I see lots of new weapons have been added but I'm not sure I want to spend time in analyzing all the new stuff. We all know working on builds is very time consuming and most of my currents build are optimised with the weapons that were in the game over a year ago, before new weapons were introduced.
Is there a unique new weapon I MUST look into to replace an older one or because it's so much fun? I don't know how long I will stay and I want to quick play for fun.
Also, I see Smurfy is gone. What replaces it? I wish I could have exported all the builds to import in another similar tool. So much time spent in there to work over 100 builds and it's all gone.


Back After A Year And All The New Stuff
Started by Rhialto, Jan 19 2024 06:57 AM
4 replies to this topic
#1
Posted 19 January 2024 - 06:57 AM
#2
Posted 19 January 2024 - 07:45 AM
A warm welcome back to MWO!
Smurfy.de is gone... sounds like you've been away for 3 years...
(I myself am a returning player, just before Smurfy.de went down)
To briefly get you started:
https://grimmechs.is...ts?list=general
HSL Quirk List
http://mwo.nav-alpha.com/mechs
http://mwomercs.com/...-hsl-quirk-list
Ghost Heat
https://mwo.nav-alph...pment/ghostheat
https://mwo.nav-alph...uipment/weapons
https://mwo.nav-alph...uipment/modules
New Skill Tree
https://mwomercs.com...l-tree-tutorial
New Weapon/Equipment/Quirk Changes (aka Cauldron Changes):
http://mwomercs.com/game/patch-notes
http://mwomercs.com/...auldron-changes
================================================================================
<< Updated to 23-Jan-2024 Patch! >>
===============================
2023 New Weapon behavior changes: ('Jihad?' era new weapons):
===============================
IS: BL (Binary Laser Canon): decreased to firing 2x weapons at once without ghost heat penalty
IS: SXPL / MXPL / LXPL (X-Pulse Laser)
IS: ASP (Advanced Sensor Package--replaces the Command Console). Also gives TAG +20% range
Clan: HAG20 / HAG30 / HAG40 (Hyper Assault Gauss Rifle)
~~HAG20: 4x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG30: 6x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG40: 8x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
===========================
Major weapon behavior changes: (Civil War era weapons):
===========================
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
IS: STD PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (similar to Clan LRM).
IS: Heavy PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (similar to Clan LRM).
IS: Light-PPC: no minimum range anymore.
IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage+splash profile 2.5 / 10 / 2.5
IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.
IS: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
IS: LRM5: Now in its own separate ghost heat linked penalty group. ie: 6xLRM5 can now complement 2xLRM20 !
IS: STD SRM4: increased to firing 5x STD SRM4 weapons at once without ghost heat penalty.
IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM). 'Zero' damage at zero meter range.
IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.
IS: BAP: now 1 ton, and consume 1x critical slot.
IS & Clan: LRM5/LRM10/LRM15/LRM20: trajectory height flattened to 100m (down from 150m).
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s)
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s)
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s)
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s)
IS & Clan: Streak SRM2: increased to firing 6x Streak SRM2 weapons at once without ghost heat penalty.
IS & Clan: Streak SRM4: increased to firing 4x Streak SRM4 weapons at once without ghost heat penalty.
IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!
IS & Clan: Radar Depriviation decreased to 80% max (ie: 80% = 16% x 5 skill nodes)
IS & Clan: AMS ammo does not explode upon crit.
IS & Clan: MASC lasts longer (fill rate decreased). MASC redline threshold increased to 85% (up from 75%).
Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!)
Clan: Micro-Pulse-Laser: increased to firing 12x weapons at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.
Clan: AC5: increased to firing 4x AC5 weapons at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).
Clan: AC10: increased to firing 4x AC10 weapons at once without ghost heat penalty.
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).
Clan: AC20: increased to firing 2x AC20 weapons at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).
Clan: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
Clan: ATM3: increased to firing 6x ATM3 weapons at once without ghost heat penalty.
Clan: LRM5 & ATM3: Both are now in its own separate ghost heat linked penalty group together.
Clan: ie: 6xLRM5 can now complement 2xLRM20 ! 6xATM3 can now complement 2xLRM20 !
Clan: ie: 6xATM3 can now complement 2xATM12 ! 6xLRM5 can now complement 2xATM12 !
Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.
Clan: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node)
Note: IS only: max 100% ECM jamming (ie: max 100% = 20% skill node + 20% skill node + 60% base value)
Note: IS only: 2x ECM Skill Nodes max out at 40% ECM Target Range Reduction (ie: 20% per ECM Skill Node), on top of base value of IS base 60% ECM.
Note: Clan only: max 93% ECM jamming (ie: max 93% = 16.5% skill node + 16.5% skill node + 60% base value)
Note: Clan only: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node), on top of base value of Clan base 60% ECM.
Note: ## = Major mech chassis quirk adjustment
Note: [Maintenance_HSL] = Strictly to overcome the PPC/Gauss linked Ghost Heat penalty group; there are no additional weapon hardpoints to accommodate additional ERPPC weapons. eg: KGC-001, MAD-4L
Smurfy.de is gone... sounds like you've been away for 3 years...
