Black Knight Needs Buff
#121
Posted 06 March 2024 - 01:43 PM
#122
Posted 06 March 2024 - 02:00 PM
Void Angel, on 06 March 2024 - 12:34 PM, said:
But it assumes me.
And your naked fanboy partisanism in the face of all facts to the contrary is invalid and wrong.
I've gotten very few fact based responses
Also, idk if youre trying to sound smart
But wtf does it assumes me mean?
You sound like a blakist patsy
MarcinT1981, on 06 March 2024 - 01:43 PM, said:
A smaller part, called the arm and the side torso.
ScrapIron Prime, on 06 March 2024 - 01:15 PM, said:
No, no its the heat management. You have more lazors than you can use.
Speaking of which... why 2 binaries and 2 larges? You can't fire them at the same time. Are you just trying to fill tonnage? Because I have a suggestion...
https://mwo.nav-alph...0f9d1_BL-6B-KNT
You don't have to max out the hardpoints, its more important to be able to fire what you've got. Dumping those two large lasers, adding heat sinks, and switching to a light engine increases heat management and survivability.
I explained why. Please stop insulting my intelligence. Of course i dont fire them st once
Ive already tried that build. You posted
Changes nothing. The side torsos are too weak
#123
Posted 06 March 2024 - 02:02 PM
I also think people sleep a bit on the BL-6-KNT which lacks the extra ERML but gets a nice 10% range boost on ERML which helps you threaten better outside the ERML optimal it can make up for the lack of the extra hardpoint.
Whether it is better than the Grasshopper though, IDK. The Grasshopper is notoriously more fragile because its CT is even larger, but it does have JJs.
Edited by Quicksilver Aberration, 06 March 2024 - 02:03 PM.
#124
Posted 06 March 2024 - 02:18 PM
BLXKNTRR, on 06 March 2024 - 02:00 PM, said:
Also, idk if youre trying to sound smart
But wtf does it assumes me mean?
You sound like a blakist patsy
I have this question. Why aren't you Tier 1? If you understand everything so well, you don't want to listen to the advice of others and you know everything best yourself. It's a simple question. You have Shredder installed, so you've destroyed at least 10k components, why aren't you Tier 1, please, sir, who has lost all minds.
#125
Posted 06 March 2024 - 02:34 PM
BLXKNTRR, on 06 March 2024 - 02:00 PM, said:
Ahahahahah! You confusion is incredibly assuming.
MarcinT1981, on 06 March 2024 - 02:18 PM, said:
It's because he's a longsuffering victim of his pure love and True Fandom for chassis that are totally underpowered - and not at all so because of his skills, tactical acumen, or command of language. He's a hero.
#126
Posted 06 March 2024 - 02:36 PM
#127
Posted 06 March 2024 - 03:00 PM
#128
Posted 06 March 2024 - 03:34 PM
BLXKNTRR, on 06 March 2024 - 02:00 PM, said:
And you acknowledge the helpfulness of even fewer than that.
Remember, the only thing common to all your matches in the Black Knight (or any other mech) is you. Try as we might, we can't make the game mechanics fit our preconceived notions of how we think it should work, we have to recognize what we're doing that's less than optimal and adapt.
You started this thread with the goal of getting improvements to the mech you love on the roadmap. That's good. But talking down to everyone isn't going to get that accomplished. (And the folks who are the glaring exceptions to that rule is a totally different rant.
#129
Posted 06 March 2024 - 04:07 PM
MarcinT1981, on 06 March 2024 - 12:54 PM, said:

Yea 1.03
My point being ive tried everything. You say the bk isnt a brawler or suited for close range. So ive tried everything from close medium and long range with all types of weapons and heat management ranging from 1.67 to 1.03.
At 400 meters, the distance can be closed rapidly, meaning you really need some close range options along with a corner peaking set up. Or a long range setup. Meaning2- 3large pulse, 2 hppc, 2 binary, etc
The problem still remains that at any range the side torsos are too weak regardless of heat management.
#130
Posted 06 March 2024 - 04:16 PM
BLXKNTRR, on 06 March 2024 - 04:07 PM, said:
My point being ive tried everything. You say the bk isnt a brawler or suited for close range. So ive tried everything from close medium and long range with all types of weapons and heat management ranging from 1.67 to 1.03.
At 400 meters, the distance can be closed rapidly, meaning you really need some close range options along with a corner peaking set up. Or a long range setup. Meaning2- 3large pulse, 2 hppc, 2 binary, etc
The problem still remains that at any range the side torsos are too weak regardless of heat management.
Black knight can shoot his alphas at 600m (and deal 90% damage) why the hell are you pushing him at a short distance?
#131
Posted 06 March 2024 - 06:04 PM
ScrapIron Prime, on 06 March 2024 - 03:34 PM, said:
And you acknowledge the helpfulness of even fewer than that.
Remember, the only thing common to all your matches in the Black Knight (or any other mech) is you. Try as we might, we can't make the game mechanics fit our preconceived notions of how we think it should work, we have to recognize what we're doing that's less than optimal and adapt.
You started this thread with the goal of getting improvements to the mech you love on the roadmap. That's good. But talking down to everyone isn't going to get that accomplished. (And the folks who are the glaring exceptions to that rule is a totally different rant.
