I for one cannot wait for the Legendary Dire Wolf in 2025 (hopefully)!
Just ECM (and no JJ) in its CT in this omnimech!
A Gold Mech paintjob on it would also be brilliant
2
2025 Wish List
Started by Hawk819, Dec 24 2024 07:57 PM
28 replies to this topic
#21
Posted 26 December 2024 - 04:30 PM
#22
Posted 27 December 2024 - 07:27 AM
Another wish Iike to add is: More variants for the Sun Spider. Sheesh, give us some hardpoints to make our builds!
#23
Posted 27 December 2024 - 08:34 AM
Valdarion Silarius, on 26 December 2024 - 07:13 AM, said:
Turkina would have higher hardpoint geometry than the Direwolf and possible better hitboxes depending on it's redesign. Also you are comparing a 95 tonner to a 100 tonner, which albeit is not much of a difference in weight value they serve completely two different roles. There are only two 95 tonners for the clans, the Executioner and the clan Bullshark so the Turkina would fit that 95 ton gap.
I'm staring at it, and the CGL mini I have on my desk.
It's a King Crab with higher arms and locked equipment.
The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.
But then I suppose the people who want the Turkina don't particularly care too hard about that
#24
Posted 27 December 2024 - 12:54 PM
GreyNovember, on 27 December 2024 - 08:34 AM, said:
I'm staring at it, and the CGL mini I have on my desk.
It's a King Crab with higher arms and locked equipment.
The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.
But then I suppose the people who want the Turkina don't particularly care too hard about that
It's a King Crab with higher arms and locked equipment.
The exact same problem of being a small helicopter landing pad torso, with wide arms that hold the main firepower is going to be a hell of a thing to overcome.
But then I suppose the people who want the Turkina don't particularly care too hard about that
Rule of cool. The turkina is a pet mech for some people; even if its not strictly superior to what came before, im sure some people will play it with glee.
If we want it to actually be good the cauldron just needs to give it quirks. This is essentially the same for any mech or variant you can think of that isn't yet in the game but on its own wouldn't perform. As long as PGI and the cauldron are willing to quirk it to the level it needs to perform, its all viable.
#25
Posted 27 December 2024 - 01:35 PM
Haven't paid enough attention to hear if they killed any notion of MWO2.
1. More variants for the original lines of mechs.
Sell them as a pack with c-bill bonuses, none of them need to be hero or legendary, and have the boost-free versions for c-bills.
2. Figure out how to sell a "conversion" token or whatever you need to call it to upgrade the chassis that you want to use to a c-bill and/or xp bonus mech. We were asking for it when the Yen-lo was announced.
3. Don't know if it would require duplicate maps, but at least on the larger ones have completely different drop locations that more directly set 2 lances against each other at the start. The majority the the maps could do this.
1. More variants for the original lines of mechs.
Sell them as a pack with c-bill bonuses, none of them need to be hero or legendary, and have the boost-free versions for c-bills.
2. Figure out how to sell a "conversion" token or whatever you need to call it to upgrade the chassis that you want to use to a c-bill and/or xp bonus mech. We were asking for it when the Yen-lo was announced.
3. Don't know if it would require duplicate maps, but at least on the larger ones have completely different drop locations that more directly set 2 lances against each other at the start. The majority the the maps could do this.
#26
Posted Yesterday, 05:32 PM
I think it will be awesome if we can have access to new gyro and engines, it open up some new builds with compact engine and gyros, and xl gyro is good for weight savings.
Also add improve weapon upgrades, like improve heavy lasers, shorter duration, but much easier to destroy, improve hgr exchange some damage for better range, add in light and heavy ferro for either reduce slots eaten by the armor or extra protection at the cost of slots.
Mech wise, I would love the rest of the classic IIC comes out they would be a nice addition, plus more IS omni mechs, there are plently that can be added in with minimal work on the model.
Also add improve weapon upgrades, like improve heavy lasers, shorter duration, but much easier to destroy, improve hgr exchange some damage for better range, add in light and heavy ferro for either reduce slots eaten by the armor or extra protection at the cost of slots.
Mech wise, I would love the rest of the classic IIC comes out they would be a nice addition, plus more IS omni mechs, there are plently that can be added in with minimal work on the model.
#27
Posted Yesterday, 10:23 PM
i wouldn't mind IS omnies, hell i don't even think they would have to do much to the models even for that one. perhaps a slight adjustment to the look to differentiate but still being obvious its the same mech.
#28
Posted Today, 01:23 AM
martian, on 24 December 2024 - 09:20 PM, said:
.
Turkina would be inferior 'Mech.
Just a five tons lighter Daishi with less tonnage for weapons and equipment. Actually, with 8.5 tons less.
Also, with fixed jump jets that you can not remove.
Turkina would be inferior 'Mech.
Just a five tons lighter Daishi with less tonnage for weapons and equipment. Actually, with 8.5 tons less.
Also, with fixed jump jets that you can not remove.
That just means it can be given better base stats (agility) and interesting quirk sets. Giving the whole lineup a substantial set of jumping quirks to maximize the return on the forced tonnage investment would help define a unique role for it.
Otherwise, ammo quirks could partially make up for the tonnage deficit, otherwise I’m sure it would get a nice set of defensive/offensive quirks to balance it against the other options. I’m not worried about it getting balanced appropriately.
#29
Posted Today, 09:49 AM
What about variants? Does anyone have variants that they want to see?
For me, as I said before, need some variants for the Sun Spider. Like Mix of energy, missile, and ballistic in the arms, just for starters. I'd also like see new variants for the Night Gyr, like the E variant. It'll give us three energy hp in the opposite arm. Plus,maybe a T variant, just move a fixed armor/internal endo steel point to available hp space. Or give us a P variant.
For me, as I said before, need some variants for the Sun Spider. Like Mix of energy, missile, and ballistic in the arms, just for starters. I'd also like see new variants for the Night Gyr, like the E variant. It'll give us three energy hp in the opposite arm. Plus,maybe a T variant, just move a fixed armor/internal endo steel point to available hp space. Or give us a P variant.
Edited by Hawk819, Today, 09:50 AM.
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