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Map And Mode Feedback!


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Poll: Map and Mode Feedback (2038 member(s) have cast votes)

Favorite Large Map?

  1. Voted Alpine Peaks (189 votes [9.28%] - View)

    Percentage of vote: 9.28%

  2. Forest Colony (131 votes [6.43%] - View)

    Percentage of vote: 6.43%

  3. Voted Free Worlds Coliseum (114 votes [5.60%] - View)

    Percentage of vote: 5.60%

  4. Frozen City (97 votes [4.76%] - View)

    Percentage of vote: 4.76%

  5. Voted Grim Plexus (447 votes [21.95%] - View)

    Percentage of vote: 21.95%

  6. Polar Highlands (125 votes [6.14%] - View)

    Percentage of vote: 6.14%

  7. Voted Solaris City (314 votes [15.42%] - View)

    Percentage of vote: 15.42%

  8. Terra Therma (58 votes [2.85%] - View)

    Percentage of vote: 2.85%

  9. Terra Therma Crucible (71 votes [3.49%] - View)

    Percentage of vote: 3.49%

  10. Voted Tourmaline Desert (490 votes [24.07%] - View)

    Percentage of vote: 24.07%

Favorite Medium Map?

  1. Caustic Valley (84 votes [4.13%] - View)

    Percentage of vote: 4.13%

  2. Crimson Strait (127 votes [6.24%] - View)

    Percentage of vote: 6.24%

  3. Emerald Vale (188 votes [9.23%] - View)

    Percentage of vote: 9.23%

  4. Voted HPG Manifold (374 votes [18.37%] - View)

    Percentage of vote: 18.37%

  5. Hellebore Springs (59 votes [2.90%] - View)

    Percentage of vote: 2.90%

  6. Voted Mining Collective (511 votes [25.10%] - View)

    Percentage of vote: 25.10%

  7. Voted River City (189 votes [9.28%] - View)

    Percentage of vote: 9.28%

  8. Voted Rubellite Oasis (323 votes [15.86%] - View)

    Percentage of vote: 15.86%

  9. Voted Viridian Bog (181 votes [8.89%] - View)

    Percentage of vote: 8.89%

Favorite Small Map?

  1. Voted Canyon Network (706 votes [34.68%] - View)

    Percentage of vote: 34.68%

  2. Voted Ceres Metal Scrapyard (149 votes [7.32%] - View)

    Percentage of vote: 7.32%

  3. Voted Forest Colony Classic (84 votes [4.13%] - View)

    Percentage of vote: 4.13%

  4. Voted Forest Colony Classic Snow (53 votes [2.60%] - View)

    Percentage of vote: 2.60%

  5. Frozen City Classic (109 votes [5.35%] - View)

    Percentage of vote: 5.35%

  6. Frozen City Classic Night (240 votes [11.79%] - View)

    Percentage of vote: 11.79%

  7. Hibernal Rift (220 votes [10.81%] - View)

    Percentage of vote: 10.81%

  8. Voted Vitric Station (475 votes [23.33%] - View)

    Percentage of vote: 23.33%

Least Favorite Large Map?

  1. Voted Alpine Peaks (668 votes [32.81%] - View)

    Percentage of vote: 32.81%

  2. Forest Colony (121 votes [5.94%] - View)

    Percentage of vote: 5.94%

  3. Free Worlds Coliseum (177 votes [8.69%] - View)

    Percentage of vote: 8.69%

  4. Voted Frozen City (168 votes [8.25%] - View)

    Percentage of vote: 8.25%

  5. Voted Grim Plexus (67 votes [3.29%] - View)

    Percentage of vote: 3.29%

  6. Polar Highlands (155 votes [7.61%] - View)

    Percentage of vote: 7.61%

  7. Voted Solaris City (342 votes [16.80%] - View)

    Percentage of vote: 16.80%

  8. Terra Therma (135 votes [6.63%] - View)

    Percentage of vote: 6.63%

  9. Voted Terra Therma Crucible (139 votes [6.83%] - View)

    Percentage of vote: 6.83%

  10. Tourmaline Desert (64 votes [3.14%] - View)

    Percentage of vote: 3.14%

Least Favorite Medium Map?

