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Repainted Concept Art

Art

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#185 Threat Doc

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Posted 30 November 2011 - 12:26 PM

I can't get over how awesome the Hunchback with my colors on it looks. Thank you, Hayden. <S>

Others have done so, and out of respect for both your work and Alex', may I please post that on my Facebook page and on our web site for AU?

#186 Hayden

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Posted 30 November 2011 - 12:29 PM

View PostKay Wolf, on 30 November 2011 - 12:26 PM, said:

I can't get over how awesome the Hunchback with my colors on it looks. Thank you, Hayden. <S>

Others have done so, and out of respect for both your work and Alex', may I please post that on my Facebook page and on our web site for AU?


That's fine with me! Do what you will with it.

#187 CoffiNail

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Posted 30 November 2011 - 01:28 PM

Did you notice that Bryan uses one of your repaints as his desktop background... I am still sporting my CGB Beta Galaxy Hunchback as my desktop.

#188 Garth Erlam

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Posted 30 November 2011 - 01:33 PM

This thread is so full of win - it's not just Bryan, CoffiNail ;)

#189 Demi-Precentor Konev

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Posted 30 November 2011 - 07:18 PM

Has anyone given this a try in GIMP?

#190 Hayden

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Posted 30 November 2011 - 07:37 PM

I'm just gonna leave this here...

Posted Image
EDIT: See if you can find the easter eggs. Three of them.

I'm just gonna leave this here...

View Postlahyenne, on 30 November 2011 - 07:18 PM, said:

Has anyone given this a try in GIMP?


No, I have not ;)

Edited by Hayden, 30 November 2011 - 08:05 PM.


#191 Threat Doc

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Posted 30 November 2011 - 08:26 PM

The hula girl on the forward-left console, the Piranha Games logo in the right-most monitor, and the outside scenes in the left and right displays and forward armor shields. Damn, but that's a pretty Dragon.

Edited by Kay Wolf, 30 November 2011 - 08:27 PM.


#192 Hayden

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Posted 30 November 2011 - 08:48 PM

View PostKay Wolf, on 30 November 2011 - 08:26 PM, said:

The hula girl on the forward-left console, the Piranha Games logo in the right-most monitor, and the outside scenes in the left and right displays and forward armor shields. Damn, but that's a pretty Dragon.


Correct on the Hula girl and PG logo. The screens aren't, but good effort. It's actually pretty subtle. I put the start bar from WIN95 onto the center, lower console.

#193 Threat Doc

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Posted 30 November 2011 - 09:08 PM

Okay, I finally saw it... can't really see the quick buttons across the bar, though, just the grey bar itself. Nicely done, anyway, hehe.

#194 revanus

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Posted 30 November 2011 - 11:55 PM

And here I thought one if the easter eggs would have been the Genyosha Jenner on the right viewscreen.

Any thoughts on if those two videopanels are meant to be the mech's rear view (90 degrees each), so as to create the famed 360 degree viewing perspective?

#195 Hayden

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Posted 01 December 2011 - 12:44 AM

View Postrevanus, on 30 November 2011 - 11:55 PM, said:

And here I thought one if the easter eggs would have been the Genyosha Jenner on the right viewscreen.

Any thoughts on if those two videopanels are meant to be the mech's rear view (90 degrees each), so as to create the famed 360 degree viewing perspective?


Doubtful. In the original image they appeared to offer only a view of the sides of the 'mech (and this is how I tried to represent it). Furthermore, the player will be primarily viewing what's in the the Red Box, rather than the whole deal. But this is still concept work, and just for the hunchback, so we'll see what happens. Maybe we get the 360 stuff? This just doesn't seem to suggest it. Your thoughts?

#196 AdamBaines

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Posted 01 December 2011 - 05:12 AM

Great tutorial Hayden! It works for GIMP as well, as that is what I used.

Here is my first go at this so I did a simple one: Waco Rangers: Per CamoSpecs.com - The unit uses the traditional Ranger dun color scheme with rust-red accents.

