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Patch Notes - 1.4.281.0 - 22-August-2023


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#101 Lionheart2012

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Posted 19 August 2023 - 10:29 PM

View PostC337Skymaster, on 18 August 2023 - 07:39 PM, said:

Muuuaaahahahahaha!!!
As long as the streak LRMs track to the individual components and not center mass. MUUUAAAHAHAHAHAHAHA!

Ammo per ton for the HAG?

#102 Lionheart2012

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Posted 19 August 2023 - 10:48 PM

View PostTarogato, on 19 August 2023 - 02:32 PM, said:

That said, I feel like HPPC is a little bit weak in general these days with all the armour buffs, DPS buffs, and alpha buffs. Introduction of BL doesn't really change that.


I said years ago, when the so-called consensus proposal on weapon balance was released, that the HPPC should be more powerful, likely at 16.5 or 16.75 damage to match the similar potential of the LPPC massed in arrays of three.

#103 Cheeks Akimbo

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Posted 19 August 2023 - 11:17 PM

Outside of

View PostLionheart2012, on 19 August 2023 - 10:48 PM, said:


I said years ago, when the so-called consensus proposal on weapon balance was released, that the HPPC should be more powerful, likely at 16.5 or 16.75 damage to match the similar potential of the LPPC massed in arrays of three.

Outside of one or two mechs where I have them for "fun", typically I just use a Snppc instead of Hppc. Hppc is more heat, weight, and cooldown with the only upside being more range while dealing the same total damage. It's kinda a no brainer.

Would love more damage on them, 17/18 damage or I could also see 10 with 10 splash damage working.

Edited by Cheeks Akimbo, 19 August 2023 - 11:19 PM.


#104 Tarogato

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Posted 19 August 2023 - 11:21 PM

View PostLionheart2012, on 19 August 2023 - 10:48 PM, said:

I said years ago, when the so-called consensus proposal on weapon balance was released, that the HPPC should be more powerful, likely at 16.5 or 16.75 damage to match the similar potential of the LPPC massed in arrays of three.

Back then it did not need to be. It would have been overpowered.

Nowadays, it would be fine. We've undergone a LOT of avoidable powercreep since then.

#105 KursedVixen

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Posted 20 August 2023 - 01:28 AM

View PostTW-Luna, on 19 August 2023 - 06:25 PM, said:


Seems I was mistaken, I was thinking back when writing the post and thought I remembered there originally being So6 bonuses that was changed to So8.
wait what? It's always been set of 8.


btw what's the heat on the HAGs??? why is it not listed??? this better be a mistake and not PGI hiding that their going ot make them so hot that nobody will use them...

Edited by KursedVixen, 20 August 2023 - 01:39 AM.


#106 martian

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Posted 20 August 2023 - 02:18 AM

View PostKursedVixen, on 20 August 2023 - 01:28 AM, said:

btw what's the heat on the HAGs??? why is it not listed??? this better be a mistake and not PGI hiding that their going ot make them so hot that nobody will use them...


The values are as follows:
  • HAG-20 - 5,5
  • HAG-30 - 8,25
  • HAG-40 - 11
Hope it helps.

#107 KursedVixen

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Posted 20 August 2023 - 02:25 AM

View Postmartian, on 20 August 2023 - 02:18 AM, said:


The values are as follows:
  • HAG-20 - 5,5
  • HAG-30 - 8,25
  • HAG-40 - 11
Hope it helps.

Why wasn't it listed though???

btw that's 5.5 not 5,5...

Edited by KursedVixen, 20 August 2023 - 02:38 AM.


#108 martian

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Posted 20 August 2023 - 02:41 AM

View PostKursedVixen, on 20 August 2023 - 02:25 AM, said:

Why wasn't it listed though???

Am I supposed to know?

Oversight, possibly.

Or maybe they are still discussing the exact values before they finalize the patch.

#109 KursedVixen

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Posted 20 August 2023 - 02:47 AM

View Postmartian, on 20 August 2023 - 02:41 AM, said:

Am I supposed to know? Oversight, possibly. Or maybe they are still discussing the exact values before they finalize the patch.
I hope not the values were hot at least in my opinion already...

#110 Cyrilis

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Posted 20 August 2023 - 06:08 AM

Nö AMS hardpoint on the stalker?!? That is weird, seizing an ID Mech without AMS capabilities. There is only 9ne so far and lack of AMS is basically a disqualify er for me. So if the Stalker gets an AMS it's another sale for you!

#111 martian

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Posted 20 August 2023 - 06:47 AM

View PostCyrilis, on 20 August 2023 - 06:08 AM, said:

Nö AMS hardpoint on the stalker?!? That is weird, seizing an ID Mech without AMS capabilities. There is only 9ne so far and lack of AMS is basically a disqualify er for me. So if the Stalker gets an AMS it's another sale for you!


It will be all right.

This very patch nerfs LRMs. Posted Image

Edited by martian, 20 August 2023 - 07:01 AM.


#112 C337Skymaster

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Posted 20 August 2023 - 06:48 AM

View PostKursedVixen, on 20 August 2023 - 02:25 AM, said:

Why wasn't it listed though???

btw that's 5.5 not 5,5...


