Patch Notes - 1.4.302.0 - 22-October-2024
#21
Posted Today, 05:27 AM
Doing something to help streaks is good but there is ONE item they need more than anything else. Just like LRMs, ATMs, and Thunderbolts they need to be allowed to be dumb fired. It is moronic that they are the only guided missile which cannot be dumb fired and as long as they cannot be there is no same reason to take them. The prevalence of ECM and Stealth means your chances to use them are going to be severly limited and will require the investment of several tons in counter gear just to have a chance against ECM and still be damn near useless against Stealth.
#22
Posted Today, 05:30 AM
Ken Harkin, on 22 October 2024 - 05:27 AM, said:
Doing something to help streaks is good but there is ONE item they need more than anything else. Just like LRMs, ATMs, and Thunderbolts they need to be allowed to be dumb fired. It is moronic that they are the only guided missile which cannot be dumb fired and as long as they cannot be there is no same reason to take them. The prevalence of ECM and Stealth means your chances to use them are going to be severly limited and will require the investment of several tons in counter gear just to have a chance against ECM and still be damn near useless against Stealth.
If they could be dumbfired why would you ever take normal SRMs? Also you can counter them with the same weight as ECM, which is fair. BAP.
Edited by Valec, Today, 05:32 AM.
#23
Posted Today, 05:43 AM
It was a pleasant surprise!
All this despite MW:Clan's patch also coming out in these few days...
(I too had to do a double-take, to ensure that it's actually a MWO patch, and not a MW5:Clans patch...)
#25
Posted Today, 06:16 AM
#26
Posted Today, 06:59 AM
Edited by Hawk819, Today, 06:59 AM.
#27
Posted Today, 08:51 AM
InnerSphereNews, on 21 October 2024 - 05:10 PM, said:
GAMEPLAY ADJUSTMENTS
- Quickplay map voting pool weights: All map weights are equalized. This means that each map now has the same chance to show up in the voting pool. After a period, we will analyze player voting data of which maps they want to play on to set new map weights.
As long as the multiplier functionality for map voting stays in, you'll never get good data. There'll be players voting for maps (and modes) that they think are unlikely to win the voting just to increase their multiplier.
#28
Posted Today, 09:43 AM
#30
Posted Today, 10:28 AM
#31
Posted Today, 10:30 AM
#32
Posted Today, 10:31 AM
Edited by DarkMatterz, Today, 10:32 AM.
#33
Posted Today, 10:33 AM
Edited by ENOVA, Today, 10:36 AM.
#34
Posted Today, 10:35 AM
Please. WORK ON IT
#35
Posted Today, 10:38 AM
#36
Posted Today, 10:41 AM
#37
Posted Today, 10:52 AM
However, please do literally anything to make it look like the Thor II. You already have the correct left arm model, at least just mirror it and put it on the right side, for goodness' sake.
#38
Posted Today, 11:21 AM
Edited by ENOVA, Today, 11:24 AM.
#39
Posted Today, 12:48 PM
Are you guys ever gonna let us get those XP booting items ever again? they are super useful, an worth doing a pre-order for.
Or an event reward. may be too late for a mech of the month, is there going to be a halloween event? i really hope so, there's still time.
On an MW5 note, my star mates for some reason, love running up to, and often standing on a freshly downed mech that is going critical. You gotta fix that, its just frustratingly dumb. Worse, when the player controlled mech is downed and goes critical, they all rush in together to be near it like some attempted group suicide ritual. I honestly expected something like that to be QA'd during testing and fixed before release. Amour is just being melted off every few kills and its having an impact on getting through missions.
#40
Posted Today, 12:58 PM
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