

#185
Posted 30 November 2011 - 12:26 PM
Others have done so, and out of respect for both your work and Alex', may I please post that on my Facebook page and on our web site for AU?
#186
Posted 30 November 2011 - 12:29 PM
Kay Wolf, on 30 November 2011 - 12:26 PM, said:
Others have done so, and out of respect for both your work and Alex', may I please post that on my Facebook page and on our web site for AU?
That's fine with me! Do what you will with it.
#187
Posted 30 November 2011 - 01:28 PM
#188
Posted 30 November 2011 - 01:33 PM

#189
Posted 30 November 2011 - 07:18 PM
#190
Posted 30 November 2011 - 07:37 PM

EDIT: See if you can find the easter eggs. Three of them.
I'm just gonna leave this here...
lahyenne, on 30 November 2011 - 07:18 PM, said:
No, I have not

Edited by Hayden, 30 November 2011 - 08:05 PM.
#191
Posted 30 November 2011 - 08:26 PM
Edited by Kay Wolf, 30 November 2011 - 08:27 PM.
#192
Posted 30 November 2011 - 08:48 PM
Kay Wolf, on 30 November 2011 - 08:26 PM, said:
Correct on the Hula girl and PG logo. The screens aren't, but good effort. It's actually pretty subtle. I put the start bar from WIN95 onto the center, lower console.
#193
Posted 30 November 2011 - 09:08 PM
#194
Posted 30 November 2011 - 11:55 PM
Any thoughts on if those two videopanels are meant to be the mech's rear view (90 degrees each), so as to create the famed 360 degree viewing perspective?
#195
Posted 01 December 2011 - 12:44 AM
revanus, on 30 November 2011 - 11:55 PM, said:
Any thoughts on if those two videopanels are meant to be the mech's rear view (90 degrees each), so as to create the famed 360 degree viewing perspective?
Doubtful. In the original image they appeared to offer only a view of the sides of the 'mech (and this is how I tried to represent it). Furthermore, the player will be primarily viewing what's in the the Red Box, rather than the whole deal. But this is still concept work, and just for the hunchback, so we'll see what happens. Maybe we get the 360 stuff? This just doesn't seem to suggest it. Your thoughts?
#196
Posted 01 December 2011 - 05:12 AM
Here is my first go at this so I did a simple one: Waco Rangers: Per CamoSpecs.com - The unit uses the traditional Ranger dun color scheme with rust-red accents.

#197
Posted 01 December 2011 - 07:36 AM

Would you like to paint me an Atlas with the logo and the colours of the =9th= Blood & Fire ?
http://clanapokalyp....-fire-t132.html
Here s a link to a forum where i ´ve posted the picture

http://www.9thbloodandfire.de/
And a link to the Unit if you ´re interested

greets
#198
Posted 01 December 2011 - 08:57 AM
revanus, on 30 November 2011 - 11:55 PM, said:
#199
Posted 01 December 2011 - 09:11 AM
Kay Wolf, on 01 December 2011 - 08:57 AM, said:
Has there been a Q&A since the Q&A #1? There they responded to this question and they did not say it wont be there or it wont be feasible. They said they are not sure: Correct me if I'm wrong.......
Are we going to see new elements to the cockpit, such as the 360 degree squeezed into 180 degrees view bar mentioned so many times in the novels?
[color=#CCCCCC]
[DAVID] The most prominent new addition to the cockpit will be elements dedicated to managing your InfoTech. Some of these, like different vision modes, have been seen before in other ‘Mech games. Others, such as data and images from your UAVs and remote sensors will be brand new to MechWarrior® Online™.[/color]
[color=#CCCCCC]
[MATT C] While we are very conscious of the games canon we are equally conscious of drawing from the canon the aspects that are fun when translated into a game. Say we were testing out having a 360 degree view and it made the game less fun during play testing I think it is safe to say we would cut it, at the current stage of development we are still trying out new ideas relating to the cockpit design so you never know what may end up in the game at launch.
One of the beautiful things with the F2P model that we’re growing to love as developers is that unlike a boxed product where our options to make changes based on consumer feedback are severely limited, with this model if the community demands a feature enough post launch then there is every possibility and intention that that can happen. As excited as we are to see the game upon launch we are just as excited to see what the game will look like a year from launch.[/color]
#200
Posted 01 December 2011 - 09:22 AM
Garth Erlam, on 30 November 2011 - 01:33 PM, said:

Well let us see more desktops! So far we have only seen Bryan, sure it was because all his clutter was tossed on to Paul's desk... but still. Everyone pile their stuff on Pauls desk, take photos and then take a photo of Paul's desk.
#201
Posted 01 December 2011 - 10:09 AM
CoffiNail, on 01 December 2011 - 09:22 AM, said:
You do know I can change your member title to Butt Knuckle right?

#202
Posted 01 December 2011 - 10:31 AM
#203
Posted 01 December 2011 - 10:40 AM
Hehe, Butt Knuckle. XD
#204
Posted 01 December 2011 - 11:56 AM
Paul Inouye, on 01 December 2011 - 10:09 AM, said:
You do know I can change your member title to Butt Knuckle right?

I declare a trial of refusal to the threat made on coffi...that is were that threat made real...but then his name would be butt knuckle and then I would be trialing for a guy named butt knuckle and now I do not know how I would feel about that.
Also Hayden, Beta Galaxy Colors please so that I may have a new wall paper...FTW!!!
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