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Patch Notes - 1.4.297.0 - 18-June-2024


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#1 InnerSphereNews

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Posted 14 June 2024 - 01:40 AM




MECHWARRIOR ONLINE LEGENDS
JUNE 2024 PATCH NOTES


Patch Date and Time - June 18th 2024 @ 10AM – 1PM PACIFIC
Version Number: v1.4.297.0
Size: 60 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Greetings MechWarriors!

This month's update includes 2 NEW Legendary BattleMechs, the Stone Rhino 'Behemoth' and the Catapult 'Ferroblast'. Also this month there are new Weapon Adjustments, 'Mech Quirk Adjustments, and more!

A 2-week Patch Science Sale will go live with the patch and include all the usual equipment, weapons, and applicable BattleMechs. So have fun and 'Mech on!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

NEW COMPLETE BATTLEPASS PROGRESS LINK: https://mwomercs.com/legends

The new Legendary 'Mechs this month are the STONE RHINO (IS TECH) 'BEHEMOTH' and the CATAPULT 'FERROBLAST' (see images below). The packs will sell for $15 USD on the website and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!

STONE RHINO 'BEHEMOTH'








CATAPULT 'FERROBLAST'







WEAPON ADJUSTMENTS

Clan Plasma PPC
  • Increased up front damage to 5.0 (from 4.5) - splash damage to adjacent components remain at 1.0

Light AC 2
  • Increased velocity to 1800 m/s (from 1600 m/s)
Light AC 5
  • Increased velocity to 1500 m/s (from 1300 m/s)

Proto-AC 2
  • Increased velocity to 1800 m/s (from 1600 m/s)
  • Reduced cooldown to 0.8s (from 1.0)
Proto-AC 4
  • Increased velocity to 1700 m/s (from 1400 m/s)
  • Reduced cooldown to 1.5s (from 1.66)
  • Reduced heat to 1.4s (from 1.5)
Proto-AC 8
  • Increased velocity to 1500 m/s (from 1200 m/s)

AC 2 (Clan and IS)
  • Increased velocity to 2000 m/s (from 1800 m/s)
LB 2-X AC (Clan and IS)
  • Increased velocity to 2000 m/s (from 1800 m/s)

AC 5 (Clan and IS)
  • Increased velocity to 1700 m/s (from 1500 m/s)
LB 5-X AC (Clan and IS)
  • Increased velocity to 1700 m/s (from 1330 m/s)
Ultra AC 5 (Clan and IS)
  • Increased velocity to 1500 m/s (from 1300 m/s)

AC 10 (Clan and IS)
  • Increased velocity to 1500 m/s (from 1300 m/s)
LB 10-X AC (Clan and IS)
  • Increased velocity to 1500 m/s (from 1100 m/s)
Ultra AC 10 (Clan and IS)
  • Increased velocity to 1300 m/s (from 1100 m/s)

AC 20 (Clan)
  • Increased velocity to 1300 m/s (from 1100 m/s)
Ultra AC 20 (Clan and IS)
  • Increased velocity to 1100 m/s (from 800 m/s)


'MECH QUIRK ADJUSTMENTS

Locust
LCT-3S:
  • Removed 100% Streak SRM ammo per ton bonus
LCT-1M:
  • Added 250% Streak SRM ammo per ton bonus

Raven
RVN-H:
  • Removed -5% SRM4 cooldown
  • Added 50% SRM velocity

Cicada
CDA-3C:
  • Added +50% Light AC2 and Light AC5 ammo per ton bonus

Viper
VPR-B:
  • Removed 10% Acceleration and Deceleration bonus from LT and RT
  • Removed 5% Turn rate and Torso twist speed bonus from LT and RT
VPR-D:
  • Removed 10% Acceleration and Deceleration bonus from LT
  • Removed 5% Turn rate and Torso twist speed bonus from LT
VPR-F:
  • Removed 10% Acceleration and Deceleration bonus from LT and RT
  • Removed 5% Turn rate and Torso twist speed bonus from LT and RT

Hatchetman
HCT-3F:
  • Added +100% Light AC2 and Light AC5 ammo per ton bonus

Phoenix Hawk
PXH-1:
  • Added +100% Light AC2 and Light AC5 ammo per ton bonus

Shadow Cat
SHC-D:
  • Removed +6 armor bonus from LT
SHC-P:
  • Removed +8 armor bonus from LA
  • Reduced LT armor bonus to +4 (from +9)

Cyclops
All Variants (Excluding CP-ARGES):
  • Increased Sensor range bonus to +250m (from +150m)
  • Added +150m range Seismic sensor (comes stock, further boosted by skill tree)
CP-11-A:
  • Removed 10% Range
  • Increased Cooldown to -25% (from -15%)
CP-10-Q:
  • Removed 10% SRM Range
  • Removed -5% Missile heat
  • Added 10% Missile velocity
  • Added 10% Missile range
CP-10-Z:
  • Added 10% Range
CP-11-A-DC:
  • Removed -5% heat
  • Removed -5% SRM Spread
  • Increased weapon velocity to 25% (from 10%)
CP-11-P:
  • Removed 10% Range
  • Removed -15% Missile cooldown
  • Increased Heat to -10% (from -5%)
  • Added -15% Cooldown
  • Added -10% Weapon spread
CP-S:
  • Removed 15% Missile range
  • Removed 15% Laser range
  • Removed -5% Gauss Rifle cooldown
  • Added -15% Ballistic cooldown
  • Added -10% Ballistic heat


Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.


