kalashnikity, on 15 December 2024 - 03:25 PM, said:
Oxide currently has
Missile- Cooldown -15%, Range +10%, Speed +10%, Heat -10%, Spread -15%
They could remove the Cooldown and Heat, and replace with -20% missile spread, +20% missile range boost, and +20% missile speed boost, making it both more viable for SRM,...
And LRM, surely nobody can complain about an LRM Oxide being too OP for QP.
More viable for SRM? -spread% is more of an help for MRM thing, and exchanging -cooldown% for it is kind of bad for SRMs you ask me.
Really, if you want LRMs too you'd want -cd% over -spread% as well, you can see how much -spread% actually "helps" LRMs if you test drive one of the Cataphracts, one of them has -75% missile spread quirk and it just doesn't really change their quality of hit that significantly just because LRM lock-ons focuses on the "groin" area of a target vehicle if they can help it because that's where the center node on the models are or something, which leads to some hits (assuming they don't just hit cover on real matches) being wasted on leg over torso hits that hardly anyone capitalizes on.
Oh right also enemy players moves around and leading shots with low velocity weapons is always a chore I guess, and some spread on missiles actually kind of helps with that since it works off a different spread model from LBs. On LBs where if your aim isn't on top of the target's model, the gun would aim for the terrain behind, and if that terrain is hundreds of meters away? Well your shot that is otherwise only couple pixels away from the enemy might turn into an total miss, missile spread thankfully doesn't work the same way.
Example of a TOTAL MISS with LB20:
You can see the crosshair being only pixels away from the target and is aiming at the terrain 500m ahead instead of 300m ahead where the target is, and if you fire the LB, the projectile spread would miss entirely.
With SRMs, this doesn't happen.
Also what's with the weird fixation on shrinking models anyway?
Edited by Ttly, 15 December 2024 - 05:30 PM.