Jump to content

2025 Wish List


24 replies to this topic

#21 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,658 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 26 December 2024 - 04:30 PM

I for one cannot wait for the Legendary Dire Wolf in 2025 (hopefully)!

Just ECM (and no JJ) in its CT in this omnimech!

A Gold Mech paintjob on it would also be brilliant ;)

#22 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,734 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted Yesterday, 07:27 AM

Another wish Iike to add is: More variants for the Sun Spider. Sheesh, give us some hardpoints to make our builds!

#23 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,359 posts

Posted Yesterday, 08:34 AM

View PostValdarion Silarius, on 26 December 2024 - 07:13 AM, said:

Turkina would have higher hardpoint geometry than the Direwolf and possible better hitboxes depending on it's redesign. Also you are comparing a 95 tonner to a 100 tonner, which albeit is not much of a difference in weight value they serve completely two different roles. There are only two 95 tonners for the clans, the Executioner and the clan Bullshark so the Turkina would fit that 95 ton gap.


I'm staring at it, and the CGL mini I have on my desk.

It's a King Crab with higher arms and locked equipment.

The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.

But then I suppose the people who want the Turkina don't particularly care too hard about that

#24 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,713 posts
  • LocationOutreach

Posted Yesterday, 12:54 PM

View PostGreyNovember, on 27 December 2024 - 08:34 AM, said:

I'm staring at it, and the CGL mini I have on my desk.

It's a King Crab with higher arms and locked equipment.

The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.

But then I suppose the people who want the Turkina don't particularly care too hard about that


Rule of cool. The turkina is a pet mech for some people; even if its not strictly superior to what came before, im sure some people will play it with glee.

If we want it to actually be good the cauldron just needs to give it quirks. This is essentially the same for any mech or variant you can think of that isn't yet in the game but on its own wouldn't perform. As long as PGI and the cauldron are willing to quirk it to the level it needs to perform, its all viable.

#25 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,602 posts

Posted Yesterday, 01:35 PM

Haven't paid enough attention to hear if they killed any notion of MWO2.

1. More variants for the original lines of mechs.
Sell them as a pack with c-bill bonuses, none of them need to be hero or legendary, and have the boost-free versions for c-bills.

2. Figure out how to sell a "conversion" token or whatever you need to call it to upgrade the chassis that you want to use to a c-bill and/or xp bonus mech. We were asking for it when the Yen-lo was announced.

3. Don't know if it would require duplicate maps, but at least on the larger ones have completely different drop locations that more directly set 2 lances against each other at the start. The majority the the maps could do this.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users