feeWAIVER, on 20 August 2023 - 04:02 AM, said:
They are removing Missile Cooldowns but adding generic Cooldowns, that are actually a net buff.
There's also a ton of big velocity buffs in the patch.
To expand on this specifically for the mechs JediPanther pointed out the LRM nerfs on, here are the net effects of changes that apply to LRMs:
ADR-A
-7.5% missile spread is a buff, so not sure why it was mentioned, but here are the net changes:
Removed -4% LRM spread LA, RA (total -8% removed), added -7.5% missile spread LA, RA (total -15% added). Net effect LRM spread reduced 7% (buff)
-Added 15% missile range SO8, 5% range SO8. Net effect LRM range +20% (buff)
-Added 20% missile velocity SO8 (buff)
PXH-R
-Removed -10% missile cooldown, increased cooldown from -10% to -30%. Net effect is a reduction in LRM cooldown from -20% to -30% (buff)
-Increased missile ammo per ton bonus from 50% to 75% (buff)
-Added 20% weapon velocity (buff)
GAR-PRIME
-Removed -2.5% missile spread LA, RA (total -5% removed), added -7.5% weapon spread LA, RA (total -15% added), added -10% spread SO8. Net effect missile spread reduced by 20% (buff)
-Removed -5% missile cooldown LA, RA, removed -2.5% cooldown LT, RT, removed -10% missile cooldown SO8 (total -25% cooldown removed), added -10% cooldown LA, RA, -25% cooldown SO8 (total -35% cooldown added). Net effect cooldown reduced 10% (buff)
-Weapon velocity changed from 5% to 15% LT, RT. Net effect LRM velocity improved 20% (buff)
STK-M
-Removed -10% missile cooldown, added -15% cooldown. Net effect LRM cooldown reduced 5% (buff)
Literally every example JediPanther listed as LRM nerfs for a mech were situations where that mech actually received a buff.