Tier 1 Gold Champ Design Challenge
#81
Posted 22 January 2024 - 07:36 PM
No, what threw me on his stated node preferences was using 3 skill points in Crit Reduction. Its so rare it would pay off for you, I'd much rather put those three points in torso speed so I can twist damage or line up shots faster.
#82
Posted 22 January 2024 - 07:41 PM
ScrapIron Prime, on 22 January 2024 - 07:36 PM, said:
This is so true.
And it is easier to blame others
for one's own shortcomings.
I have been away for a decade.
I suck at the moment.
I used to be pretty good.
I will get used to things again with practice.
But I do not blame the game for my
inability to play the game.
#83
Posted 22 January 2024 - 07:51 PM
ScrapIron Prime, on 21 January 2024 - 10:23 PM, said:
"Input:BindCommandToKey("#ViewDistIncreased()","f11",1);
function ViewDistIncreased()
e_terrain_lod_ratio = "1"
?
?
e_obj_view_dist_ratio = "100"
end
No? Is that because LUA coding a hot key for CryEngine resolution and distance rendering has little bearing on the playing of the game? Gosh, who’d have thought?
If there’s a skill node of little use… don’t use it.
If the jump jet skill tree isn’t to your liking, don’t use it, just bolt on another jump jet.
i at least guessed the language. i have most of a game engine written in lua.
it also helps that i know ce uses lua as its scripting language. its faster than python, is small and its easy to embed an interpreter into any c/++ application. python is better as a stand alone language but you will never catch me using something so trendy. id sooner pick up rust.
as for whats missing, who knows, it could be some formulae, a function call, not enough room for a loop (you could but its considered bad form), it could just be a comment where the programmer is swearing at the engine (my engine is full of those). i dont really have time to delve into someone else's code (or mine for that matter). if you are going through that much trouble to play a game i think you have missed the point.
Edited by LordNothing, 22 January 2024 - 08:16 PM.
#84
Posted 22 January 2024 - 08:15 PM
ScrapIron Prime, on 22 January 2024 - 07:36 PM, said:
No, what threw me on his stated node preferences was using 3 skill points in Crit Reduction. Its so rare it would pay off for you, I'd much rather put those three points in torso speed so I can twist damage or line up shots faster.
Why three points though, like
it's a subtractive skill, like heat or cooldown. Therefore you get the most benefit from the final nodes in the tree. So if you're gonna go into crit reduction you should go hard and take everything.
#85
Posted 22 January 2024 - 08:24 PM
#86
Posted 22 January 2024 - 08:35 PM
Dogmeat1, on 22 January 2024 - 07:26 PM, said:
They're not "my" UAVs. I rarely use UAVs.
Dogmeat1, on 22 January 2024 - 07:26 PM, said:
I'm sure you get the full 60 seconds every time Dogmeat1. You're THAT good.
Dogmeat1, on 22 January 2024 - 07:26 PM, said:
So you pop a UAV, right in the middle of a pile of enemy mechs, and none of them shoot it down before 60 seconds? Sounds legit.
Dogmeat1, on 22 January 2024 - 07:26 PM, said:
They offer up knee-jerk theory crafting that is typical in any balance discussion. People will come out and contradict you no matter what you say.
Dogmeat1, on 22 January 2024 - 07:26 PM, said:
OK. This is not relevant to the probability that a UAV will be shot down before 60 seconds.
Dogmeat1, on 22 January 2024 - 07:26 PM, said:
No, I don't record my games because it's somewhat cumbersome to set that up every time I have a match and the generated file is large. I don't play the game on a pro team so that level of commitment is a bit much.
But I get it, basically you're gonna come at me with this same condescending crap no matter what I post until I'm Tier 1 and can shut you up.
foamyesque, on 22 January 2024 - 08:15 PM, said:
it's a subtractive skill, like heat or cooldown. Therefore you get the most benefit from the final nodes in the tree. So if you're gonna go into crit reduction you should go hard and take everything.
I try to put 4 into it. It simply becomes too expensive in skill point cost after that. Maybe as I get better at twisting I'll make more use of the Torso Twist nodes for shielding against damage.
All I can say is that I've noticed bad things happen once my armor is gone with no points into that skill. The difference between 3, 4, and 5 points is noticeable to survivability.
#87
Posted 22 January 2024 - 09:04 PM
MechMaster059, on 22 January 2024 - 08:35 PM, said:
I'm sure you get the full 60 seconds every time Dogmeat1. You're THAT good.
So you pop a UAV, right in the middle of a pile of enemy mechs, and none of them shoot it down before 60 seconds? Sounds legit.
Watch some comp matches. UAVs live a very long time quite often in brawls there.
Quote
But I get it, basically you're gonna come at me with this same condescending crap no matter what I post until I'm Tier 1 and can shut you up.
IIRC Nvidia shadowplay, AMD Relive, Intel Arc Control and obs all have replay buffers (maybe Windows game bar too). Easy to set up (you might even already have the ones for nividia or amd or intel). You can just set them to be recording but only save the video when you hit a button and then it saves the last 10-15 minutes (adjustable).
Edited by dario03, 22 January 2024 - 09:19 PM.
