Patch Notes - 1.4.281.0 - 22-August-2023
#161
Posted 21 August 2023 - 02:25 PM
#162
Posted 21 August 2023 - 05:56 PM
C337Skymaster, on 20 August 2023 - 06:13 PM, said:
Well, it looks like it didn't get changed after all. My left arm energy weapon goes in the bottom mount first.
I would be perfectly fine with the energy mount on the right arm was the bottom one, keeping the aesthetic. Having it unbalanced the way it is now bothers me though. They chose to mount the 2nd ballistic there when I'd prefer they swapped the energy and ballistic on the right arm.
Edited by TheCaptainJZ, 21 August 2023 - 05:58 PM.
#163
Posted 21 August 2023 - 06:37 PM
KursedVixen, on 21 August 2023 - 01:42 PM, said:
I suppose I could have been more clear. I was referring to ECM range and saying that the skill tree seemed like the wrong place to address it.
#164
Posted 21 August 2023 - 06:53 PM
Warner Radick, on 21 August 2023 - 08:32 AM, said:
I blame it on the Chamberpot...er I mean Cauldron.
Edited by -Ramrod-, 21 August 2023 - 06:53 PM.
#165
Posted 21 August 2023 - 06:58 PM
KursedVixen, on 21 August 2023 - 01:42 PM, said:
pretty sure the corsair came first.
From what I gather the PIR was released before the Corsair.
Also, even quad AMS can be overwhelmed. Corsair was getting absolutely rained on this morning, anyone who says quad AMS is a complete shutdown for LRMs is not running enough tubes I guess.
In retrospect I think the arms race between LRMs and their counters IS a huge issue, arms races in general in MWO are. The skill tree itself is an issue in many ways and I would honestly be okay with it just going away in part or in full.
Edited by the check engine light, 21 August 2023 - 07:23 PM.
#166
Posted 21 August 2023 - 08:09 PM
TheCaptainJZ, on 21 August 2023 - 05:56 PM, said:
I would be perfectly fine with the energy mount on the right arm was the bottom one, keeping the aesthetic. Having it unbalanced the way it is now bothers me though. They chose to mount the 2nd ballistic there when I'd prefer they swapped the energy and ballistic on the right arm.
The patch hasn't happened, yet. Wait until Tuesday evening, then have a look around.
#167
Posted 21 August 2023 - 08:12 PM
Hauptmann Keg Steiner, on 21 August 2023 - 02:25 PM, said:
There was that much gap in between them? Huh. Maybe that's how long the new 'mech development cycle took. I could have sworn they were closer together than that, but I guess that makes sense if the Corsair was a reaction to the reaction to the Piranha, and the amount of time it would have taken to implement based on feedback.
#168
Posted 21 August 2023 - 08:16 PM
the check engine light, on 21 August 2023 - 06:58 PM, said:
Also, even quad AMS can be overwhelmed. Corsair was getting absolutely rained on this morning, anyone who says quad AMS is a complete shutdown for LRMs is not running enough tubes I guess.
In retrospect I think the arms race between LRMs and their counters IS a huge issue, arms races in general in MWO are. The skill tree itself is an issue in many ways and I would honestly be okay with it just going away in part or in full.
Could you tell how many different 'mechs were raining on you? I know I've seen matches where, through luck or VOIP, you do actually get some coordinated fire, and you can get two or three 'mechs all firing at the same target at once. You get a Nova Cat and a Supernova shooting the same target? It can be a Corsair and it'll still get worn down. If either one of them tries to shoot at it, alone, though, about 90% of the missiles fired will be chewed up before they land, out of a 45 and 40 missile salvo, respectively (two salvos back-to-back, either eating or avoiding ghost heat, respectively).
#169
Posted 21 August 2023 - 08:22 PM
C337Skymaster, on 21 August 2023 - 08:16 PM, said:
Was kind of blind after a certain point, I know there were LRM lances running that day, I saw a NTG but if there were other LRMboats they were not in my viewscreen.
#170
Posted 22 August 2023 - 01:29 AM
the check engine light, on 21 August 2023 - 08:22 PM, said:
Yeah, I definitely understand that. I think it's only once in a blue moon that I can tell how many different LRM boats are firing at me, unless one is Clan and the other IS. It's usually only when I'm a third party that I can see how many different directions the missiles are coming from (or if I've got 3x AMS and feel defiant enough to stare at them as they come in. That only ever lasts a half-second, but the Kit Fox is fast enough for me to get to hard cover and not be punished too hard for my cockiness ).
#171
Posted 22 August 2023 - 03:42 AM
the check engine light, on 21 August 2023 - 06:58 PM, said:
Well, there are so many LRM counters available in MWO that I would say that LRMs have lost this race.
#172
Posted 22 August 2023 - 04:41 AM
martian, on 22 August 2023 - 03:42 AM, said:
What I don't understand is people using ONLY lrms with no backups i've seen a nova cat and a stalker with a bunch of Lrms and a tag....
Edited by KursedVixen, 22 August 2023 - 04:42 AM.
#173
Posted 22 August 2023 - 05:15 AM
KursedVixen, on 22 August 2023 - 04:41 AM, said:
One design approach to MWO 'Mech says that instead of designing a 'Mech that attempts to do three things and it is not really good in either of them, it is better to design a highly specialised design that would be good in one thing (sniping, lurming, DPS-damge dealing, etc.) and then use it to its maximum advantage in the game.
#174
Posted 22 August 2023 - 05:27 AM
martian, on 22 August 2023 - 05:15 AM, said:
Edited by KursedVixen, 22 August 2023 - 05:28 AM.
#175
Posted 22 August 2023 - 10:32 AM
Binary Large Laser
18 DMG 3x No Gohst Heat
480/960
Clan Heavy Large
18 DMG 3x Gohst Heat
480 /960
what fun
Perfectly done Cauldron
Edited by Staude, 22 August 2023 - 10:33 AM.
#176
Posted 22 August 2023 - 10:51 AM
#177
Posted 22 August 2023 - 11:32 AM
InnerSphereNews, on 18 August 2023 - 04:52 PM, said:
The two new Legendary 'Mechs this month include the Stalker "War Emu" and the Viper "Scaleshot" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost.
You DO realize that both new legendaries don't have ANY quirk that could be seen as "outlier"?
Edited by Buenaventura, 22 August 2023 - 02:13 PM.
#178
Posted 22 August 2023 - 01:17 PM
Edited by Necroledo, 22 August 2023 - 01:17 PM.
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