  1. Voted Caustic Valley (511 votes [25.11%] - View)

    Percentage of vote: 25.11%

  2. Crimson Strait (156 votes [7.67%] - View)

    Percentage of vote: 7.67%

  3. Voted Emerald Vale (199 votes [9.78%] - View)

    Percentage of vote: 9.78%

  4. Voted HPG Manifold (166 votes [8.16%] - View)

    Percentage of vote: 8.16%

  5. Voted Hellebore Springs (429 votes [21.08%] - View)

    Percentage of vote: 21.08%

  6. Mining Collective (122 votes [6.00%] - View)

    Percentage of vote: 6.00%

  7. River City (183 votes [8.99%] - View)

    Percentage of vote: 8.99%

  8. Voted Rubellite Oasis (102 votes [5.01%] - View)

    Percentage of vote: 5.01%

  9. Viridian Bog (167 votes [8.21%] - View)

    Percentage of vote: 8.21%

Least Favorite Small Map?

  1. Voted Canyon Network (213 votes [10.46%] - View)

    Percentage of vote: 10.46%

  2. Voted Ceres Metal Scrapyard (408 votes [20.04%] - View)

    Percentage of vote: 20.04%

  3. Forest Colony Classic (402 votes [19.74%] - View)

    Percentage of vote: 19.74%

  4. Forest Colony Classic Snow (137 votes [6.73%] - View)

    Percentage of vote: 6.73%

  5. Voted Frozen City Classic (239 votes [11.74%] - View)

    Percentage of vote: 11.74%

  6. Frozen City Classic Night (66 votes [3.24%] - View)

    Percentage of vote: 3.24%

  7. Voted Hibernal Rift (333 votes [16.36%] - View)

    Percentage of vote: 16.36%

  8. Vitric Station (238 votes [11.69%] - View)

    Percentage of vote: 11.69%

Favorite Gamemode?

  1. Voted Assault (334 votes [16.40%] - View)

    Percentage of vote: 16.40%

  2. Voted Conquest (423 votes [20.78%] - View)

    Percentage of vote: 20.78%

  3. Voted Incursion (155 votes [7.61%] - View)

    Percentage of vote: 7.61%

  4. Voted Skirmish (487 votes [23.92%] - View)

    Percentage of vote: 23.92%

  5. Voted Domination (637 votes [31.29%] - View)

    Percentage of vote: 31.29%

Least Favorite Gamemode?

  1. Voted Assault (149 votes [7.32%] - View)

    Percentage of vote: 7.32%

  2. Voted Conquest (381 votes [18.71%] - View)

    Percentage of vote: 18.71%

  3. Voted Incursion (998 votes [49.02%] - View)

    Percentage of vote: 49.02%

  4. Skirmish (315 votes [15.47%] - View)

    Percentage of vote: 15.47%

  5. Voted Domination (193 votes [9.48%] - View)

    Percentage of vote: 9.48%

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#141 LordNothing

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Posted 03 August 2023 - 01:32 PM

View PostW4R GOD, on 02 August 2023 - 05:32 PM, said:

Kraz did an awesome job on the new map. Small tweaks and its perfect.

Delete Alpine Peaks, its garbage and always was.

Siege mode, best mode.


i kind of like it, works in both ranged and brawly matches, its a good all rounder.

#142 Kaiju-Killer

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Posted 03 August 2023 - 01:44 PM

I voted for Hellbore when it came to least favorite medium map but it was only because I just don't play it very often. I'm used to (and kind of like) every other medium sized map, but when Hellbore is in the options for voting it just never gets picked. Plus every time I play that map someone is running a light with some form of PPCs and can constantly wail on the entirety of my team while we get stuck in one place trying to push the other team. And out of all the modes I don't get why people are complaining so much abt Incursion, it's a fun mode coz of the variety of strategies that can win the match. Unlike Conquest where you can just have light mechs run around and cap all the points until the game is over (it happens all the time, playing in a heavier mech and trying to actually have fun and fight and then the game abruptly ends because their light/medium mechs were "objective gamers" and capped all the points. I'd say this is especially prevalent in higher tier matches because the players actually know what they are doing, being in tier 3 gets you a mix of both high and low tier matches.) Suffice to say honestly that Hellbore isn't a bad map but it's not the greatest map of all time and conquest takes the fun out of actually getting to fight in the epic team vs team battles that people probably play MWO for. Sorry for the text chunk in advance.

