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New Weapons A Step Backward?


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#1 P H O T O N

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Posted 10 November 2024 - 12:13 PM

Greetings MechWarriors!

I've had a bit of a break from the game but have returned and a new array of weapons has been added to the game, from HAGs, binary lasers and pink XPLs to PACs and plasma cannons. Are we sure we didn't have enough already? Why stop here? What's next - a purple glitter rifle or a vibrating love baton? These new weapons have significantly taken the game backwards not forward in my opinion. Does anyone else feel the same?

With the addition of the new weapons super-optimising in the mechlab seems futile. As a mechdad I used to enjoy that aspect of the game while balancing family life. In the past balancing all variables at the same time (including crit slots) was an art. Nowadays it seems adequate to just slap stuff on the mech and go. DPS is king, just choose the biggest DPS and shoot whatever moves with your pink XPLs and purple lazors. Don't worry about that extra heatsink or all those empty crit slots - arcade mode has now been enabled. Leave your brain at the door. And lights are ridiculously broken, even more so than a year ago.

Love the new mechs they look great, good job PGI there though.

Edited by P H O T O N, 10 November 2024 - 12:14 PM.


#2 ABNORMALLY LARGE CHUNGUS

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Posted 13 November 2024 - 01:28 PM

I'm sure your score for the month will reflect your extreme comfort with the mechlab and your knowledge of what works!


I'm sorry that the devs added content to the video game while you were gone, that sounds truly awful to have to go through.





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