Quicksilver Aberration, on 20 July 2025 - 11:17 AM, said:
...I'm not providing counter-solutions or counter-arguments to your specifics...
You're not providing any counter-solutions to anyone in this thread at all, let alone me. Here is your first reply in this thread:
Quicksilver Aberration, on 12 July 2025 - 12:36 PM, said:
Not only that, but there's not really anything "to do". Games die, and this one has had a life. All we can hope is that something else will come along and fill the gap left by it.
You speak of MWO in the past tense, as if it's already dead and you hope it gets a better replacement. This viewpoint is defeatist and unhelpful to the discussion. (As usual)
I've reviewed all your replies so far and they're pretty much all the same: contradicting some other poster, telling them they don't know what they're talking about or their suggestion is bad. Your favorite trick seems to be telling people problem X doesn't need to be fixed because there's some other more important problem but you never specify what that bigger problem is... LOL.
Quicksilver Aberration, on 20 July 2025 - 11:17 AM, said:
because the thing you think is helping "kill" the game is inconsequential because balance (or lack thereof) isn't what is hurting the game, especially your issues with it. There are much more glaring issues with the current state of balance than x-pulse or the ASP being not good enough.
Once again, you're wrong and you missed the point of my post. You didn't "get it". You keep fixating on balance but that's not my point. The Advanced Sensor Package being worthless junk or X-Pulse Lasers sucking isn't hurting the game because they simply get little or no use. Once again, the problem is they're not helping the game either. These things have become "holes" in the game. A void neither hurting but also not helping. By not helping the game, boredome more quickly sets in among the player base and people move on.
I consider the removal of spread from HAGs to be the stupidest, most destructive balance change ever, yet I didn't even mention it until now. They got that probelm somewhat under control by increasing weapon cooldown and jacking the heat way up (which is totally inconsistent with Gauss weapons being low heat weapons). I didn't mention it because they've taken action to mitigate it and the point of my post is their lack of action.
That they won't act on easy, low-hanging fruit like TAGs lowering lock-on time or buffing the ASP is the point. This sort of neglect is an INDICATOR, a RED FLAG. I've seen it in other games and I know how things end.
Quicksilver Aberration, on 20 July 2025 - 11:17 AM, said:
You thinking something is so obvious does not mean neglect. Just because you don't agree with the changes has not and never will mean it is a sign of neglect. What a stupid comment. This isn't maintenance mode and it hasn't been for 4-5 years.
How long was the ASP a worthless 3 ton **** of an item? Over a decade? Only recently did they rework it. They made a good effort to fix it but unfortunately it wasn't enough. Does PGI have usage statistics of various weapons/components? I bet less than half a perecent of mechs are equipped with and ASP. Its usage may literally be near zero and nothing is being done about it.
Doing nothing to fix problems is the definition of NEGLECT. You fail at English.
(Notice how QA refuses to express an opinion of the ASP folks. He just ignores it because it's such an obvious example of neglect.)
Quicksilver Aberration, on 20 July 2025 - 11:17 AM, said:
They are slightly different in that x-pulse are inconsistent in damage application compared to beams due to having a cooldown period, but their role and use-cases are the exact same. Beams don't need to be ungrouped, you want more damage past two beams do what the rest of us do, run LMGs/ERMLs just like you would with any other weapon in the large laser ghost heat group.
A typically glib contradiction of my point about Beams from you that fails to acknowlege how limiting your proposed solution is to varous builds. Beams and Large Pulse Lasers compliment each other very well. The LPLs give some nice alpha, the Beams give DPS and are even more dangerous to Light Mechs than LPLs are. I have Supernova and Direwolf builds with this combo. I have to be SUPER careful about firing the LPLs so they don't cross the Beams (Ghost Busters!) or the mechs can nearly blow up from the heat spike. I also lose DPS by stopping the Beams for 0.5-1.0sec so I can fire the LPLs. It's not worth the hassle so I stopped playing those builds.
If the main purpose of ghost heat is to lower alpha damage, what purpose is being served by making Beams this cumbersome to use? Why do RACs get their own weapon group but not Beams? (Notice how QA never addresses any detailed questions like this folks, he just ignores them.)
Not a big deal. Not the end of the world, but I won't be experiencing any good moments from those builds because I no longer play them.
(Now that I think about it, X-Pulse Lasers should probably be given their own weapon groups as well...)
Quicksilver Aberration, on 20 July 2025 - 11:17 AM, said:
Regardless, almost no one is leaving because of these "obvious" things about balance, and the same would stay because they are fixed. People leave because they perceive lights to be too OP or think the matchmaker sucks more than your gripes. TBH you are just using this thread as a way to get on your "balance" soapbox. You want to argue so bad about what you think are obvious issues, join the cauldron feedback discord.
It's good to see you finally put out a hypothesis as to why players leave QA. Lights and the matchmaker? Of course you have no more proof to justify your hypothesis than I do for mine and you don't offer any solutions either. (As usual)
I'm not using this thread as a soap box for balance issues or I would have gone all out attacking what an incredibly stupid and destructive change removing spread from HAGs was. At this point, I'm merely looking for very easy changes that can make the game more enjoyable, and by making the game more enjoyable help retain the player-base.
Edited by MechMaster059, 20 July 2025 - 01:46 PM.