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Tier 1 Gold Champ Design Challenge


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#81 ScrapIron Prime

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Posted 22 January 2024 - 07:36 PM

I don't blame him. Situational awareness isn't something you get from the training missions, you have to develop it... and for that you have to be open to change. Because the thing that all your bad games have in common is you. Accepting that is the first real hill to climb.

No, what threw me on his stated node preferences was using 3 skill points in Crit Reduction. Its so rare it would pay off for you, I'd much rather put those three points in torso speed so I can twist damage or line up shots faster.

#82 Willie Sauerland

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Posted 22 January 2024 - 07:41 PM

View PostScrapIron Prime, on 22 January 2024 - 07:36 PM, said:

I don't blame him. Situational awareness isn't something you get from the training missions, you have to develop it... and for that you have to be open to change. Because the thing that all your bad games have in common is you. Accepting that is the first real hill to climb.


This is so true.
And it is easier to blame others
for one's own shortcomings.

I have been away for a decade.
I suck at the moment.
I used to be pretty good.
I will get used to things again with practice.
But I do not blame the game for my
inability to play the game.



#83 LordNothing

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Posted 22 January 2024 - 07:51 PM

View PostScrapIron Prime, on 21 January 2024 - 10:23 PM, said:

Or how about we focus on what really affects game play. Please tell me what two lines are missing from the following sub stack string and what file they need to be in to resolve invisible walls in CryEngine render operations?

"Input:BindCommandToKey("#ViewDistIncreased()","f11",1);
function ViewDistIncreased()
e_terrain_lod_ratio = "1"
?
?
e_obj_view_dist_ratio = "100"
end

No? Is that because LUA coding a hot key for CryEngine resolution and distance rendering has little bearing on the playing of the game? Gosh, who’d have thought?

If there’s a skill node of little use… don’t use it.
If the jump jet skill tree isn’t to your liking, don’t use it, just bolt on another jump jet.


i at least guessed the language. i have most of a game engine written in lua.

it also helps that i know ce uses lua as its scripting language. its faster than python, is small and its easy to embed an interpreter into any c/++ application. python is better as a stand alone language but you will never catch me using something so trendy. id sooner pick up rust.

as for whats missing, who knows, it could be some formulae, a function call, not enough room for a loop (you could but its considered bad form), it could just be a comment where the programmer is swearing at the engine (my engine is full of those). i dont really have time to delve into someone else's code (or mine for that matter). if you are going through that much trouble to play a game i think you have missed the point.

Edited by LordNothing, 22 January 2024 - 08:16 PM.


#84 foamyesque

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Posted 22 January 2024 - 08:15 PM

View PostScrapIron Prime, on 22 January 2024 - 07:36 PM, said:

I don't blame him. Situational awareness isn't something you get from the training missions, you have to develop it... and for that you have to be open to change. Because the thing that all your bad games have in common is you. Accepting that is the first real hill to climb.

No, what threw me on his stated node preferences was using 3 skill points in Crit Reduction. Its so rare it would pay off for you, I'd much rather put those three points in torso speed so I can twist damage or line up shots faster.


Why three points though, like

it's a subtractive skill, like heat or cooldown. Therefore you get the most benefit from the final nodes in the tree. So if you're gonna go into crit reduction you should go hard and take everything.

#85 Bassault

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Posted 22 January 2024 - 08:24 PM

Posted Image

#86 MechMaster059

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Posted 22 January 2024 - 08:35 PM

View PostDogmeat1, on 22 January 2024 - 07:26 PM, said:

Your UAVs get shot down quickly because you have a poor understanding of how and when to place them.

They're not "my" UAVs. I rarely use UAVs.

View PostDogmeat1, on 22 January 2024 - 07:26 PM, said:

Getting the full duration out of UAVs is not particularly rare. Good players can achieve that by placing the UAVs in positions where the terrain will make them hard to identify or behind an enemy position where they are less likely to be seen.

I'm sure you get the full 60 seconds every time Dogmeat1. You're THAT good.

View PostDogmeat1, on 22 January 2024 - 07:26 PM, said:

You can also drop them in the middle of an engagement right above the enemy mechs so it will above their maximum aim height. Even if they identify the UAV they are now forced to choose between ignoring the enemy and backing up to be able to shoot it, or else ignore it and risk being targeted for the entire engagement.

So you pop a UAV, right in the middle of a pile of enemy mechs, and none of them shoot it down before 60 seconds? Sounds legit.

View PostDogmeat1, on 22 January 2024 - 07:26 PM, said:

On one hand you have a group of players with an objectively high level of competence saying the node isn’t useless and on other end you have a lone player who has not demonstrated a reasonable level of competence who is saying it is completely useless.

They offer up knee-jerk theory crafting that is typical in any balance discussion. People will come out and contradict you no matter what you say.

View PostDogmeat1, on 22 January 2024 - 07:26 PM, said:

Having seen you play several times in this past week I can say confidently that your situational awareness is underwhelming and quite often it seemed you not aware of what was happening around you.

OK. This is not relevant to the probability that a UAV will be shot down before 60 seconds.