#143 Kaiju-Killer

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Posted 03 August 2023 - 01:55 PM

Also Solaris City is a good map and people who only run lurmboat builds and don't have to actually fight and just rack up matchscore without a second thought shouldn't be able to complain about how "unfair it is" that they can't just as mentioned before, sit there and lurmspam players who are trying to have fun with the game and not get put into lurmhell. It's already pretty annoying as is having a light or medium mech with a TON of JJs get on top of one of the really tall buildings and just camp there the entire game, it happens often enough (at least to me) to be a problem that keeps the game from being that fun. It's basically the same thing where in skirmish players can just hide somewhere on the map and not be found just to preserve their K/D ratio. (also part of why large maps are so annoying to play on)

#144 GeneralDestroyer

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Posted 03 August 2023 - 03:06 PM

I like forest colony that is all that I want to say

Edited by GeneralDestroyer, 03 August 2023 - 04:00 PM.


#145 Agiordantx

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Posted 03 August 2023 - 04:51 PM

You know, it just occurred to me, why don't we have more traditional urban maps? Like, just take the outskirts of Solaris City and make it it's own map, but with more pathways/a bit taller buildings, etc etc. Something similar to river city, but the fighting doesn't take place in the open parts of a river. No giant fields/rivers to cross,no mega skyscrapers, and buildings tall enough to provide cover in some places for the tallest mechs, but short enough for most mechs to jump up on. Something to really encapsulate that old Mechwarrior 5 trailer from 2011. Simple city grid pattern.

#146 Canis Black

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Posted 03 August 2023 - 05:16 PM

So, I'm recently returned and wasn't particularly good when I left being mostly cannon fodder in my BJ-1 Blackjack. I like to think I've gotten a bit better since I returned but I wanted to offer my two cents on something.

The Incursion Game Mode. It's the poster-child for "One of these is not like the others" in the Quick Play game modes. This feels like it should be limited to - or perhaps be the main mode - of the Faction play mode. With victory possible via 12 v 12 knockout there's rarely any reason to go for the objectives and most of the time I end up in that mode it ends up being a slugfest where one team knocks out the other rather than any real attempts at completing the objectives. Moving it to an environment where you're potentially looking at having to rack up 48 kills to win the match makes going for the objectives (especially if the 15 minute timer is kept) a much more attractive path to victory. Especially if objective completion is what the timeout victory condition looks at rather than the number of enemy kills.

#147 Voice of Kerensky

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Posted 03 August 2023 - 06:02 PM

Natural maps in the game are quite enough now.
There are some city maps.
There are only three and a half industrial cards (and even then with some stretch). Perhaps the new map could look like some kind of factory (factory shops or factory territory).
Sniper-friendly maps are enough at the moment. I would like to have a little more maps for brawlers. Which would allow brawlers, moving from cover to cover, to go to close range to realize their firepower. The new map (Ceres Metal Scrapyard ) in this aspect is quite good.
I like maps that have several levels for the game (old HPG, Vitric Station, Rubellit, Solaris city).
I don't like Francois-style maps. I'm talking about bowl-shaped maps where some random cover is scattered in the low center and the edges are raised for better positioning of snipers (new HPG, new Polar Highlands, new Caustic, Emerald Valley).
One of the key problems in existing game modes, I see the absolute symmetry of tasks for teams. The game itself does not set a clear task for the teams: attack or defend. Because of this, the game is a complete mess. From the very beginning, people in teams do not understand at all what role they will play the battle in (this is especially acute in the Conquest, Assault and Invasion modes).
In the current conditions of a virtually non-existent matchmaker, my least favorite game mode is Conquest. In the vast majority of cases, one team gets more fast mechs in their roster.

Edited by Voice of Kerensky, 04 August 2023 - 12:23 AM.