  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game











#2 martian

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Posted 14 June 2024 - 02:10 AM

View PostInnerSphereNews, on 14 June 2024 - 01:40 AM, said:




NEW LEGENDARY BATTLEMECHS


The new Legendary 'Mechs this month are the STONE RHINO (IS TECH) 'BEHEMOTH' and the CATAPULT 'FERROBLAST' (see images below).


Maybe I have missed them, but what are those 'Mechs quirks? Also, what is the max engine cap of both 'Mechs?

#3 Peter Prickler

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Posted 14 June 2024 - 02:21 AM

Tha catapult has max engine, i think :P
But why is the BEHEMOTH called BHN-6H?

#4 martian

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Posted 14 June 2024 - 02:23 AM

View PostPeter Prickler, on 14 June 2024 - 02:21 AM, said:

But why is the BEHEMOTH called BHN-6H?
Because this is a variant that uses Inner Sphere technology.

#5 KursedVixen

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Posted 14 June 2024 - 02:59 AM

View PostPeter Prickler, on 14 June 2024 - 02:21 AM, said:

Tha catapult has max engine, i think Posted Image
But why is the BEHEMOTH called BHN-6H?
it's Amaris' folly.
https://www.sarna.ne...tar_(BattleMech)

#6 Tenshi 0

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Posted 14 June 2024 - 03:27 AM

Not too fond of the catapult

#7 Oberst Jaime Wolf

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Posted 14 June 2024 - 03:57 AM

No it is not Amaris Folly it is the stone rhino the Wolf dragoons braught with them to the IS and it was reequiped with is tech. You can find it as custom stone rhino variant at sarna.net

#8 Martaloc

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Posted 14 June 2024 - 04:22 AM

Cant you patch the Stone Rhino SR-7guys?
Still missing the AMS hardpoint from his right torso from the first day apperance.
Or that would be more cool when you give both torso AMS hardpoints.
I would use them in these thunderbolt rainy days.

Edited by Martaloc, 14 June 2024 - 04:23 AM.


#9 Peter Prickler

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Posted 14 June 2024 - 04:50 AM

View Postmartian, on 14 June 2024 - 02:23 AM, said:

Because this is a variant that uses Inner Sphere technology.

BHN-6H
BEHENOTH?

Edited by Peter Prickler, 14 June 2024 - 04:51 AM.


#10 w0qj

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Posted 14 June 2024 - 05:23 AM

What are the quirks for these 2x Legendary Mechs?

Very curious ;)

#11 Battlemaster56

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Posted 14 June 2024 - 06:23 AM

View PostKursedVixen, on 14 June 2024 - 02:59 AM, said:



It's not a Matar

#12 S U L T A N

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Posted 14 June 2024 - 07:20 AM

Posted Image

#13 Tiy0s

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Posted 14 June 2024 - 07:22 AM

The quirks for the legendaries seem to be missing. I'm going to try to get those added, but in the meantime here they are.

CPLT FERROBLAST
Posted Image


BNH BEHEMOTH
Posted Image

#14 martian

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Posted 14 June 2024 - 07:47 AM

View PostTiy0s, on 14 June 2024 - 07:22 AM, said:

The quirks for the legendaries seem to be missing. I'm going to try to get those added, but in the meantime here they are.
CPLT FERROBLAST
BNH BEHEMOTH
Thanks for posting those lists.

#15 Manboobs-sama

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Posted 14 June 2024 - 07:55 AM

I don't think 10% Heat is enough to make the Behemoth worth while. It's just a lesser Stone Rhino that can't bear nearly as much weaponry as its clan counterpart since IS **** is both bigger and heavier.

#16 martian

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Posted 14 June 2024 - 08:07 AM

View PostKursedVixen, on 14 June 2024 - 02:59 AM, said:


No, you are wrong.

The Behemoth is a different 'Mech.

#17 martian

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Posted 14 June 2024 - 08:19 AM

View PostPeter Prickler, on 14 June 2024 - 04:50 AM, said:

BHN-6H
BEHENOTH?

The Technical Readout really uses this exact designation.

#18 Heat Skink

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Posted 14 June 2024 - 08:52 AM

View Postmartian, on 14 June 2024 - 08:07 AM, said:

No, you are wrong.

The Behemoth is a different 'Mech.
And repeating that does what?

sad to see no Locust IIC Posted Image

View PostManboobs-sama, on 14 June 2024 - 07:55 AM, said:

I don't think 10% Heat is enough to make the Behemoth worth while. It's just a lesser Stone Rhino that can't bear nearly as much weaponry as its clan counterpart since IS **** is both bigger and heavier.
Clan one only gets -5% on the 1,3,4,7 you get 2 times that for your heavier ****. and you get one

Edited by Heat Skink, 14 June 2024 - 08:55 AM.


#19 simon1812

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Posted 14 June 2024 - 09:26 AM

Adding new legends is always cool but Add mew mechs!

#20 Canis Black

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Posted 14 June 2024 - 10:36 AM

View PostManboobs-sama, on 14 June 2024 - 07:55 AM, said:

I don't think 10% Heat is enough to make the Behemoth worth while. It's just a lesser Stone Rhino that can't bear nearly as much weaponry as its clan counterpart since IS **** is both bigger and heavier.


It also has -10% Incoming Crit Chance which is actually pretty good. Stack that with skills and you can get it up to 42% reduction in incoming crit chance. Which might make an IS XL viable on this thing.

While I'm happy to see this thing in the game finally I'm a bit wary about actually getting it since it really doesn't seem like a viable built out of the box which is something I've liked about the Legendaries I've purchase so far. I don't necessarily need to spend a few million C-Bills to get them in a workable state.

Edited by Canis Black, 14 June 2024 - 10:36 AM.






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