View PostDogmeat1, on 22 January 2024 - 07:26 PM, said:

I strongly suspect you do not watch or learn from other players, and that you also do not record and review your own games to identify what went wrong. This contributes to your poor understanding of the game and how you compare with other players around you. You act like an authority and think your experiences reflects that of everyone else, but you really need to take a step back and actually spend some time learning.

No, I don't record my games because it's somewhat cumbersome to set that up every time I have a match and the generated file is large. I don't play the game on a pro team so that level of commitment is a bit much.

But I get it, basically you're gonna come at me with this same condescending crap no matter what I post until I'm Tier 1 and can shut you up.

View Postfoamyesque, on 22 January 2024 - 08:15 PM, said:

Why three points though, like

it's a subtractive skill, like heat or cooldown. Therefore you get the most benefit from the final nodes in the tree. So if you're gonna go into crit reduction you should go hard and take everything.

I try to put 4 into it. It simply becomes too expensive in skill point cost after that. Maybe as I get better at twisting I'll make more use of the Torso Twist nodes for shielding against damage.

All I can say is that I've noticed bad things happen once my armor is gone with no points into that skill. The difference between 3, 4, and 5 points is noticeable to survivability.

#87 dario03

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Posted 22 January 2024 - 09:04 PM

View PostMechMaster059, on 22 January 2024 - 08:35 PM, said:

They're not "my" UAVs. I rarely use UAVs.


I'm sure you get the full 60 seconds every time Dogmeat1. You're THAT good.


So you pop a UAV, right in the middle of a pile of enemy mechs, and none of them shoot it down before 60 seconds? Sounds legit.



Watch some comp matches. UAVs live a very long time quite often in brawls there.

Quote

No, I don't record my games because it's somewhat cumbersome to set that up every time I have a match and the generated file is large. I don't play the game on a pro team so that level of commitment is a bit much.

But I get it, basically you're gonna come at me with this same condescending crap no matter what I post until I'm Tier 1 and can shut you up.

IIRC Nvidia shadowplay, AMD Relive, Intel Arc Control and obs all have replay buffers (maybe Windows game bar too). Easy to set up (you might even already have the ones for nividia or amd or intel). You can just set them to be recording but only save the video when you hit a button and then it saves the last 10-15 minutes (adjustable).

Edited by dario03, 22 January 2024 - 09:19 PM.


#88 Quicksilver Aberration

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Posted 22 January 2024 - 09:07 PM

View PostMechMaster059, on 22 January 2024 - 04:53 PM, said:

So where does Quicksilver draw the line on what has an impact? So we just ignore dead skill nodes, year after year? No biggie?

I mean, me personally I dislike the skill tree as a whole because we already have a mechlab for customization purposes. Adding a reason that isn't cosmetic to "level up" your mech for in a PvP game is just bad design. That's CoD n00b stomping garbage.

Outside of that, I mean issues like trying to somehow unwind the huge reliance on quirks some of the weapons have to be useful would be a big impact IMO. Unwinding the goofiness that was the 2018 DHS "normalization". Trying to bandaid LRMs to feel less awful but not too powerful. Even making maps less awful. These are the sort of foundational things that have way more impact on gameplay than any of the things you listed.

View PostMechMaster059, on 22 January 2024 - 04:53 PM, said:

Everything adds up. Odd that you just accept the Vindicator should suck.

Again, weird how you keep assuming things. Keeping in mind, nothing you are trying to "catch" the skilled players with would improve the "Win"dicator because what it suffers from has nothing to do with how JJs feel, UAV nodes, etc.

#89 Floof Yeen

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Posted 22 January 2024 - 09:09 PM

View PostMechMaster059, on 22 January 2024 - 08:35 PM, said:

No, I don't record my games because it's somewhat cumbersome to set that up every time I have a match and the generated file is large. I don't play the game on a pro team so that level of commitment is a bit much.

But I get it, basically you're gonna come at me with this same condescending crap no matter what I post until I'm Tier 1 and can shut you up.

the entire point of what dogmeat was saying is that you are probably not aware of when a uav doesn't get shot down immediately. he was also saying that you are probably aren't good at proper UAV timing and positioning so yours are more easily noticed and shot down. notice "more easily" as the phrase, not "always every time." stop hyperbolizing others' arguments to make yourself seem like more of a victim than you are.

#90 Dogmeat1

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Posted 22 January 2024 - 09:38 PM

View PostMechMaster059, on 22 January 2024 - 08:35 PM, said:

They're not "my" UAVs. I rarely use UAVs.


So basically you lack the usage experience to make claims that a node is definitely "completely useless"?

Quote

I'm sure you get the full 60 seconds every time Dogmeat1. You're THAT good.


You are again resorting to strawman arguments. My exact statement was “getting the full duration out of UAVs is not particularly rare”. I don’t think it would require an engineer to understand that “not particularly rare” and “every time” are not equivalent. If something works 1 out of 10 times then it is not "completely useless", especially as it is just a single node investment.

Quote

So you pop a UAV, right in the middle of a pile of enemy mechs, and none of them shoot it down before 60 seconds? Sounds legit.


