ScrapIron Prime, on 11 January 2024 - 08:39 AM, said:
The first rule of engineer club, don't talk about being in engineer club. I know this because I'm an engineer.
LOL. It appears the forum mod has removed Quicksilver's post asking people to drink a shot every time I claim I'm an engineer, which I wasn't offended by and found amusing.
I say I'm an engineer because I feel it's important people realize what they're dealing with in much of the Cauldron. Yes, many of them are skilled players but they miss simple things over and over every patch and it drives me FRIGGIN NUTS. It took me 1 minute to compute those updated 2 caliber ballistic +ammo/ton skill values on my hand calculator. Those settings are almost certainly in a flat file that could be fixed in 2 seconds. Couple the ease with which these changes could be made with the obnoxious "I know better because I'm Tier 1 so I'm not listening to you" mentality displayed by these "Gold Champ" players and it gets frustrating.
I know my place in the engineer hierarchy. I consider myself merely a decent software engineer, above-average, but nothing spectacular. I'd be blown away by the engineers working at NASA or Tesla. That's what's infuriating though, the bar is set so low for dotting every I and crossing every T in these patches, yet it doesn't get done. Then to make it worse, even after pointing out these flaws I know they likely will NOT be fixed... ever.
Cauldron Motto:
"If we don't fix it, we can pretend it's not broken."
ScrapIron Prime, on 11 January 2024 - 08:39 AM, said:
What he is wrong about is that PGI would care from a customer service point of view.
LMAO
On to... Bassault.
Bassault, on 10 January 2024 - 10:31 AM, said:
Just because a weapon takes no skill to use, that doesn't mean it has to be effective.
I want people to understand just how dangerous this statement is to weapon balance.
Bassault is stating that if a weapon "takes no skill to use", then it's acceptable for it to be INEFFECTIVE. I'm not misconstruing his words am I? I'm not exaggerating right?
Bassault, on 10 January 2024 - 10:31 AM, said:
Lock ons are easy for bad players to use, but their capacity to be effective compared to other weapons is limited (unless you have a narc spotter in a group lol). This is the way it should be
Let me put that in simple terms for all of you: Bassault doesn't care if LRMs or STREAKs suck. In his mind they SHOULD suck because they're so "easy" to use.
Pssst... hey, um Bassault... guess what happens if a weapons effectiveness drops below a certain threshold?... players stop equipping the weapon altogether... ya get it?
/slap Bassault
Yup, I slapped Bassault. That just happened folks. Now I've gone and done it...
Bassault, on 10 January 2024 - 10:31 AM, said:
When you say holding a lock on a light is VERY HARD, it is very hard but not because it takes some mastering of a very difficult skill. It is hard because the LRMs are so limited it just makes that not really possible in most circumstances.
Makes post after post claiming LRMs are easy mode, then acknowledges that holding a lock on a light mech is "not really possible in most circumstances".
Bassault, on 10 January 2024 - 10:31 AM, said:
Holding the lock itself takes no effort at all, its trivial.
You just said in your previous sentence that holding a lock on a light mech was "not really possible in most circumstances". Which is it?
Bassault, on 10 January 2024 - 10:31 AM, said:
You press R and move your mouse over a massive box over the enemy. You dont need to be precise or have perfect timing.
No way this guy has played an LRM mech any time recently. Holding the targeting reticle over a light mech maneuvering in the heat of combat below 300m is not easy at all. I'm not saying it's the hardest thing in the game, but it certainly isn't "trivial" as Bassault glibly claims it to be.
Bassault, on 11 January 2024 - 07:11 AM, said:
You're not good at the game and you clearly do not understand how it works. What makes you think should you be consulted for balancing the game then?
Proclaims I don't understand how the game works even though I reached Tier 2, have used every weapon, and played/own every different role of mech for over a year.
Ignores the fact that 2 changes I advocated for a year ago have been implemented. (increasing ammo/ton for 2,5,20 caliber ballistics; lowering UAC10 jam duration)
Ignores the fact I pointed out 2 flaws currenty in +ammo/ton skills for ballistics. (2 and 5 caliber ballistic +ammo/ton skills were not normalized with the increased ammo/ton buff; HAGs receive too much benefit from +ammo/ton skills)
Then asks me what makes me think I should be consulted for balancing the game. This kids arrogance is through the roof. It's OK Bassault, I know someone who's full of themselves can't help but be condescending.
Bassault, on 11 January 2024 - 07:11 AM, said:
Should I ask the fat guy at the sports bar for advice on how to compete in a NASCAR race or should I ask one of the drivers who has won them multiple times?