#148 Magnus Santini

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Posted 03 August 2023 - 06:19 PM

Can tell from the responses that people who "get" Alpine Peaks love it, and people who don't, don't. Since these are mechs and not turrets, it is a contest of fire and maneuver. Not surprised that a lot of T1 players don't seem to get it, because that is how things disappear in this game. For quick fights and practicing peeking, players can go look for a small map. To practice small unit mech tactics, you need a big map. Listen, this is -fun.- The map is big and you need to decide where you want to fight and go there. The enemy also gets a say and you may end up looking for a good fighting spot in between the two side's initial choices. Slow mechs will lag behind. You cannot always see your whole team nor the enemy on the minimap. Enemies cannot see each other's movement unless they send light mechs to scout, and not just for a second, but for the whole route. Fast mechs can claim a spot they have no business trying to hold against a larger enemy group while reinforcements plod along, but you can skirmish off a superior force with some bravado and guts. There are maneuvers which have lances taking supporting positions which need comms use to coordinate, including isolated elements of your team calling for help. Was your battle plan too ambitious? Do it differently next time.

#149 LordNothing

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Posted 03 August 2023 - 06:24 PM

View PostKroont, on 03 August 2023 - 07:51 AM, said:

Bring back the ESCORT mode....
( uuuuuh, but that is not fair....., YES RIGHT , WAR IS NEVER FAIR !! )


only if we replace the atlas for a super heavy that can shoot back.

#150 AjerWerklWerkl

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Posted 03 August 2023 - 07:43 PM

Thank you so much, @Frost_Byte, for your efforts and for this poll.

Please do read this previous thread about rotating spawn points to maximize all the effort that's gone into building maps.

Many people agreed that it made sense, so I hope you'll consider it. Thank you!

#151 LhommeX

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Posted 03 August 2023 - 09:40 PM

Incursion is a great mode...Xept for the STUPID battery that you have to fetch in Zimbabwe to make your radar work for a minute...Posted Image
The way it should work:
-Radar and jammer should always be on (DUH!!!), unless you manage to destroy the towers.
-Dropship should do 1 or 2 fly by an opponents base only if you manage to put a UAV inside it.
-Double the durability of everything inside the base (including the walls and turrets)

If you think about it, aside from skirmish and siege, incursion is the only mode that feels like there is a real objective and not something totally artificial like standing in a "fictitious circle" to win a fight... (that's 1980's video games rules)

Incursion maybe better suited for faction play. (if it was programmed properly). In fact FP should only be siege (that is what most FP players really want) with the occasional skirmish and incursion to mixed it up a litlle. The other modes (design for QP) are very frustrating especially in FP 4 mechs drop.

Edited by LhommeX, 03 August 2023 - 09:41 PM.


#152 Voice of Kerensky

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Posted 03 August 2023 - 11:19 PM

Aimed at Pizzle Whip and Acid Phase, as well as anyone who wants to introduce drop decks with respawns into the quick play.

1) Think about what "quick play" means. Just in your head, decompose this term to the most elementary concepts. Then, perhaps, the meaning of the existence of the QP will become clearer to you.
2) I admire how far you are from the reality of what is happening in the MWO.
Drop decks in the QP (with existing groups in the QP and in the absence of a matchmaker) are death for the QP. Once drop decks are introduced into the QP, you will see a parade of disconnects that none of us have ever seen.
For few people like to be fodder within 20 minutes for a strong group of sadists who play on the opposing team.
3) Easiest solution for you - for drop decks you could go to FP. In this case:
a ) Your presence will enliven the FP;
b ) PGI won't have to waste resources on a potentially game-killing change.

Edited by Voice of Kerensky, 04 August 2023 - 12:23 AM.


#153 Sealiha

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Posted 04 August 2023 - 12:29 AM

Now you've published MW5, how about going back and refreshing the AI on the Escort Atlas? Introduce more pathing and refine the Atlas' reaction to being blocked or taking fire and you potentially have a decent game mode to throw back into the pot.

#154 Kai Allard Liao and Deirdre Lear

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Posted 04 August 2023 - 01:03 AM

1.) Dont throw away old Maps, pls! Bring back Caustic Valley (Classic) and Polar Highlands (Classic), etc.

2.) Rename Maps on the same Location in "North", "South", etc. instead of "Classic". So its "Frozen City (Northwest)" for example

3.) Really hate waiting for the 15min-Timeout in Skirmish-Mode


At least: Would like to have National-Flag-Decals for my Mechs-Shoulder!! :))))))))))

#155 VectorStrike

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Posted 04 August 2023 - 01:17 AM

The Conquest mode would be way better if capturing also gave Match Score.