#88
Posted 22 January 2024 - 09:07 PM
MechMaster059, on 22 January 2024 - 04:53 PM, said:
I mean, me personally I dislike the skill tree as a whole because we already have a mechlab for customization purposes. Adding a reason that isn't cosmetic to "level up" your mech for in a PvP game is just bad design. That's CoD n00b stomping garbage.
Outside of that, I mean issues like trying to somehow unwind the huge reliance on quirks some of the weapons have to be useful would be a big impact IMO. Unwinding the goofiness that was the 2018 DHS "normalization". Trying to bandaid LRMs to feel less awful but not too powerful. Even making maps less awful. These are the sort of foundational things that have way more impact on gameplay than any of the things you listed.
MechMaster059, on 22 January 2024 - 04:53 PM, said:
Again, weird how you keep assuming things. Keeping in mind, nothing you are trying to "catch" the skilled players with would improve the "Win"dicator because what it suffers from has nothing to do with how JJs feel, UAV nodes, etc.
#89
Posted 22 January 2024 - 09:09 PM
MechMaster059, on 22 January 2024 - 08:35 PM, said:
But I get it, basically you're gonna come at me with this same condescending crap no matter what I post until I'm Tier 1 and can shut you up.
the entire point of what dogmeat was saying is that you are probably not aware of when a uav doesn't get shot down immediately. he was also saying that you are probably aren't good at proper UAV timing and positioning so yours are more easily noticed and shot down. notice "more easily" as the phrase, not "always every time." stop hyperbolizing others' arguments to make yourself seem like more of a victim than you are.
#90
Posted 22 January 2024 - 09:38 PM
MechMaster059, on 22 January 2024 - 08:35 PM, said:
So basically you lack the usage experience to make claims that a node is definitely "completely useless"?
Quote
You are again resorting to strawman arguments. My exact statement was “getting the full duration out of UAVs is not particularly rare”. I don’t think it would require an engineer to understand that “not particularly rare” and “every time” are not equivalent. If something works 1 out of 10 times then it is not "completely useless", especially as it is just a single node investment.
Quote
Sometimes they shoot them down, sometimes they don’t. If multiple UAVs are put up at the same time the enemy is being shot then yes there is a reasonable chance of some of them will last the full duration. Its a tactic used in comp, and its even harder for lower skilled players to counter due to worse communication and situational awareness.
Quote
It’s relevant as it shows that your perception of what happens in games is incomplete. A lot of your arguments can be summed up as "I never see this" or "this doesn't work for me" with the problem being you are not very observant about what is happening in your games nor what other players are experiencing.
Quote
of commitment is a bit much.
Pretty much any gaming PC in the past 10+ years has been capable of recording games with minimal effort with the software that comes with your graphics card. You put yourself forward as an authority on balance and game mechanics so why are you so adverse to actually learning and improving? The fact that you have played an average of 295 games a month over the past 16 months indicates that you invested a lot of time into this game. You obviously have the time so if you want to be taken seriously in any sort of balance discussion then you need to do your due diligence and put in the effort to learn the game properly.
Edited by Dogmeat1, 22 January 2024 - 09:39 PM.
#91
Posted 22 January 2024 - 10:18 PM
MechMaster059, on 22 January 2024 - 08:35 PM, said:
I usually carry 2 UAV's on my lights and mediums.
I usually let the first UAV out early when I want to make my team aware of where everyone is.
I save my second UAV for later in the game when I find someone I want to 1v1.
#92
Posted 22 January 2024 - 11:04 PM
This thread broke both, the borders of CoC and known space. Thus, it was relocated to a certain birdplanet.
#93
Posted 23 January 2024 - 03:14 AM
#94
Posted 23 January 2024 - 05:40 AM
Welcome friends!
Today's topic:
Do crying crocodile tears bring anything tangible to the game?
Please discuss.
#95
Posted 23 January 2024 - 07:12 AM
#96
Posted 23 January 2024 - 07:15 AM
RickySpanish, on 23 January 2024 - 07:12 AM, said:
The premise is simple:
The burden of improving
is on the player.
This premise has escaped
many of the players in this game.
#97
Posted 23 January 2024 - 12:48 PM
RickySpanish, on 23 January 2024 - 07:12 AM, said:
So "this" was that big secret?
#99
Posted 23 January 2024 - 09:49 PM
MechMaster059, on 22 January 2024 - 08:35 PM, said:
Quote
Sorry to break it to you, but with that attitude of yours and takes like that, the "condescending crap" won't stop even if you manage to get to Tier 1. Which is not that hard to do in the first place.
But hey, it would be a start in claiming to understand how the game works, by not being bad at actually playing it.
#100
Posted 24 January 2024 - 12:13 AM
edit:oops
Kaetetôã is a planet in an unknown location. It has no known connection to the Inner Sphere or any region of space known to humanity, and was reached only by accidental misjumps. The planet is notable for being the homeworld of the intelligent Tetatae species.
The system contains two different worlds suitable for human habitation, a planet named "Kaetetôã" and a large moon called "Far Country" by the humans. Either of these names could arguably be applied to the star system as a whole, for which no specific name was established.
In the Tetatae language, Kaetetôã literally means "Earth and Sky".
Edited by Davegt27, 24 January 2024 - 07:13 AM.
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