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Patch Notes - 1.4.299.0 - 20-August-2024


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#1 InnerSphereNews

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Posted 18 August 2024 - 01:40 AM




MECHWARRIOR ONLINE LEGENDS
AUGUST 2024 PATCH NOTES


Patch Date and Time - August 20th 2024 @ 10AM – 1PM PACIFIC
Version Number: v1.4.299.0
Size: TBD
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.
Patch Files (Direct Download) - TBD


Greetings MechWarriors!

This month's update includes the NEW Legendary BattleMechS, the CHAMPION 'APACHE' and the PHOENIX HAWK 'SPECTRE' , a new Weapon Adjustment, 'Mech Quirk Adjustments, and more!

Last month we launched the MWO Comp Championship Series 2024 TOURNAMENT SUPPORTER PACK with the current prize pool already over $27,000! With this patch Comp Queue will open, so if you're at all interested in participating or have questions, be sure to check out the MWO Comp CS24 info post HERE.

A 2-week Patch Science Sale will go live with the patch and include all the usual equipment, weapons, and applicable BattleMechs. So have fun, and get your 'Mech science on!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

NEW COMPLETE BATTLEPASS PROGRESS LINK: https://mwomercs.com/legends

The new Legendary 'Mechs this month are the CHAMPION 'APACHE' and the PHOENIX HAWK 'SPECTRE' (see images below). The packs will sell for $15 USD on the website and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!

'Apache' Quirks:
  • CT Armor +12
  • RT LT Armor +10
  • RA LA Armor +12
  • RL LL Armor +10
  • Ballistic Velocity +25%
  • RAC ROF +25%
  • RAC Jam Ramp Down -50%
  • RAC Range +15%
  • Fall Damage -50%

'Spectre' Quirks:
  • LA RA Armor +21
  • LT RT Armor +5
  • CT Structure +10
  • LT RT Structure +9
  • LA RA Structure +7
  • LL RL Structure +9
  • Pulse Laser Heat Gen -20%
  • MG Range +50%
  • MG ROF +30%
  • Fall Damage -50%

CHAMPION 'APACHE'






PHOENIX HAWK 'SPECTRE'







WEAPON ADJUSTMENTS

AC 10:
  • Reduced heat to 2.0 (from 2.5)


BATTLEMECH QUIRK ADJUSTMENTS

Commando
COM-2D:
  • Increased energy cooldown to -40% (from -25%)
  • Increased missile ammo bonus to +100% (from +50%)
  • Added -15% missile spread
COM-3A:
  • Increased cooldown to -25% (from -15%)
  • Increased missile velocity to 50% (from 15%)
  • Increased stock seismic sensor range to +200m (from +100m)
  • Increased (A)SRM ammo bonus to 100% (from 50%)
COM-1B:
  • Increased target info gathering speed to +50% (from +30%)
  • Increased weapon velocity to 30% (from 20%)
COM-1D:
  • Removed -20% energy cooldown
  • Removed -10% missile cooldown
  • Added -20% cooldown
  • Added -30% Laser duration
  • Added +50% (A)SRM ammo per ton bonus
COM-D03:
  • Added -30% laser duration
  • Added -10% heat
COM-TDK:
  • Increased coolshot cooldown to -40% (from -25%)
  • Added +30% target info gathering speed

Adder
ADR-W:
  • Removed +8 LT, CT, RT Armor bonus from SO8
  • Increased Machine Gun range to 25% in SO8 (from 15%)
  • Added -25% Weapon spread in SO8

Raven
All Variants:
  • Sensor range bonus is set to +250m for all variants
RVN-3L:
  • Increased UAV range bonus to +30% (from 15%)
  • Added +50% target info gathering speed
RVN-2X:
  • Increased laser duration bonus to -20% (from -10%)
  • Increased Medium laser family range to 20% (from 10%)
RVN-4X:
  • Removed -5% Energy cooldown
  • Increased heat to -10% (from -5%)
  • Increased laser duration to -30% (from -20%)
  • Increased cooldown to -20% (from -15%)
RVN-H:
  • Increased Jump Jet initial thrust to 100% (from 40%)

