

Silliest mech weapon loadouts youve ever created?
#41
Posted 05 January 2012 - 09:48 PM
I recall loading a Clan Heavy with as many ER Small Lasers as it could hold. Remaining tonnage went to jets, ecm, engine, and armour in that order. Damage output wasn't the greatest, due to size limitations, but it was mobile, could take a beating, and outmove most mechs in it's class.
One of my favourite configs was I think a light mech. I can't remember which one, just that I loaded an LBX20 as well as a Flamer or a laser, depending on the map. Ran around shooting folks at close rage when they weren't looking. I made effective use of that extra ton of ammo. Good times.
Another was a Hellbringer (Loki) with a PPC, an LBX10 an SRM, and a flamer. Maybe a laser, too. Really good for stagger-shooting
There was also this dangerous design that I mostly found too slow: Annihilator with 6 RAC/2's. That's right, six. Group them all together and fire in short bursts--and bring lots of ammo. RACZilla, that one was called. Ate away armour quick and staggered your target with every burst. Hugely effective in open terrain. There were a few people who were really good with that design.
In Mech2 it was all missiles and machine guns, although I made a pretty decent go of things with a Hellbringer mounting three PPC's.
#42
Posted 05 January 2012 - 09:53 PM
#43
Posted 05 January 2012 - 10:00 PM
stahlseele, on 05 January 2012 - 06:20 PM, said:
Running Gag.
Medium mech, i think i actually got him up to 18/27 Movement.
Ran straight through an Atlas with that one.
Yes, through. Ran him through. With a Mech. Completely.
Light Mech through Center-Torso of Atlas.
Into the front. Out of the Back. Taking every single point of Internals with him.
Because the Ramming Rules are crazy like that.
Unless they've changed the rules recently, it's supposed to be damage in 5 point locations, not all in one location, seems like the chaging rules were misunderstood. Max base speed for a 40 ton mech is 10/15 using a 400xl engine...MASC could get you up to 20 for 80 max damage if you got a straight run through no cover at the atlas...Damage is tonnage divided by 10 x hexes moved.
So basically this is a half tonned, double speeded Charger...That probably costs more than the standard charger (Pre XL engine)
Edited by verybad, 05 January 2012 - 10:05 PM.
#44
Posted 05 January 2012 - 10:19 PM
#45
Posted 06 January 2012 - 03:14 AM
Xhaleon, on 05 January 2012 - 06:33 PM, said:
I don't know what you made, but that was outright cheating or bad memory.
EDIT: I also happened to miss the part about dealing and taking 7 points of damage, and single grouping of damage. Was this supposed to be a complete joke story or what? I've been had!
#46
Posted 06 January 2012 - 03:57 AM

#47
Posted 06 January 2012 - 04:11 AM
MW2
atlas-max engine size and like 12 machineguns, we called it "the sander"
MW2
raven with large engine X3 inferno streak SRM launchers and a flamer. charge in and warm them up then cook them off with a flamer hit or two.
MW4
madcat II LRMS of death X4 LRM 20s X2 LRM 10s linked fire for an un-official LRM 100.
Edited by Slepnir, 06 January 2012 - 04:12 AM.
#48
Posted 06 January 2012 - 04:35 AM
EDIT: Assassin II with 4 Heavy Machine Guns (with 2 extra tons of ammo for each), 11.50 tons of Reactive armor, and a top speed of 99 km/h. I am pleased. (MW4: Mercs, by the way. :3)
EDITEDIT: Placed second with it in the Jungle HEAVY. **** YOU FENG CHANG!
Edited by Oswin Aurelius, 06 January 2012 - 04:50 AM.
#49
Posted 06 January 2012 - 04:54 AM
I managed to cram 6 RAC5 on a Fafnir (not sure how much ammo I had though)
Both on mechwarrior 4 mercs in fact the daishis became my standard loadout.
#50
Posted 06 January 2012 - 05:03 AM
#51
Posted 06 January 2012 - 05:16 AM
#52
Posted 06 January 2012 - 07:49 AM
In MW4 though, I'd take either a Black Knight with 4 PPC's or a Sunder with 4 PPC's and an MRM 30 - usually with a downgraded engine, max armor, and heat sinks up the wazoo.
#53
Posted 06 January 2012 - 08:22 AM
I love the mechlab. I'm willing to bet that many of us spent almost as much time in the lab as we spent in the field.
I'm itching to hit the mechlab just talking about it.
#54
Posted 06 January 2012 - 04:09 PM
#55
Posted 06 January 2012 - 06:35 PM
#56
Posted 06 January 2012 - 06:43 PM
LordKnightFandragon, on 05 January 2012 - 02:32 PM, said:
it worked when I did it, can't remember what mech it was but I had like 7 flamers on it, it was pretty funny
#57
Posted 06 January 2012 - 06:55 PM
#58
Posted 06 January 2012 - 06:57 PM
Oswin Aurelius, on 06 January 2012 - 04:35 AM, said:
EDIT: Assassin II with 4 Heavy Machine Guns (with 2 extra tons of ammo for each), 11.50 tons of Reactive armor, and a top speed of 99 km/h. I am pleased. (MW4: Mercs, by the way. :3)
EDITEDIT: Placed second with it in the Jungle HEAVY. **** YOU FENG CHANG!
Rolf those thunderbolts XD
#59
Posted 06 January 2012 - 07:13 PM
In Mechwarrior 3 I would always leave one arm without any weapons or armor, and I would attempt to lead with it. Probably not a great strategy
Edited by Inigo Montoya, 06 January 2012 - 07:15 PM.
#60
Posted 06 January 2012 - 07:25 PM
70 ton Grasshopper http://www.theminich...er/mvc-030s.jpg
http://www.sarna.net/wiki/Grasshopper
All small lasers. Jump jet in, "FREEYOW". One of them usually hit the head. Force a piloting roll. Oh my the fell. Time to kick them in the junk!
Edited by The Flaming Git, 06 January 2012 - 07:27 PM.
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