Halfinax, on 08 January 2012 - 02:28 PM, said:
[...]
-Access to 40 million active user accounts. even just 1% of that is 400,000, or 1% of the 4+million current users is still 40k. 20,000+ unique MWO forum accounts even at a loss rate of 50% for people that can't stand the tought of Steam you are still looking at gaining a lot more. For F2P traffic is everything.
Little nit-pick here. I am probably one of those 40 million "active" users, as I do happen to have a Steam account. Do I ever actively "use" Steam though? Nope. I don't care for their forums, reviews or whatever, I don't look at those and am annoyed every time their ****** icon pops up unnecessarily, frankly. I
only have it because it came as a so-called "integrated feature" with 2 of the games on my computer. If that is your typical "active account", yeah, Reckon that will be loads of new customers for MWO potentially... or not?
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-Steam has 70% of DD market share. That means that 70% of all game related things that are bought or sold or offer something to sell in a digital format come from Steam. Which means that all though the issue you are discussing is valid it's small potatoes in the grand scheme.
That's the number for the US? For worldwide distribution? For Outer Mongolia? I
assume it's the US, perhaps the North America market number. Which, honestly, is only one part of the global market. Maybe a big one, still only one part. And unless you have prophetic gifts you won't be able to tell which part of the future MWO customer base will be based in North America after all. What if it only were 15-20%? Yeah, that would totally justify embarking on the "Steam boat", which might be relevant for about one fifth of your customers, and not for four fifths... or not.
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-The average minute to minute traffic for Steam users is tracked
here It was hovering right around 4.4 million when I checked it, and yeah playing a game on Steam with the Steam service open is an active user at that moment. Generally I use Steam to play games.
You seriously think every single user closes down that Steam service on every game start? Which has that annoying habit of starting automatically with that game's launch? I know for a fact I don't, and I wont rate myself that lazy a person. And like stated before, I use Steam for exactly nothing and haven't done so for... hm... months? Years? So these theorethical 4.4 million might easily be againj just a number on paper and more likely the actual number of "Steam-aware" player might be far less than a million. So much for the hype on "active numbers" many game companies like to brag about.
I'm not saying PGI must or must not cooperate with Steam/Valve or whatever. It is not my place to say so and furthermore I do not particularily care as a player. I do care though when it comes to the point of integrating MWO within steam (or vice versa), as I find it unnecessary and potentially detrimental even. Not for the US market probably, granted, but then not the whole (gaming) world revolves solely around the US. And for the international market full Steam integration could actually cause some issues.
Raeven, on 08 January 2012 - 02:29 PM, said:
[...]The only time Steam asks for a credit card is when making purchases through the Steam store. You can save your information with your account...like any reputable online marketplace out there (amazon, newegg, b&n)...or you can input your information each time you make a purchase.
The whole credit card issue looks quite differently for the US as it looks for some other countries. You know that you have to pay a monthly/annual fee for getting one over here even if you never use it once? You know the amount of paperwork and background checks they subjugate you to on application for one over here? You know that I can shop at e.g Amazon just fine over here without any credit card?
I think PGI is likely more aware of these matters when it comes to international distribution than some of the forum users here. If you are talking about making the premium content, the one that yields the income, tieing to Steam via full Steam integration, that will likely cost PGI some income. Because I'm surely not the only one who sure as hell freezes over won't get a credit card solely for bloody Steam. And yes, thank you, I don't need one otherwise and haven't for the whole last decade.
So yeah, let the devs work out any level of cooperation with Steam/Valve they want/deem necessary, let MWO be distributed via Steam as well, I'm fine with that. But don't tie MWO to Steam/Valve with solid iron chains that would weigh you down potentially.
Edited by Dlardrageth, 08 January 2012 - 09:26 PM.