Stone Rhino
SR-1, SR-2, SR-6, SR-K and SR-AK:
  • Reduced LA, LT, CT, RT, RA Armor bonus to +13 (from +20)
  • Reduced LL, RL armor bonus to +10 (from +15)


Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - TBD

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game





#2 Corporal Adrian Shephard

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Posted 18 August 2024 - 02:32 AM

bring back the incursion please

#3 KushFM

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Posted 18 August 2024 - 02:39 AM

Where AP-Gauss nerf Posted Image ?

Edited by KushFM, 18 August 2024 - 02:40 AM.


#4 Saved By The Bell

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Posted 18 August 2024 - 04:45 AM

incursion wasnt bad at all

sometimes just some incursion for appetite...

#5 Pyc_MadWolf

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Posted 18 August 2024 - 04:59 AM

It's an offtop, but still. Is it true that next week or immediately after Gamescon, we are waiting for big news, a new video with gameplay for MW5: Clans? I can't wait anymore :) .

#6 Martaloc

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Posted 18 August 2024 - 05:29 AM

View PostKushFM, on 18 August 2024 - 02:39 AM, said:

Where AP-Gauss nerf Posted Image ?


When they nerf the Magshoot too IS fanboy.

#7 Martaloc

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Posted 18 August 2024 - 05:56 AM


Stone Rhino


SR-1, SR-2, SR-6, SR-K and SR-AK:


  • Reduced LA, LT, CT, RT, RA Armor bonus to +13 (from +20)
  • Reduced LL, RL armor bonus to +10 (from +15)
Im against this nerfs, Stone Rhino has so bad hitboxes ( because the whole mech is so big) that already challenging to play.
The Fafnir and Bullshark why dont have armorquirk nerfs?
They have overall better quirks and the much better IS skilltree, then nerf these too!
Especialy the Fafnir need some nerf , TTB always play with his Chadoken on Youtube and Twitch.
You made them better in the previous patch giving -15% heat quirk for no reason because the Fafnirs already have the -10% heatquirk.
Now you can play the Fafnir with 4 snubnose and 2 AC20 with only 12 heatsinks very easy with these ridicoulos quirks.
Nerf the Fafnirs to -5% heat and reduce the LT,CT,RT to +15 armor and then you can nerf the Stone Rhinos too.


#8 simon1812

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Posted 18 August 2024 - 06:32 AM

View PostKushFM, on 18 August 2024 - 02:39 AM, said:

Where AP-Gauss nerf Posted Image ?


...no, the weapons can explode upon destruction, like all gauss, but unlike most, one has to be up close and personal in order to use them, that's quite a gamble, and a suitable trade off. my goodness, learn team play (communicate, call target, support each other) instead of asking for nerfs, every time you start seeing too much of a weapon or mech.

#9 UMPA Viper

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Posted 18 August 2024 - 06:41 AM

So PGI fixed the hit registration while jump jetting apparently ? Seeing how the majority of players use this technique due to the glitch of PGI programming. I will go with a big fat NO on them fixing anything. So these "flying" mechs will be a huge money grab for them seeing how many people will buy them solely because of the glitch of hit registration while in the air. Great job guys ! way to expedite the end of this old game.

#10 Shadowdusk

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Posted 18 August 2024 - 07:00 AM

What are the quirks? How come you never list the quirks for the legendaries in the patch and on the store page? Quirks are one of the biggest selling points yet you never list them. Why?

#11 BlueDevilspawn

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Posted 18 August 2024 - 07:51 AM

View PostUMPA Viper, on 18 August 2024 - 06:41 AM, said:

So PGI fixed the hit registration while jump jetting apparently ? Seeing how the majority of players use this technique due to the glitch of PGI programming. I will go with a big fat NO on them fixing anything. So these &quot;flying&quot; mechs will be a huge money grab for them seeing how many people will buy them solely because of the glitch of hit registration while in the air. Great job guys ! way to expedite the end of this old game.