Let me give you a more accurate analogy using your NASCAR example. Who maintains the car? The driver or the mechanic?
You see Bassault, you're the driver and I'm the mechanic. And just for the record, the mechanic's job requires FAR MORE INTELLECT than the driver's.
You get to mindlessly drive around the track in your Stone Rhino AKSUM blasting any poor sap who happens to stand in front of you for 2 seconds while I, the mechanic, have to know all the in's and out's of the various car systems. I have to do the calculations and numeric analysis required to post about problems with the game. All you have to do is say "Get Gud" or "Be Tier 1 or GTFO".
Bassault, on 11 January 2024 - 07:11 AM, said:
When I was still learning how to play the game, I did not make great proclamations about balance and how things should be. I listened to others, I learned how things worked, I got good at the game, and then I started giving my two cents on how balance. I think you should improve at the game before you start acting like an expert.
I'm well past the "learning how to play" phase thank you. It's in the nature of the arrogant not to give proper credit where it's due and to look down upon the people around them.
=====
Folks, I could go on responding to Bassault but it's probably already gotten boring for those of you reading this. Let me give you my 2 cents about Bassault and also where I stand in the game.
I've seen Bassault in game. Not just once or twice, but probably about a dozen times. He's always piloting a heavily armed dakka/sniper assault mech. I've never seen Bassault pilot a light mech. None of the statements he makes or attitudes he displays surprise me. He fits every negative stereotype you'd expect of an assault sniper that thinks their style of play takes the most skill.
Let me clearly state that the sniper role is THE EASIEST and LEAST SKILLED way to play the game. I know this for a fact because the mech I used to grind up to Tier 2 was a Night Gyr HAG20 Sniper. (I experimented with Mad Cat II HAG builds and Shadowcat HAG builds as well) Here's my NTG-H build: A;<D<:B1|=Sph0UY7|m<2|l^|<S|<Sqh0SY7|0C|l^|<Sr]0RY7|WC|l^s]0VY7|WC|l^th0WY7uh0XY7v60QY7|mBw806060
Here's a picture of me first breaking into Tier 2:
Here's a picture of me currently back in the middle of Tier 3:
The reason I lost so much rating is that I got tired of grinding with the Night Gyr and had wanted to play some other mechs. One mech that caught my eye is the Charger Number 7 and when its 90% crit chance reduction got buffed to 100% I just had to see what that was like in game. Once I start playing a new mech I tend to go down a rabbit hole playing it incessantly in search of "The Build". I experiment with a wide variety of layouts trying to find what works best. The CGR-N7 was my first time experimenting with Heavy PPCs, regular PPCs, and Binary Laser Cannons. I knew playing a different mech and experimenting with different builds we cost me rating but I just had to play the N7. (This was also intermixed sometimes playing my dakka Rifleman, and my Trebuchet)
I learned a TON more about MWO with my little stint playing the N7. I learned just how under-powered IS PPC weapons are, I learned how kick-azz the BLC is, and I discovered another major flaw in the game.
I have absolutely no doubt I can grind my way back to Tier 2 using the Night Gyr. None. It's just a matter of sticking to the grind. What's so striking about the Sniper play style is just how much safer it is, and just how little margin for error it imposes upon the enemy. I can unload a 64 damage alpha in 1 second through a key hole out to 550m with this build.
Bassault likes to run his mouth about how much "skill" this play style requires but the reality is that "skill" only needs to be maintained for the briefest of moments when you aim and fire. You can massively punish the enemy, from far away, in a short amount of time, for little effort.
=====
Since you think you're more qualified to make balance suggestions Bassault, lets have a little design session here. What are your answers to the follow questions:
- There is a dead node in the skill tree, a node that is nearly useless no matter what mech or build. Can you guess which node?
- There is a cluster of nodes in the skill tree that give barely/no benefit to light mechs after the 1st point in the group. Can you guess which group?
- What do the following numbers refer to and do they indicate any kind of problem:
(3.75x120)/(1.70x0.5) = 529.4; (1.70/3.75) = 0.453
(3.75x150)/(2.00x0.5) = 562.5; (2.00/3.75) = 0.533
(4.30x200)/(1.70x1.0) = 505.8; (1.70/4.30) = 0.395
(4.40x200)/(2.25x1.0) = 391.1; (2.25/4.40) = 0.511
(5.65x220)/(2.55x2.0) = 243.7; (2.55/5.65) = 0.451
- There is a major flaw in how assault mechs move that I discovered when playing the CGR-N7. This flaw significantly reduces the usefulness of the Hard Break skill for assaults. Can you describe this flaw?
Edited by MechMaster059, 12 January 2024 - 03:48 AM.