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Repainted Concept Art

Art

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#4301 Nathan Foxbane

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Posted 06 July 2013 - 01:51 PM

That Locust's name is exceedingly appropriate.

#4302 SgtMagor

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Posted 07 July 2013 - 05:45 AM

really like the chin turret.

#4303 ChapeL

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Posted 07 July 2013 - 08:39 PM

I wonder if PGI will make that turret act like an "arm" in the game, meaning give it a range of movement say 160 degree arc of fire ( and keep the machine guns fixed)

#4304 Mighty Spike

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Posted 08 July 2013 - 01:04 AM

Interestin Question. But on the concept art looks the turret only moveable up and down.Would be nice if the turret moves like the arms in any direction

#4305 Nathan Foxbane

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Posted 08 July 2013 - 08:12 AM

Agreed it is fixed. The Medium Laser gets vertical actuation though. So I would say it will travel through the same vertical arc as the arms.

#4306 AceTimberwolf

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Posted 08 July 2013 - 10:23 PM

View PostHayden, on 06 July 2013 - 01:20 PM, said:


Ooooooohhhhhh HELL YES!!! THE RETURN OF THE IRON HAWK! > : D

Hello, My name is AceTimberwolf and I approve of this message.

#4307 Ironhawk

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Posted 12 July 2013 - 03:22 PM

View PostHayden, on 06 July 2013 - 01:20 PM, said:


Ooooooohhhhhh HELL YES!!! THE RETURN OF THE IRON HAWK! > : D


Yes but with very limited cycles. RL agenda is just crazy!

Achtung! Tamar Jagers Victor has just made it on time for battle!
Posted Image

#4308 LONGINUS

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Posted 12 July 2013 - 04:15 PM

And you used one of our company badge concepts on the one leg. Thanks for that!

Actually we doesn't use this one you used there - only the final versions are in use.

Edited by LONGINUS, 12 July 2013 - 04:16 PM.


#4309 Mighty Spike

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Posted 12 July 2013 - 04:21 PM

View PostIronhawk, on 12 July 2013 - 03:22 PM, said:


Yes but with very limited cycles. RL agenda is just crazy!

Achtung! Tamar Jagers Victor has just made it on time for battle!
Posted Image

HEEEEELL YEAAAAH!!!! THX IRONHAWK.......DAMN AWESOME :D



View PostLONGINUS, on 12 July 2013 - 04:15 PM, said:

And you used one of our company badge concepts on the one leg. Thanks for that!

Actually we doesn't use this one you used there - only the final versions are in use.



The Details are just WOW, THX a lot Ironhawk so much better than i hoped

#4310 Odanan

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Posted 14 July 2013 - 08:10 PM

Bumping for glory!

BTW, isn't this thread too quiet lately?

#4311 Ironhawk

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Posted 15 July 2013 - 03:22 AM

Two words: premium time!

#4312 Baba Yogi

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Posted 15 July 2013 - 05:59 AM

pgi should hire this guy, he does some sick paintjobs. His work is better than almost all hero variant's custom work

#4313 Adridos

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Posted 15 July 2013 - 07:54 AM

View PostLordhammer, on 15 July 2013 - 05:59 AM, said:

pgi should hire this guy, he does some sick paintjobs. His work is better than almost all hero variant's custom work

That spot's already taken.

The guy who did this thread? He's with them already. Altough Hayden had the "luck" of being unemployed at the time. Ironhawk, AFAIK, thankfully is not. :)

One thing to keep in mind is that painting a single 2D picture is a completely different beast compared to making a texture for a 3D model.

#4314 wickwire

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Posted 15 July 2013 - 02:23 PM

this thread is full of win :) :blink: :lol:

#4315 Max OConnor

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Posted 16 July 2013 - 05:14 AM

Any word on when they are going to publish the full sized images of the other Phoenix mechs?

#4316 Adridos

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Posted 16 July 2013 - 05:52 AM

View Postmaxoconnor, on 16 July 2013 - 05:14 AM, said:

Any word on when they are going to publish the full sized images of the other Phoenix mechs?

"As soon as they'll let me post them, heh." - Garth Erlam

#4317 Calon Farstar

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Posted 16 July 2013 - 06:09 AM

View PostAdridos, on 15 July 2013 - 07:54 AM, said:

That spot's already taken.

The guy who did this thread? He's with them already. Altough Hayden had the "luck" of being unemployed at the time. Ironhawk, AFAIK, thankfully is not. :D

One thing to keep in mind is that painting a single 2D picture is a completely different beast compared to making a texture for a 3D model.


Are you saying that you dont think Iron Hawk is not up to the task of 3d Modeling. The man has some serious skill...

#4318 Calon Farstar

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Posted 16 July 2013 - 06:14 AM

View PostHebdomas, on 05 July 2013 - 09:05 AM, said:


I'm only partially color blind to red and green so my experience might be different from others. I can see red and green fine most of the time, but there are certain shades that will appear as neutral colors. Dark greens might show up as black, reds as various browns and lighter colors as different grays. There can also be issues when green and red are next to each other or layered on top of each other, for example a map that's mostly green with red dots or arrows to denote enemies, the red dots or arrows become much harder distinguish from the green areas and can sometimes "blend" in.

If you want a lot more information about color blindness and the different types you can read more about it here:http://en.wikipedia....Color_blindness


Its not technically color blindness. Its color deficency. He can see colors but the way his eyes and brain percive some of the shades and hues is diffrent than everyone else. 1:5 males have a red/green deficency and 1:1,000,000 women. I have a very slight R/G defficency. I had major problems seeing the rockets in DOOM (original) multiplayer because they would blend in to the background.. too many similar hues of brown and green.

Interestingly enough many military snipers are R/G deficent and can spot camoflauge patters a mile away because they have spent thier entire life using patterns to distinguish things instead of colors.....

#4319 Adridos

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Posted 16 July 2013 - 06:40 AM

View PostCalon Farstar, on 16 July 2013 - 06:09 AM, said:

Are you saying that you dont think Iron Hawk is not up to the task of 3d Modeling. The man has some serious skill...


Absolutely not, I'm just defending Hayden's own work explaining that making textures for game models is a bit harder than repainting a stable shot.

#4320 Bishop Steiner

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Posted 16 July 2013 - 06:50 AM

View PostAdridos, on 16 July 2013 - 06:40 AM, said:


Absolutely not, I'm just defending Hayden's own work explaining that making textures for game models is a bit harder than repainting a stable shot.

It's actually almost a totally different art. Different programs, skills etc. Knowing one can't hurt with learning to do or working on the other, but programs like Illustrator, Photoshop, Blender, and the Pro stuff are massively different animals.

And even doing awesome repaints is not the same as redesigning static shots of mechs, as some of us have tried to do, or making fresh concept designs. IronHawk does indeed do awesome repaints. I would love to some original works from him, or heavily modded stuff, too.

Edited by Bishop Steiner, 16 July 2013 - 06:51 AM.






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