It’s not a glitch nor is it hitreg, to be exact. Specifically what it is, is some mechs have overly exaggerated JJ animations. Because hitboxes follow these animations it becomes harder to hit specific components or even mechs if the animation is big enough. Again this is specifically when one is continually activating/spamming JJ.

The Legends are made for sustained or hovering flight which negates the spamming. Additionally I don’t think the PXH and Champion have bad animations so that’s less of an issue.

#12 BlueDevilspawn

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Posted 18 August 2024 - 07:55 AM

View PostCorporal Adrian Shephard, on 18 August 2024 - 02:32 AM, said:

bring back the incursion please


If event queue has taught us anything it’s that incursion is best played with drop decks. Remember, it was fully removed from the game prior to the EQ experiments. Furthermore, when people started stealth base rushing we switched the tech to Clan only (ECM but at least no stealth) and the maps to wider open ones with less base cover. Rubellite and Tourmaline to be exact.
This way there still plenty of shooting robots but also plenty of tactical decisions making with respawns and base damage.

#13 -Ramrod-

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Posted 18 August 2024 - 08:04 AM

Wtf with the nerfs to the Adder-W and the Stone Rhino? Once again Clan mechs. I'm done buying stuff for MWO. Tired of these no life neck bearded comp losers who need to find another game to master telling PGI what to do.

Edited by -Ramrod-, 18 August 2024 - 08:05 AM.


#14 Baron von ztreik

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Posted 18 August 2024 - 09:32 AM

When will the arm be fixed in the STK-WU? It is weird to have a RAC installed, but AC is displayed.

#15 Waponiwoo

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Posted 18 August 2024 - 09:46 AM

idk how we got commando love but ill take it!!
the 30 laser dur is the whole reason i was running the tdk, you might have made me swap to the ct mounts and masc with this, but there are still trade offs with eng size and armor bonuses and range.
confused by the extra coolshot buffs. heat on tdk doesnt seem to be an issue unless running 4mxpls. might have to try that again, coolshot adds like 2 seconds firing time. the info gathering is helpful and interesting.
2d could use the extra 4amor on the laser arm to go with the new laser cooldown possibilities, and to match the missel arm. idk bout the 1d still
will have to retry all varients. good stuff.
and raven buffs!

Edited by Waponiwoo, 18 August 2024 - 10:02 AM.


#16 TTB

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Posted 18 August 2024 - 10:44 AM

From the sneak peek thread:

Spectre Quirks:
- LA RA Armor +21
- LT RT Armor +5
- CT Structure +10
- LT RT Structure +9
- LA RA Structure +7
- LL RL Structure +9
- Pulse Laser Heat Gen -20%
- MG Range +50%
- MG ROF +30%
- Fall Damage -50%

Apache Quirks:
- CT Armor +12
- RT LT Armor +10
- RA LA Armor +12
- RL LL Armor +10
- Ballistic Velocity +25%
- RAC ROF +25%
- RAC Jam Ramp Down -50%
- RAC Range +15%
- Fall Damage -50%

Edited by TTB, 18 August 2024 - 10:45 AM.


#17 Tiy0s

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Posted 18 August 2024 - 11:00 AM

View PostShadowdusk, on 18 August 2024 - 07:00 AM, said:

What are the quirks? How come you never list the quirks for the legendaries in the patch and on the store page? Quirks are one of the biggest selling points yet you never list them. Why?


It would seem the quirks are missing! I’ll try to bug Daeron to update the notes, but in the meantime here’s the quirks!

