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Patch Notes - 1.4.299.0 - 20-August-2024


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#21 UMPA Viper

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Posted 18 August 2024 - 11:41 AM

View Post-Ramrod-, on 18 August 2024 - 08:04 AM, said:

Wtf with the nerfs to the Adder-W and the Stone Rhino? Once again Clan mechs. I'm done buying stuff for MWO. Tired of these no life neck bearded comp losers who need to find another game to master telling PGI what to do.



Well said. The warthog was a fun little mech. No way was it OP. After the patch it will turn into a pile of dust in my mechbay , just like a large number of other mechs that got patched out of being fun & effective.

#22 w0qj

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Posted 18 August 2024 - 02:03 PM

Very excited that MWO is bold enough to try new ideas! :) ;) :)

#23 Rhaelcan

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Posted 18 August 2024 - 02:20 PM

View Post-Ramrod-, on 18 August 2024 - 08:04 AM, said:

Wtf with the nerfs to the Adder-W and the Stone Rhino? Once again Clan mechs. I'm done buying stuff for MWO. Tired of these no life neck bearded comp losers who need to find another game to master telling PGI what to do.


Guys, we found him, the guy 4 man dropping in warthogs.

View PostUMPA Viper, on 18 August 2024 - 11:41 AM, said:



Well said. The warthog was a fun little mech. No way was it OP. After the patch it will turn into a pile of dust in my mechbay , just like a large number of other mechs that got patched out of being fun & effective.


100% was strong. Way too strong, needed to be toned down slightly. Already crying about it not going to be played anymore. You know damn well you'll keep playing it.

#24 crazytimes

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Posted 18 August 2024 - 03:56 PM

No Black Knight buffs? Not even a rescale? I thought for sure this was the patch it would be in.

#25 -Ramrod-

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Posted 18 August 2024 - 04:00 PM

View PostRhaelcan, on 18 August 2024 - 02:20 PM, said:

Guys, we found him, the guy 4 man dropping in warthogs.



100% was strong. Way too strong, needed to be toned down slightly. Already crying about it not going to be played anymore. You know damn well you'll keep playing it.


What metric do you go by? I played tons of games and literally saw only a handful of Adder-W's. It must be so strong that NOBODY takes it right? Never saw it in Faction Play at all either. I don't know where people are getting data but it aint from quickplay or factionplay.

This is what happens with mechs like these. "Oh it was too strong." And yet you rarely see it in game. This is what actually happens. Some comp try-hards get nailed by a few of them and whines about it being too strong. But since PGI only listens to the top 5% of players the mech gets nerfed despite it actually rarely being in matches. This isn't rocket science.

Edited by -Ramrod-, 19 August 2024 - 12:43 PM.


#26 simon1812

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Posted 18 August 2024 - 04:10 PM

ok I didnt see the fix for the quirks on the UM-R80...thats the urbie... with quirks only useful for a Heavy PPC...did I mention it is a urbie? can we have the quirks affect PPC family? is that reasonable enough?...or whatever, like anything else will be better in this case...please?

Edited by simon1812, 18 August 2024 - 05:50 PM.


#27 Steel Raven

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Posted 18 August 2024 - 04:23 PM

First, I own nether a Warthog or Stone Rhino

The Warthog is still a 35 ton Piranha, it's not the armor that makes people cry foul.

Nerfing the Stone Rhino after it's available for C-Bills is going to feel dirty, no matter how you justify it. After over a year, the Rhino now needs a armor quirk reduction? The mech has been getting good numbers because it's a popular new mechs, watch those numbers drop.



#28 Mark Yore

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Posted 18 August 2024 - 08:09 PM

View Post-Ramrod-, on 18 August 2024 - 08:04 AM, said:

Wtf with the nerfs to the Adder-W and the Stone Rhino? Once again Clan mechs. I'm done buying stuff for MWO. Tired of these no life neck bearded comp losers who need to find another game to master telling PGI what to do.


The Warthog is way overpowered (and cheap to buy) and I say this as a Warthog owner. Making it a little more fragile and boosting the firepower will hopefully reduce the number of players trying to face-tank Assaults. Have a look at how many matches you play WITHOUT a Warthog popping his snout up and you'll see how popular they are.

I'm not sure why the Commandos and Ravens were buffed - as two of the more annoying mechs in the game I think they already have too much armour.

I'm also keen to see how the Stone Rhino armour reduction goes. In my opinion the Koloss is already capable of going head-to-head with any other mech, so a minor debuffing might make it fairer for some of the other Assaults.

#29 BlueDevilspawn

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Posted 18 August 2024 - 08:21 PM

View PostUMPA Viper, on 18 August 2024 - 11:37 AM, said:


Not being rude by no means , but how to you know this exactly ? Its been well documented over the years about this issue. Either way its an exploit that they never seem to care enough about to fix or lack of knowledge to fix. These new legendarys , until proven in game play , i have no choice to believe that they will react the same way.


