Cajun Tuna, on 21 August 2025 - 04:12 AM, said:
Really who here wants to get blasted over and over again from max range. This thing 3 shots Atlas ST. It will one shot basically anything 30t and lighter if shot lands on the Torsos.
This is a math problem with graphics, and you have the wrong answer. About the only thing you've gotten right is that there's more to a weapon than dps. The rest is either misunderstanding other people's points of view, or else
empirically incorrect. Now, you almost had two things right, when you pointed out that comparing just one weapon to another 'mech's entire loadout won't capture the whole picture - but that's what you did first thing in this post!
You start off by saying the Railgun isn't comparable to other weapons, and then try to demonstrate this by comparing it to a
single weapon system. I mean, yes, a 12-slot, 30-ton weapon system outperforms a 7-slot, 15-ton weapon system. What... was your point? And it doesn't outperform in all metrics even then - the railgun produces
twenty times the heat of the Gauss Rifle, a significant balance constraint. If you actually compare equivalent
tonnages, dual Gauss weighs exactly the same, does 25% less up-front pinpoint damage, but massively out-performs the Railgun for DPS based on that metric. The splash damage matters, of course, but are you more concerned with taking 12 damage to an arm, or 40 damage to the side torso - more to the point, is the
sniper that concerned? He wants to deal damage to a single location, because that's where his kills come from, and his dps is always going to be low.
In any case, you do have to compare loadout to loadout - and while the Marauder II does have 37.5% less alpha strike than my War Ghoul, it's also got jump jets, better damage-spreading architecture, and ECM. Those things matter, too - because you have to compare the whole capabilities of the 'mech. And when you compare the War Ghoul and Void Killer to other, similar
loadouts their performance is more in line with their close substitutes than you obviously believe.
Even
just looking at weapons, my Void Killer has an 82-point alpha at long range, with 4 cERLLs that it cannot fire at once. My War Ghoul: 80 points with 2ERPPCs that will require it to shut down to avoid annihilation if I screw up and fire them too close together. That's significantly more
alpha strike at long range than something like the Marauder 4L... But like DPS,
alpha strike damage is not the whole story. That Marauder II's
sustained damage output is a "whopping" 9.3dps - which is higher than either Railgun build's
maximum output. But you made the argument that the Railgun's raw punch damage outweighs any limitations that pre-existing sniper builds may have...
So now we get to the empirically incorrect parts of your post. The railgun doesn't do anywhere near what you claim it does. It will not kill "anything under 30t," it will not "3-shot an Atlas' side torso" - in fact it's not going to do anything of the sort. An Atlas is going to have somewhere in the neighborhood of
186 armor in its side torsos. Not total durability. Armor. That will take the Railgun, with perfect accuracy, almost
forty seconds to chew through (37.5 to be precise.) And that's just to start touching the 56 structure. Overall time to a side torso kill (still assuming supernatural accuracy,) is 52.5 seconds - but with my Railgun builds' AtO of 3.2 and 2.3, you're going to melt down long before you get even halfway to armor strikethrough.
Similarly, that railgun round isn't going to be one-shotting
any light in the game from the front torsos. Even a
Flea has more than 40 points of side-torso durability from the front. You can leg it, I'll give you that; you can leg a Piranha or Firemoth, too - but you're not legging a Locust. Or an unskilled Commando. Or literally anything heavier than 20t -
certainly not any 30-tonners. You made up that claim based on the feels, and you need to stop and think about that.
Now, before you respond with a logorhreic diatribe that misconstrues the point - I'm not saying that the Railgun needs a buff, or that it's overpowered. What I
AM saying is that you can't just ballpark stuff with a gut feeling and expect to be accurate with your claims - you have to look at the numbers pulled down by the best builds that use the weapon, and then compare them to other builds of the same class. In short: do science, not polemics. Balance is ultimately about math applied to the real world.