View PostRoyKilroy, on 01 August 2023 - 04:59 PM, said:

The new map has a lot of potential if we can eliminate the pink screen. Thermal vision helps, but thermal vision needs a little more clarity. I still have not found a use for the night vision.


The pink screen is just a Barbie cross-promotion thing

Edited by VectorStrike, 04 August 2023 - 01:54 AM.


#156 LordNothing

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Posted 04 August 2023 - 02:27 AM

View PostMrMadguy, on 03 August 2023 - 07:58 AM, said:

Why don't you analyze ingame voting?

Problems are exactly the same, as they've always been.

Maps. You make PVP game, not PVE. Gameplay >> environment diversity. Your game has certain game mechanics. Don't forget about them. Cover is essential. Effective range is essential. Routing is essential. Just don't make maps, where half of 'Mechs are useless dummy targets. Don't make Meta maps, that cater to certain builds (Lights for example). Another thing - is waste of time. We play 'MechWarrior Online, not WalkWarrior Online. It shouldn't take 30-50% of match time just to see other team for the first time. We all understand, that for online game developers it's more profitable to waste more time for lesser reward. But for us it's opposite. That's why big maps are almost useless.

Modes. Don't try to fix, what isn't broken. Players prefer to kill other players. This game is about it. It's PVP game. Period. What game modes should try to achieve - to create some points of interest in different parts of map. Also to prevent players from griefing. That's why it's better to finally add engage timer to Skirmish. Objectives should make sure, that team can win match, if other team's player(s) are wasting time, hiding, trying to use starvation tactic or perform some other non-sportive actions. What modes shouldn't do - turn game into ObjectiveWarrior Online.


i dont think the single life format works with complex objectives. objectives as an exit clause i suppose are fine. but thats not interesting, and we have those already. if you want modes you need objectives that give you a real tactical advantage rather than be a way to end the game without killing everything. for example capping a base might have a hanger for repair or an ammo truck for rearm. or have a tower defense game where you can use towers to give you a quirk while you are in proximity. emphasizing the slaughter of the enemy team is the way to make new modes work in qp.

more complex objectives do work with decked modes. but i figure the community voted on that by flat out ignoring fp for the most part. its a shame though because this game lacks some serious depth.

Edited by LordNothing, 04 August 2023 - 02:29 AM.


#157 M E M E M A C H I N E

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Posted 04 August 2023 - 04:37 AM

I have only one request. Put scouting mode back in the game.

#158 KursedVixen

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Posted 04 August 2023 - 04:47 AM

View PostLordNothing, on 04 August 2023 - 02:27 AM, said:


i dont think the single life format works with complex objectives. objectives as an exit clause i suppose are fine. but thats not interesting, and we have those already. if you want modes you need objectives that give you a real tactical advantage rather than be a way to end the game without killing everything. for example capping a base might have a hanger for repair or an ammo truck for rearm. or have a tower defense game where you can use towers to give you a quirk while you are in proximity. emphasizing the slaughter of the enemy team is the way to make new modes work in qp.

more complex objectives do work with decked modes. but i figure the community voted on that by flat out ignoring fp for the most part. its a shame though because this game lacks some serious depth.
yeah repair and rearm are something missing from this game MWLL had capture points with repair bays...

#159 PocketYoda

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Posted 04 August 2023 - 05:10 AM

View PostGlaive-, on 01 August 2023 - 05:11 PM, said:

While I'm not surprised Alpine Peaks is the least favorite large map (so far), it bums me out that it is. Despite it's many issues, to me it's one of the few maps that feels like a "mechwarrior" map. Hoping that, if PGI updates it, they don't kill the charm that it has.


Its too big, too open. too easy to abuse ranged sniping and missiles.. too many areas many mechs just cannot reach. it would be an excellent map in Mechwarrior 5.

That said i hate Frozen City Domination as much.

#160 Steel Raven

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Posted 04 August 2023 - 07:57 AM

I really grown to hate Domination over the years, games end up at the center of the map too often as is.







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