I say it like it is. And you're wrong. Everytime someone is polite or helpful i thank them
Most People are not engaging this with anything but their bias against the black knight
#132
Posted 06 March 2024 - 06:11 PM
MarcinT1981, on 06 March 2024 - 04:16 PM, said:
Because dakka and lrms destroy a black knight trying to expose and alpha at 600 meters. Corner peaking is viable but punished by opc snipers far more agile than you and often airborne/ ecm
Its much better and more fun to play close range corner peaking while your team of mechs with decent armor and geometry take the punishment and distract the enemy. Then you move in for the kill when the time is right. That was you can survive the match, deal dmg, ve significant for your team
,600 meters is alpha ppc territory. Not lasers. Unless you mean er laser which have 700+ range on my long range loadout. Aiming ppcs with a black knight at that distance takes time. Time you will probably be shot in.er ppcs are better for it because velocity and range mitigate this
Ppcs also have reduced damage under 90 meters which is a huge liability for the black knight and its other weapons. You need all the damage at ranges appropriate for the black knight. Which is why I prefer 2 snubs and 5mxpl on the 6. Er medium range
Typically if i do play a range loadout, its all in. For example 6 er large. Continuous fire 3 lasers at a time. Ive tried making er large work with some close range weapons and the duration is something i dont like. Much rather have er ppcs but they are too hot for too litle dmg. So i go snubs and use positioning to get close still fresh
Edited by BLXKNTRR, 06 March 2024 - 06:15 PM.
#133
Posted 06 March 2024 - 06:19 PM
MarcinT1981, on 06 March 2024 - 02:18 PM, said:
Because quick play is hell and i play a nerfed mech
MarcinT1981, on 06 March 2024 - 02:36 PM, said:
This guy gets it í ½í¸
MarcinT1981, on 06 March 2024 - 02:36 PM, said:
This guy gets it í ½í¸
MarcinT1981, on 06 March 2024 - 02:36 PM, said:
This guy gets it
MarcinT1981, on 06 March 2024 - 02:36 PM, said:
This guy gets it
Void Angel, on 06 March 2024 - 02:34 PM, said:
Ahahahahah! You confusion is incredibly assuming.
It's because he's a longsuffering victim of his pure love and True Fandom for chassis that are totally underpowered - and not at all so because of his skills, tactical acumen, or command of language. He's a hero.
Youre god damn right you sarcastic sonovagun
#135
Posted 06 March 2024 - 08:55 PM
Quicksilver Aberration, on 06 March 2024 - 07:38 PM, said:
I have far more experience with close range and brawling. Its my belief that the black knight is not suited for ranged peaking due to its size. How often do you see an atlas or annihilator sniping? Similar height and width far less armor on the black knight.
I always supposed that the design of the black knight was geared towards more mid range with the capacity to brawl strategically
I dont expect a buff above the level of taking a few more hits to the side torso. Just something that feels right on the edge of significant but not over the top. I enjoy risky mechs and have had alot of fun with the bk but I do believe its obviously under durable on its side torsos
Please tell me about your thoughts on mid long range trading with the bk so i may compare my experience and assess if i am biased
Lrms dont bother me. But mid range dakka is a beast rn
#136
Posted 06 March 2024 - 09:56 PM
BLXKNTRR, on 06 March 2024 - 08:55 PM, said:
You go from one extreme to the other. Ironically the AS7-RS is more reliable against not slow targets than a dakka mech and has near equivalent DPS, it plays a similar range to that a Black Knight plays. Annihilator can actually snipe with 5 ERLL thanks to its high mounts in the torso, outside of that though, dakka mid range is still probably its best bet, again, similar range as the Black Knight.
The size doesn't really matter, the mounts and hitboxes matter way more. You have to expose more than you probably want to sure, but plenty of mid range mechs have to. Hellfire is a solid example, and it's pretty solid (though that's in part due to MASC). Charger is another that has to full expose.
Also, isn't the Grasshopper taller?
#137
Posted 06 March 2024 - 10:35 PM
Quicksilver Aberration, on 06 March 2024 - 07:38 PM, said:
LRMs sure, since to be hit by LRMs you need to be peeking for four or five seconds, but there's not a lot of shame in losing trades to some of the ballistic boats out there, what with HAGs and mass 20s and such out there. A lot of armour can evapourate very quickly.
#138
Posted 06 March 2024 - 11:23 PM
Quicksilver Aberration, on 06 March 2024 - 09:56 PM, said:
The size doesn't really matter, the mounts and hitboxes matter way more. You have to expose more than you probably want to sure, but plenty of mid range mechs have to. Hellfire is a solid example, and it's pretty solid (though that's in part due to MASC). Charger is another that has to full expose.
Also, isn't the Grasshopper taller?
Yea it's possible to make something work but that doesn't mean it's the suited/ ideal role was my point
And grasshopper is in a worse spot than the black knight as far as survival and average dmg done according to the link posted in this thread
Probably due to its ginormous size
And mate, size matters. Trust me
foamyesque, on 06 March 2024 - 10:35 PM, said:
LRMs sure, since to be hit by LRMs you need to be peeking for four or five seconds, but there's not a lot of shame in losing trades to some of the ballistic boats out there, what with HAGs and mass 20s and such out there. A lot of armour can evapourate very quickly.
This is why i prefer to engage stone rhino closer up. With team support. My maneuverability is considerably higher allowing me to get behind most often and usually with team support the stone rhinos or whatever it is go down fairly quickly still very dangerous if you mess up
#139
Posted 06 March 2024 - 11:27 PM
Quicksilver Aberration, on 06 March 2024 - 09:56 PM, said:
Is that the 4 lxp variant? If so, you do realize the black knight with 3lxp and 6 er mediums sports in XL engine and has far less armor than a Atlas
And it's a FaceTime build. Compounds the lack of armor seen on the Black Knight
I'm sorry Quicksilver but you're kind of self contradicting
Do you have some kind of thing against the Black Knight being buffed however so slightly?
Who hurt you?
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