I’m not saying that hitreg issues don’t exist but they are far less prevalent. Hitreg issues aren’t somehow automatically activated with JJ like some sort of exploit. It’s using animations to jank the hitboxes which spreads damage like none other. As to how I know…. I’m a filthy compie. I know which mechs to take that are hard to put down due to the animations and I’ve practiced enough 1v1s to trust my teammates when they tell me I’ve overtwisted rather than automatically blaming hit reg.

#30 Wraith 1

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Posted 18 August 2024 - 10:44 PM

View Post-Ramrod-, on 18 August 2024 - 04:00 PM, said:


What metric to you go by? I played tons of games and literally saw only a handful of Adder-W's. It must be so strong that NOBODY takes it right? Never saw it in Faction Play at all either. I don't know where people are getting data but it aint from quickplay or factionplay.

This is what happens with mechs like these. "Oh it was too strong." And yet you rarely see it in game. This is what actually happens. Some comp try-hards get nailed by a few of them and whines about it being too strong. But since PGI only listens to the top 5% of players the mech gets nerfed despite it actually rarely being in matches. This isn't rocket science.


Something doesn't have to be popular to be overpowered. Short-range light mechs aren't the most common in the first place, but there isn't a single other light knife fighter that can beat a Warthog in a 1v1, assuming high and close pilot skill. Every light only event queue has been completely dominated by Warthogs ever since APG were added.

Besides, if you want to make an appeal to popularity, when's the last time you've seen any other Adder variant? Why should the already far superior 16 ballistic variant get so much more armor than the other ones? It's just getting the same armor as the other variants, and then the originally intended build is getting substantially buffed. The biggest shame here is that it can't lose the heat quirks too, thanks to the omnipod system.

#31 SATAN 666

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Posted 18 August 2024 - 10:45 PM

View PostCorporal Adrian Shephard, on 18 August 2024 - 02:32 AM, said:

bring back the incursion please


Yeah and bring back solaris

#32 SATAN 666

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Posted 18 August 2024 - 10:49 PM

View PostMartaloc, on 18 August 2024 - 05:56 AM, said:


Stone Rhino

SR-1, SR-2, SR-6, SR-K and SR-AK:
  • Reduced LA, LT, CT, RT, RA Armor bonus to +13 (from +20)
  • Reduced LL, RL armor bonus to +10 (from +15)
Im against this nerfs, Stone Rhino has so bad hitboxes ( because the whole mech is so big) that already challenging to play.

The Fafnir and Bullshark why dont have armorquirk nerfs?
They have overall better quirks and the much better IS skilltree, then nerf these too!
Especialy the Fafnir need some nerf , TTB always play with his Chadoken on Youtube and Twitch.
You made them better in the previous patch giving -15% heat quirk for no reason because the Fafnirs already have the -10% heatquirk.
Now you can play the Fafnir with 4 snubnose and 2 AC20 with only 12 heatsinks very easy with these ridicoulos quirks.
Nerf the Fafnirs to -5% heat and reduce the LT,CT,RT to +15 armor and then you can nerf the Stone Rhinos too.


Yes that was totally unnecessary , that is an assault after all.You want people to spend money on mechs and then you nerf them.

#33 The Chancelor

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Posted 19 August 2024 - 12:26 AM

View PostUMPA Viper, on 18 August 2024 - 06:41 AM, said:

So PGI fixed the hit registration while jump jetting apparently ? Seeing how the majority of players use this technique due to the glitch of PGI programming. I will go with a big fat NO on them fixing anything. So these "flying" mechs will be a huge money grab for them seeing how many people will buy them solely because of the glitch of hit registration while in the air. Great job guys ! way to expedite the end of this old game.


Don't excuse your poor aim with poor programming :-)

View PostMartaloc, on 18 August 2024 - 05:56 AM, said:



Im against this nerfs, Stone Rhino has so bad hitboxes ( because the whole mech is so big) that already challenging to play.
The Fafnir and Bullshark why dont have armorquirk nerfs?
They have overall better quirks and the much better IS skilltree, then nerf these too!
Especialy the Fafnir need some nerf , TTB always play with his Chadoken on Youtube and Twitch.
You made them better in the previous patch giving -15% heat quirk for no reason because the Fafnirs already have the -10% heatquirk.
Now you can play the Fafnir with 4 snubnose and 2 AC20 with only 12 heatsinks very easy with these ridicoulos quirks.
Nerf the Fafnirs to -5% heat and reduce the LT,CT,RT to +15 armor and then you can nerf the Stone Rhinos too.



The The changes to Fafnir's hitboxes last year were extreme nerfs. the sidetorsors have been enlarged to such an extent that the fafnir has become really rickety compared to before. With further nerfs it would be completely useless. And TTB is certainly not a benchmark for ordinary players...

Edited by The Chancelor, 19 August 2024 - 12:32 AM.