That's one of those "Europe vs North America" peculiarities...

#113 C337Skymaster

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Posted 20 August 2023 - 06:52 AM

View PostKursedVixen, on 20 August 2023 - 02:47 AM, said:

I hope not the values were hot at least in my opinion already...


The heat is a pre-existing nerf. TT values were 4, 6, and 8, so 5.5, 8.25, and 11 are already accounting for the extreme cooling capacity we have in MWO.

#114 martian

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Posted 20 August 2023 - 07:02 AM

View PostC337Skymaster, on 20 August 2023 - 06:48 AM, said:

That's one of those "Europe vs North America" peculiarities...

You are right. Posted Image

#115 Mechwarrior2342356

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Posted 20 August 2023 - 07:29 AM

View PostTarogato, on 19 August 2023 - 11:21 PM, said:

Back then it did not need to be. It would have been overpowered.

Nowadays, it would be fine. We've undergone a LOT of avoidable powercreep since then.

I sense a "but" hidden in here.

#116 Cyrilis

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Posted 20 August 2023 - 07:40 AM

View Postmartian, on 20 August 2023 - 06:47 AM, said:


It will be all right.

This very patch nerfs LRMs. Posted Image


Don't get me wrong, my positioning is usually fine... We're talking principles here.

#117 Mechwarrior2342356

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Posted 20 August 2023 - 07:43 AM

View PostCyrilis, on 20 August 2023 - 07:40 AM, said:


Don't get me wrong, my positioning is usually fine... We're talking principles here.

The only principle that matters is "win, take things that make you win, adapt where usual methods are unsuitable"
Position doesn't cost tons or crits.

#118 Void Angel

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Posted 20 August 2023 - 08:33 AM

View PostBountyHunteer, on 18 August 2023 - 05:26 PM, said:

IDK what tier you play in, but where I am, I see stone rhino's ALL the time. they don't need a buff.

View Post-Ramrod-, on 18 August 2023 - 05:28 PM, said:



Tier 1. I barely see any in quick play or faction play. That's what I've been told the reasons why they aren't very common. I know they are buff as is. Just wish I saw more of them on the field.


The Rhinos are great 'mechs, but their torsos can be isolated pretty easily, and everyone targets them preferentially. So they've been a bit feast-or-famine for me, and there are other 'mechs that can do the fire support role as well without walking around with a giant neon target over their heads. That's why I backed off playing mine in Tier 1.

Edited by Void Angel, 20 August 2023 - 08:46 AM.


#119 LordNothing

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Posted 20 August 2023 - 08:55 AM

View PostJumpingHunter, on 19 August 2023 - 02:20 PM, said:


They didn't get rid of all PPC minimum ranges, they made them less considerable and less important quirk of PPCs (in my personal opinion old Standard PPC treatment - exponential 90m min range from 0 to 10 - was a bit more compelling as a definitive "PPC downside" and was closer to TT rules, but i wont complain).

And as for snubs - it's just better to equip 1 Binary Laser and 1 ER Medium Laser and get basically a heavy gauss equivalent for 10 tons than equip 2 SNPPCs and get AC20 equivalent for 12 tons. Again, with minimal range or not, PPCs are just too heavy and slow and hot to even compare with Blazer in its current form, aside from maybe LPPC and ERPPC. Very unfair treatment, especially after PPCs LITERALLY got a minimum range buff just a couple month ago...


i kind of liked min ranges as something squirrels could exploit, in order to get inside the min range and attack with impunity. many an awesome died because of that. i like the exponential mechanic because it softens up threshold while still more or less providing the same behavior. i think a sigmoid curve would have been better though, giving a smother transition around the 90m point, and you could match the profile of the bigger parts of the exponential curve if you make it steep enough.

i think only the hppc has a hard minimum, i wouldn't be against that one going with the exponential curve as well as all weapons with a min range. i feel that a hard minimum is kind of a noob zapper feature, because a skilled player is going to maintain their range better.

#120 LordNothing

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Posted 20 August 2023 - 08:59 AM

View PostBud Crue, on 19 August 2023 - 02:24 PM, said:

So...I've heard one or more of the following (with various variations o the respective themes) said by more than one high percentage player including the occasional Cauldron member:

LRMs are a waste.
LRMs are a crap weapon.
LRMs only contribute ineffective damage at the best of times
LRMs are a low skill weapon
etc.

Now don't get me wrong, I hate LRMs because I hate all lock on weapons, plus the fact that they are boring, but if LRMs are such crap why are they getting a velocity nerf (any nerf)? I see the slight ECM node nerf to clam ECM builds, but that doesn't really equate to a need to nerf all LRMs in this manner. To me this is a crap weapon getting a nerf and I don't understand why. I guess they were OP after all?


if anything id have made clan ecm stronger since they dont have access to stealth armor. on the is side if you dont think your ecm is strong enough you can always add stealth.

also not against nerfing ecm and adding aecm. so you can chose from a more basic lightweight option or a batteries included version for more space/tonnage. gecm is for cya and the aecm would be for team coverage.

Edited by LordNothing, 20 August 2023 - 09:03 AM.






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