Posted Image

#197 Dr Roshima

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Posted 01 December 2011 - 07:36 AM

Hayden, i love your work. And i m asking for a request. ^_^

Would you like to paint me an Atlas with the logo and the colours of the =9th= Blood & Fire ?

http://clanapokalyp....-fire-t132.html

Here s a link to a forum where i ´ve posted the picture :huh:

http://www.9thbloodandfire.de/

And a link to the Unit if you ´re interested :D

greets

#198 Threat Doc

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Posted 01 December 2011 - 08:57 AM

View Postrevanus, on 30 November 2011 - 11:55 PM, said:

Any thoughts on if those two videopanels are meant to be the mech's rear view (90 degrees each), so as to create the famed 360 degree viewing perspective?
No, the devs said in the recent Q&A that there will be no 360 view. It's simply not feasible at this point.

#199 AdamBaines

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Posted 01 December 2011 - 09:11 AM

View PostKay Wolf, on 01 December 2011 - 08:57 AM, said:

No, the devs said in the recent Q&A that there will be no 360 view. It's simply not feasible at this point.

Has there been a Q&A since the Q&A #1? There they responded to this question and they did not say it wont be there or it wont be feasible. They said they are not sure: Correct me if I'm wrong.......


Are we going to see new elements to the cockpit, such as the 360 degree squeezed into 180 degrees view bar mentioned so many times in the novels?
[color=#CCCCCC]

[DAVID] The most prominent new addition to the cockpit will be elements dedicated to managing your InfoTech. Some of these, like different vision modes, have been seen before in other ‘Mech games. Others, such as data and images from your UAVs and remote sensors will be brand new to MechWarrior® Online™.
[/color]
[color=#CCCCCC]

[MATT C] While we are very conscious of the games canon we are equally conscious of drawing from the canon the aspects that are fun when translated into a game. Say we were testing out having a 360 degree view and it made the game less fun during play testing I think it is safe to say we would cut it, at the current stage of development we are still trying out new ideas relating to the cockpit design so you never know what may end up in the game at launch.
One of the beautiful things with the F2P model that we’re growing to love as developers is that unlike a boxed product where our options to make changes based on consumer feedback are severely limited, with this model if the community demands a feature enough post launch then there is every possibility and intention that that can happen. As excited as we are to see the game upon launch we are just as excited to see what the game will look like a year from launch.
[/color]

#200 CoffiNail

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Posted 01 December 2011 - 09:22 AM

View PostGarth Erlam, on 30 November 2011 - 01:33 PM, said:

This thread is so full of win - it's not just Bryan, CoffiNail ^_^

Well let us see more desktops! So far we have only seen Bryan, sure it was because all his clutter was tossed on to Paul's desk... but still. Everyone pile their stuff on Pauls desk, take photos and then take a photo of Paul's desk.

#201 Paul Inouye

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Posted 01 December 2011 - 10:09 AM

View PostCoffiNail, on 01 December 2011 - 09:22 AM, said:

Well let us see more desktops! So far we have only seen Bryan, sure it was because all his clutter was tossed on to Paul's desk... but still. Everyone pile their stuff on Pauls desk, take photos and then take a photo of Paul's desk.


You do know I can change your member title to Butt Knuckle right? ^_^

#202 Threat Doc

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Posted 01 December 2011 - 10:31 AM

ROFLMAO... Oh, man, I'm rollin'... +10

#203 Oswin Aurelius

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Posted 01 December 2011 - 10:40 AM

Nice job, new artists! I love all the different color schemes. You guys better be ready for a crap-load more requests when they release more mechs.

Hehe, Butt Knuckle. XD

#204 Amarus Cameron

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Posted 01 December 2011 - 11:56 AM

View PostPaul Inouye, on 01 December 2011 - 10:09 AM, said:


You do know I can change your member title to Butt Knuckle right? ^_^

I declare a trial of refusal to the threat made on coffi...that is were that threat made real...but then his name would be butt knuckle and then I would be trialing for a guy named butt knuckle and now I do not know how I would feel about that.


Also Hayden, Beta Galaxy Colors please so that I may have a new wall paper...FTW!!!





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