#34 Samziel

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Posted 19 August 2024 - 01:10 AM

View PostUMPA Viper, on 18 August 2024 - 11:41 AM, said:

Well said. The warthog was a fun little mech. No way was it OP. After the patch it will turn into a pile of dust in my mechbay , just like a large number of other mechs that got patched out of being fun & effective.



Small nerf to durability on a mech that already needed to be played carefully. Cant say I fully agree with the nerf, but its damage remains the same and it will still be strong in the right hands.

You not using mechs because they get nerfs tells more about you than the mechs. I dont really remember a nerf that rendered a mech ineffective in the past few years.

View PostThe Chancelor, on 19 August 2024 - 12:26 AM, said:

The The changes to Fafnir's hitboxes last year were extreme nerfs. the sidetorsors have been enlarged to such an extent that the fafnir has become really rickety compared to before. With further nerfs it would be completely useless. And TTB is certainly not a benchmark for ordinary players...


IIRC the Fafnir is still one of the best performing assault mechs. The hitbox change allows you to spread damage, whereas previously your CT could be shot from all angles. Sucks losing a side torso, but dying sucks more.

Not agreeing with the oop btw. I dont think it needs nerfing.

View PostSteel Raven, on 18 August 2024 - 04:23 PM, said:

Nerfing the Stone Rhino after it's available for C-Bills is going to feel dirty, no matter how you justify it. After over a year, the Rhino now needs a armor quirk reduction? The mech has been getting good numbers because it's a popular new mechs, watch those numbers drop.


It's been available for almost half a year. Plenty of time for everyone to enjoy how strong it is.

Edited by Samziel, 19 August 2024 - 01:23 AM.


#35 FRAGTAST1C

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Posted 19 August 2024 - 05:36 AM

Man, XL-checking these mechs and watching them fall to the ground like a winged pigeon is going to be so good Posted Image

On the flipside, getting XL-checked is going to suck Posted Image

Side note, if we get to a point of LAM Light mech, maybe give it a MASC, too. Sure, the payload capacity will be lower as a result but a universal -90% AC2 cooldown and Ammo quirk or Jenner-like Energy Cooldown means we can fly around with afterburners and do non-stop damage.

#36 Duke Falcon

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Posted 19 August 2024 - 07:05 AM

View Post-Ramrod-, on 18 August 2024 - 08:04 AM, said:

Wtf with the nerfs to the Adder-W and the Stone Rhino? Once again Clan mechs. I'm done buying stuff for MWO. Tired of these no life neck bearded comp losers who need to find another game to master telling PGI what to do.


Now I reveal you the stone-carved, hard-truth...

There is when some people's mech got destroyed by another mech. That mech is then utterly overpowered and must be nerfed or better banned forever! No way the destroyed player were fault got evaporated! Oh, good grief, what do you think?! Hell no! The other players' mechs are the source of all fault and of all misery of mankind!

Then Warthog got nerfed because exactly I written above. Warthog, even full of naval gauss (death star focus laser, whatever you want!) is a mediocre mech. But someone got bashed hardly by a mediocre player in a mediocre mech. NERF IT TO DA ****** GROUND PGI OR ELSE! belingered through the cosy air, and well, the rest assured...

#37 Tiy0s

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Posted 19 August 2024 - 08:51 AM

Upon analyzing the quick play data, the Warthog was quickly rising to be the best performing light MWO has seen in a long time. This wasn’t based on opinion or conjecture, but recording and averaging out every quick play match in the game in past months. Its problem was the AP Gauss build. We nerfed its durability to help reduce that, but we realized that would also hurt the people running machine gun builds on it so we decided to give that a bump. For those who don’t know, clan machine guns actually have atrocious spread at ranges beyond 250m or so which means that spread quirk will help a lot.

As for the Stone Rhino, we were doing a review of all the assault mech standings in MWO and one thing was very clear. Mechs like the Kodiak 3, Moonwalker, and Annihilator 2A were all lacking as ballistic based assaults. Rather than buff all three of those along with countless others, we decided to target the outlier mech. The Stone Rhino. When the SR first came out we tried to be extremely conservative in the quirks and stats we gave it, but even then we underestimated the sheer power that comes from being a clan 100 ton battlemech with good mounts and geometry.

I know nerfs aren’t the most palatable to players, but the option was nerf these two problematic mechs or buff a loooooot more mechs that were suddenly underperforming after these two were added.

#38 Aram Banjo

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Posted 19 August 2024 - 10:28 AM

View PostCorporal Adrian Shephard, on 18 August 2024 - 02:32 AM, said:

bring back the incursion please


And Escort too

#39 Valdarion Silarius

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Posted 19 August 2024 - 10:58 AM

If it flies it dies. Time to give the long awaited Garret D2j anti-air targeting capabilities to the Jagermech, Rifleman and Rifleman IIC Posted Image

#40 Amsro

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Posted 19 August 2024 - 11:14 AM

View PostAram Banjo, on 19 August 2024 - 10:28 AM, said:

And Escort too


Only if one of the players gets to be the escorted mech or you improve the AI, because as it was it didn't function.





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