Spectre Quirks:
- LA RA Armor +21
- LT RT Armor +5
- CT Structure +10
- LT RT Structure +9
- LA RA Structure +7
- LL RL Structure +9
- Pulse Laser Heat Gen -20%
- MG Range +50%
- MG ROF +30%
- Fall Damage -50%

Apache Quirks:
- CT Armor +12
- RT LT Armor +10
- RA LA Armor +12
- RL LL Armor +10
- Ballistic Velocity +25%
- RAC ROF +25%
- RAC Jam Ramp Down -50%
- RAC Range +15%
- Fall Damage -50%


Edit: oops, didn’t refresh and see that TTB already posted them :P

#18 Magic Pain Glove

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Posted 18 August 2024 - 11:07 AM

I guess few things need to be cleared up regarding upcoming legendary mechs and partial wing equipment .
  • Partial wings (Locked equipment) weighs 2.5 tons and takes up 3 slots in each side torso.
  • Partial wings can be destroyed (like regular Jump jets ) , if both are destroyed you should lose the flight ability , much like it would happen with regular Jump Jets if they got destroyed . It can be partially destroyed as well. They do have HP of 10,000 .
  • They generate substantially smaller amount of heat when compared to normal jump jets.
  • They are not boltons but are part of mech geometry , which means that they do have a hitbox that corresponds to specific components.
  • No Jump Jet shake is a feature of all ( potential ) future partial wing mechs.
  • They benefit a lot from burn time duration quirks since it already extends their fairly long JJ duration by multiple seconds since its a percentage based quirk.
  • Partial wings being locked equipment allows Cauldron to tweak all of their individual stats without affecting anything else in game . So altitude gain , total duration , jump jet heat generation can all be tweaked and adjuster to whatever is found to be optimal. ( some of these values might be changed in the future )
  • SPEEDOMETER IN MWO LIES WHILE YOU ARE IN AIR , yes speed that is displayed while you are in air is incorrect . Your flight speed in the air is equal to the flight speed you started jumping at for about 10 seconds before a different flight mechanic takes over.(Because of this there was no need to add any vectoring.)
You may ask what can you potentially do with this ? well :
  • You gain the ability to cross wide distances or jump from platform to platform / building to building that are 500+ m apart. Without ever touching the ground below you.
  • You can hover and shoot from weird angles while using no JJ shake mechanic to poptart or DPS down the enemy until you are noticed , fall down and reposition. ECM will help a lot with that.
  • Basically Infinite JJ ground feathering ( mechs taping space on the ground to make themselves harder to hit ) .
  • Turn around mid air to the opposite direction , shooting stuff behind your while inheriting your forward speed ground momentum , then turn around and continue running in whatever direction you want .
  • Lift speed nodes might give it a nice hop/poptart ability , unsure how this will play out so I need to test it once its released. It also has the best heat efficiency out of all jump jets but it will still benefit from JJ heat nodes so be sure to grab them.
  • Both mechs have 50% fall damage reduction quirked and when combined with the same quirk in the skill tree you can get 100% fall damage reduction meaning you are completely immune to fall damage regardless of the height from which you fall.

Edited by Magic Pain Glove, 18 August 2024 - 12:00 PM.


#19 Daeron Katz

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Posted 18 August 2024 - 11:36 AM

View PostPyc_MadWolf, on 18 August 2024 - 04:59 AM, said:

It's an offtop, but still. Is it true that next week or immediately after Gamescon, we are waiting for big news, a new video with gameplay for MW5: Clans? I can't wait anymore :) .

Yes, a gameplay trailer is on the way!

#20 UMPA Viper

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Posted 18 August 2024 - 11:37 AM

View PostBlueDevilspawn, on 18 August 2024 - 07:51 AM, said:

It’s not a glitch nor is it hitreg, to be exact. Specifically what it is, is some mechs have overly exaggerated JJ animations. Because hitboxes follow these animations it becomes harder to hit specific components or even mechs if the animation is big enough. Again this is specifically when one is continually activating/spamming JJ.

The Legends are made for sustained or hovering flight which negates the spamming. Additionally I don’t think the PXH and Champion have bad animations so that’s less of an issue.


Not being rude by no means , but how to you know this exactly ? Its been well documented over the years about this issue. Either way its a exploit that they never seem to care enough about to fix or lack of knowledge to fix. These new legendarys , until proven in game play , i have no choice to believe that they will react the same way.





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