Patch Notes - 1.4.280.0 - 25-July-2023
#161
Posted 26 July 2023 - 12:41 AM
#162
Posted 26 July 2023 - 03:44 AM
Edited by myhorseisamaz1ng, 26 July 2023 - 03:48 AM.
#163
Posted 26 July 2023 - 07:08 AM
It's kind of a shame it's so dark and I can only enjoy it via night-vision or thermal (or 80's retro pink-vision??).
#165
Posted 26 July 2023 - 07:28 AM
w0qj, on 25 July 2023 - 06:34 PM, said:
ANH-GZ(LGD) Gausszilla: UAC20 + 2xUAC10 + 2xLBX10, XL295 (goes at 47.8 kph)
https://mwo.nav-alph...49ad3_ANH-GZLGD
I would try this.
anh-gzlgd
#166
Posted 26 July 2023 - 07:30 AM
14 clan pulse lasers alfa strike?
Next time 25 or 50 lasers alfa?
Dont crush game balance even somebody ask for new toy.
#169
Posted 26 July 2023 - 12:08 PM
myhorseisamaz1ng, on 26 July 2023 - 03:44 AM, said:
Legit the pink glitch is actually really good, you can see better
#170
Posted 26 July 2023 - 01:47 PM
THX!))
#171
Posted 27 July 2023 - 09:04 AM
- Increased heat penalty multiplier to 2.8 (from 1.4)
how many videos of data are there in which he says and also shows
what OP is and does it change a bit
NO
what about the weight at FP
no change for years
#172
Posted 27 July 2023 - 07:45 PM
D V Devnull, on 25 July 2023 - 04:00 AM, said:
> https://mwo.nav-alpha.com/mechlab?b=2dd3d752_CUSTOM — ANH-GZ(LGD) Ballistic Pre-Fab <
...as it does not have much Ammo to start with, and not much speed at all, but it can pack a walloping 120 Alpha against whatever crosses the target reticle, which is the stuff of nightmares...
~D. V. "may not ever have an ANH-GZ(LGD) myself... but I certainly will beware this build" Devnull
I know you were trying to maximize up-front damage, but even this is sufficiently nightmarish. It runs cooler than yours, lasts slightly longer, and can still put down an Atlas in two shots within ideal range.
https://mwo.nav-alph...06065_ANH-GZLGD
Betrax, on 25 July 2023 - 09:50 AM, said:
wat we rly need is a 95t mech or better a 85 t mech
Turkina, anyone?
#173
Posted 28 July 2023 - 03:08 AM
https://mwo.nav-alph...m/mechlab/sr-6s
There are no hardpoints there, the actuators are useless and consume vital space for heatsinks.
#174
Posted 28 July 2023 - 04:16 AM
- Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
- Increased heat penalty multiplier to 24.0 (from 1.0) - Firing 5 or more applies a large penalty
was not implemented
#175
Posted 28 July 2023 - 04:36 AM
Freimaurer, on 28 July 2023 - 04:16 AM, said:
- Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
- Increased heat penalty multiplier to 24.0 (from 1.0) - Firing 5 or more applies a large penalty
#178
Posted 28 July 2023 - 07:36 AM
- Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
Clan Autocannon 10 are UAC
don't scoff at me
You can fire 4 without penalty !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#179
Posted 28 July 2023 - 07:42 AM
Freimaurer, on 28 July 2023 - 07:36 AM, said:
- Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
Clan Autocannon 10 are UAC
don't scoff at me
You can fire 4 without penalty !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nope. You're wrong, and making yourself look worse. Hopefully you figure it out before too long.
#180
Posted 28 July 2023 - 08:06 AM
[/quote
yes you are right it was my mistake
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