Sometimes they shoot them down, sometimes they don’t. If multiple UAVs are put up at the same time the enemy is being shot then yes there is a reasonable chance of some of them will last the full duration. Its a tactic used in comp, and its even harder for lower skilled players to counter due to worse communication and situational awareness.

Quote

OK. This is not relevant to the probability that a UAV will be shot down before 60 seconds.


It’s relevant as it shows that your perception of what happens in games is incomplete. A lot of your arguments can be summed up as "I never see this" or "this doesn't work for me" with the problem being you are not very observant about what is happening in your games nor what other players are experiencing.

Quote

No, I don't record my games because it's somewhat cumbersome to set that up every time I have a match and the generated file is large. I don't play the game on a pro team so that level
of commitment is a bit much.


Pretty much any gaming PC in the past 10+ years has been capable of recording games with minimal effort with the software that comes with your graphics card. You put yourself forward as an authority on balance and game mechanics so why are you so adverse to actually learning and improving? The fact that you have played an average of 295 games a month over the past 16 months indicates that you invested a lot of time into this game. You obviously have the time so if you want to be taken seriously in any sort of balance discussion then you need to do your due diligence and put in the effort to learn the game properly.

Edited by Dogmeat1, 22 January 2024 - 09:39 PM.


#91 feeWAIVER

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Posted 22 January 2024 - 10:18 PM

View PostMechMaster059, on 22 January 2024 - 08:35 PM, said:

So you pop a UAV, right in the middle of a pile of enemy mechs, and none of them shoot it down before 60 seconds? Sounds legit.


I usually carry 2 UAV's on my lights and mediums.
I usually let the first UAV out early when I want to make my team aware of where everyone is.

I save my second UAV for later in the game when I find someone I want to 1v1.

#92 Ekson Valdez

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Posted 22 January 2024 - 11:04 PM



This thread broke both, the borders of CoC and known space. Thus, it was relocated to a certain birdplanet.



#93 Luminios

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Posted 23 January 2024 - 03:14 AM

The value for Upward Thrust of the various JJ classes is also part of the table on the MechDB wiki page for movement and controls. You should check the wiki out, I am sure there are a lot of things to learn - I know I could still find stuff I was clueless about on it if I were to dig in.

#94 Willie Sauerland

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Posted 23 January 2024 - 05:40 AM


Welcome friends!
Today's topic:
Do crying crocodile tears bring anything tangible to the game?
Please discuss.



#95 RickySpanish

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Posted 23 January 2024 - 07:12 AM

Wait, UAV duration was OP's dead node? What the hell? OP you made me think some tier 3 scrub actually knew something about the game that I didn't, and this whole time you thought that node was dead? Damn dude. 10/10 troll thread.

#96 Willie Sauerland

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Posted 23 January 2024 - 07:15 AM

View PostRickySpanish, on 23 January 2024 - 07:12 AM, said:

Wait, UAV duration was OP's dead node? What the hell? OP you made me think some tier 3 scrub actually knew something about the game that I didn't, and this whole time you thought that node was dead? Damn dude. 10/10 troll thread.


The premise is simple:

The burden of improving
is on the player.

This premise has escaped
many of the players in this game.



#97 martian

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Posted 23 January 2024 - 12:48 PM

View PostRickySpanish, on 23 January 2024 - 07:12 AM, said:

Wait, UAV duration was OP's dead node? What the hell? OP you made me think some tier 3 scrub actually knew something about the game that I didn't, and this whole time you thought that node was dead? Damn dude. 10/10 troll thread.

So "this" was that big secret?

#98 pbiggz

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Posted 23 January 2024 - 06:44 PM

View Postmartian, on 23 January 2024 - 12:48 PM, said:

So "this" was that big secret?


Yeah he thinks his pet jank is bad. He also doesnt understand his own pet jank. This was a giant shitpost.

#99 Arnetheus

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Posted 23 January 2024 - 09:49 PM

God damn, imagine milking attention for so long only to **** the bed with that UAV take.

View PostMechMaster059, on 22 January 2024 - 08:35 PM, said:

People will come out and contradict you no matter what you say.

Posted Image


Quote

But I get it, basically you're gonna come at me with this same condescending crap no matter what I post until I'm Tier 1 and can shut you up.

Sorry to break it to you, but with that attitude of yours and takes like that, the "condescending crap" won't stop even if you manage to get to Tier 1. Which is not that hard to do in the first place.

But hey, it would be a start in claiming to understand how the game works, by not being bad at actually playing it.

#100 Davegt27

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Posted 24 January 2024 - 12:13 AM

wow it did not take long to make it to Krakatau

edit:oops

Kaetetôã is a planet in an unknown location. It has no known connection to the Inner Sphere or any region of space known to humanity, and was reached only by accidental misjumps. The planet is notable for being the homeworld of the intelligent Tetatae species.
The system contains two different worlds suitable for human habitation, a planet named "Kaetetôã" and a large moon called "Far Country" by the humans. Either of these names could arguably be applied to the star system as a whole, for which no specific name was established.
In the Tetatae language, Kaetetôã literally means "Earth and Sky".

Edited by Davegt27, 24 January 2024 - 07:13 AM.




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