I for one cannot wait for the Legendary Dire Wolf in 2025 (hopefully)!
Just ECM (and no JJ) in its CT in this omnimech!
A Gold Mech paintjob on it would also be brilliant
1
2025 Wish List
Started by Hawk819, Dec 24 2024 07:57 PM
24 replies to this topic
#21
Posted 26 December 2024 - 04:30 PM
#22
Posted Yesterday, 07:27 AM
Another wish Iike to add is: More variants for the Sun Spider. Sheesh, give us some hardpoints to make our builds!
#23
Posted Yesterday, 08:34 AM
Valdarion Silarius, on 26 December 2024 - 07:13 AM, said:
Turkina would have higher hardpoint geometry than the Direwolf and possible better hitboxes depending on it's redesign. Also you are comparing a 95 tonner to a 100 tonner, which albeit is not much of a difference in weight value they serve completely two different roles. There are only two 95 tonners for the clans, the Executioner and the clan Bullshark so the Turkina would fit that 95 ton gap.
I'm staring at it, and the CGL mini I have on my desk.
It's a King Crab with higher arms and locked equipment.
The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.
But then I suppose the people who want the Turkina don't particularly care too hard about that
#24
Posted Yesterday, 12:54 PM
GreyNovember, on 27 December 2024 - 08:34 AM, said:
I'm staring at it, and the CGL mini I have on my desk.
It's a King Crab with higher arms and locked equipment.
The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.
But then I suppose the people who want the Turkina don't particularly care too hard about that
It's a King Crab with higher arms and locked equipment.
The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.
But then I suppose the people who want the Turkina don't particularly care too hard about that
Rule of cool. The turkina is a pet mech for some people; even if its not strictly superior to what came before, im sure some people will play it with glee.
If we want it to actually be good the cauldron just needs to give it quirks. This is essentially the same for any mech or variant you can think of that isn't yet in the game but on its own wouldn't perform. As long as PGI and the cauldron are willing to quirk it to the level it needs to perform, its all viable.
#25
Posted Yesterday, 01:35 PM
Haven't paid enough attention to hear if they killed any notion of MWO2.
1. More variants for the original lines of mechs.
Sell them as a pack with c-bill bonuses, none of them need to be hero or legendary, and have the boost-free versions for c-bills.
2. Figure out how to sell a "conversion" token or whatever you need to call it to upgrade the chassis that you want to use to a c-bill and/or xp bonus mech. We were asking for it when the Yen-lo was announced.
3. Don't know if it would require duplicate maps, but at least on the larger ones have completely different drop locations that more directly set 2 lances against each other at the start. The majority the the maps could do this.
1. More variants for the original lines of mechs.
Sell them as a pack with c-bill bonuses, none of them need to be hero or legendary, and have the boost-free versions for c-bills.
2. Figure out how to sell a "conversion" token or whatever you need to call it to upgrade the chassis that you want to use to a c-bill and/or xp bonus mech. We were asking for it when the Yen-lo was announced.
3. Don't know if it would require duplicate maps, but at least on the larger ones have completely different drop locations that more directly set 2 lances against each other at the start. The majority the the maps could do this.
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