(I myself am a returning player, just before Smurfy.de went down)
To briefly get you started:
https://grimmechs.is...ts?list=general
HSL Quirk List
http://mwo.nav-alpha.com/mechs
http://mwomercs.com/...-hsl-quirk-list
Ghost Heat
https://mwo.nav-alph...pment/ghostheat
https://mwo.nav-alph...uipment/weapons
https://mwo.nav-alph...uipment/modules
New Skill Tree
https://mwomercs.com...l-tree-tutorial
New Weapon/Equipment/Quirk Changes (aka Cauldron Changes):
http://mwomercs.com/game/patch-notes
http://mwomercs.com/...auldron-changes
================================================================================
<< Updated to 23-Jan-2024 Patch! >>
===============================
2023 New Weapon behavior changes: ('Jihad?' era new weapons):
===============================
IS: BL (Binary Laser Canon): decreased to firing 2x weapons at once without ghost heat penalty
IS: SXPL / MXPL / LXPL (X-Pulse Laser)
IS: ASP (Advanced Sensor Package--replaces the Command Console). Also gives TAG +20% range
Clan: HAG20 / HAG30 / HAG40 (Hyper Assault Gauss Rifle)
~~HAG20: 4x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG30: 6x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG40: 8x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
===========================
Major weapon behavior changes: (Civil War era weapons):
===========================
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
IS: STD PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (similar to Clan LRM).
IS: Heavy PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (similar to Clan LRM).
IS: Light-PPC: no minimum range anymore.
IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage+splash profile 2.5 / 10 / 2.5
IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.
IS: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
IS: LRM5: Now in its own separate ghost heat linked penalty group. ie: 6xLRM5 can now complement 2xLRM20 !
IS: STD SRM4: increased to firing 5x STD SRM4 weapons at once without ghost heat penalty.
IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM). 'Zero' damage at zero meter range.
IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.
IS: BAP: now 1 ton, and consume 1x critical slot.
IS & Clan: LRM5/LRM10/LRM15/LRM20: trajectory height flattened to 100m (down from 150m).
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s)
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s)
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s)
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s)
IS & Clan: Streak SRM2: increased to firing 6x Streak SRM2 weapons at once without ghost heat penalty.
IS & Clan: Streak SRM4: increased to firing 4x Streak SRM4 weapons at once without ghost heat penalty.
IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!
IS & Clan: Radar Depriviation decreased to 80% max (ie: 80% = 16% x 5 skill nodes)
IS & Clan: AMS ammo does not explode upon crit.
IS & Clan: MASC lasts longer (fill rate decreased). MASC redline threshold increased to 85% (up from 75%).
Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!)
Clan: Micro-Pulse-Laser: increased to firing 12x weapons at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.
Clan: AC5: increased to firing 4x AC5 weapons at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).
Clan: AC10: increased to firing 4x AC10 weapons at once without ghost heat penalty.
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).
Clan: AC20: increased to firing 2x AC20 weapons at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).
Clan: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
Clan: ATM3: increased to firing 6x ATM3 weapons at once without ghost heat penalty.
Clan: LRM5 & ATM3: Both are now in its own separate ghost heat linked penalty group together.
Clan: ie: 6xLRM5 can now complement 2xLRM20 ! 6xATM3 can now complement 2xLRM20 !
Clan: ie: 6xATM3 can now complement 2xATM12 ! 6xLRM5 can now complement 2xATM12 !
Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.
Clan: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node)
Note: IS only: max 100% ECM jamming (ie: max 100% = 20% skill node + 20% skill node + 60% base value)
Note: IS only: 2x ECM Skill Nodes max out at 40% ECM Target Range Reduction (ie: 20% per ECM Skill Node), on top of base value of IS base 60% ECM.
Note: Clan only: max 93% ECM jamming (ie: max 93% = 16.5% skill node + 16.5% skill node + 60% base value)
Note: Clan only: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node), on top of base value of Clan base 60% ECM.
Note: ## = Major mech chassis quirk adjustment
Note: [Maintenance_HSL] = Strictly to overcome the PPC/Gauss linked Ghost Heat penalty group; there are no additional weapon hardpoints to accommodate additional ERPPC weapons. eg: KGC-001, MAD-4L
Edited by w0qj, 21 January 2024 - 12:27 AM.
#3
Posted 19 January 2024 - 06:17 PM
building mechs is most of the reasons i like mechwarrior games. id rather come up with something that makes sense to me than go grab a meta build off of grim mechs. i can do my own min maxing to my own preferences.
#4
Posted 20 January 2024 - 02:12 AM
If you have an Gauss Clan mech, look into the H.A.G.s they are realy fun to play.
#5
Posted 20 January 2024 - 02:53 AM
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
Didnt know this.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
Didnt know this.
Edited by Saved By The Bell, 20 January 2024 - 02:53 AM.
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