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Repainted Concept Art

Art

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#5521 Ironhawk

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Posted 21 May 2014 - 06:15 PM

View PostSparks Murphey, on 21 May 2014 - 04:09 AM, said:

Now that Reno Blade has put up a Griffin in generic DHB colours, here's my own personal machine with a few... liberties taken.

Hey, it's not like Australians are known for keeping to dress regulations. :ph34r:

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Impressive job on that one, Sparks! Well done!

This one is from a personal request by Cattra Kell from the A.C.E.S. (with the No Guts No Galaxy team.)

Posted Image

#5522 Bishop Steiner

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Posted 21 May 2014 - 06:18 PM

View PostIronhawk, on 21 May 2014 - 06:15 PM, said:



Impressive job on that one, Sparks! Well done!

This one is from a personal request by Cattra Kell from the A.C.E.S. (with the No Guts No Galaxy team.)

Posted Image

bang up job as always, IH. Wish you painted custom mods of the art, cause those Quickies look wicked awesome with PPCs on the arms.

#5523 Ironhawk

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Posted 21 May 2014 - 06:31 PM

I would but those can take such a long time. And time seems to be an enemy of mine since way too long. Plus with the Atlas Hunters picking up, I need to split my time here and in-game. So I am sticking to old school when I can spend some time repainting.

#5524 Iqfish

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Posted 21 May 2014 - 08:49 PM

View PostBishop Steiner, on 21 May 2014 - 04:00 PM, said:

btw, aren't you gonna show me how to make my crimson dynamo griffin look better?


What do you mean?
How could I help :ph34r:

#5525 Bishop Steiner

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Posted 21 May 2014 - 09:14 PM

View PostIqfish, on 21 May 2014 - 08:49 PM, said:


What do you mean?
How could I help :ph34r:

http://mwomercs.com/...ost__p__3353956

#5526 Iqfish

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Posted 21 May 2014 - 09:18 PM

View PostBishop Steiner, on 21 May 2014 - 09:14 PM, said:



Oh crap, I totally forgot about that. My bad, sorry.

I'm not at home right now but I'll post a little write up here as soon as I come back :ph34r:

#5527 Cattra Kell

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Posted 21 May 2014 - 10:41 PM

Thanks Ironhawk - I love it!

#5528 Max OConnor

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Posted 22 May 2014 - 07:41 AM

Here is my Blackjack on patrol. I think the lighting came out really well. I was going for photo realism and if you look you can see the pilot in the cockpit.
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#5529 Bishop Steiner

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Posted 22 May 2014 - 08:14 AM

View Postmaxoconnor, on 22 May 2014 - 07:41 AM, said:

Here is my Blackjack on patrol. I think the lighting came out really well. I was going for photo realism and if you look you can see the pilot in the cockpit.
Posted Image

looks awesome bro!

#5530 Hayden

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Posted 22 May 2014 - 08:27 AM

View Postmaxoconnor, on 22 May 2014 - 07:41 AM, said:

Here is my Blackjack on patrol. I think the lighting came out really well. I was going for photo realism and if you look you can see the pilot in the cockpit.


Really came out well!

#5531 Odanan

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Posted 22 May 2014 - 09:09 AM

View Postmaxoconnor, on 22 May 2014 - 07:41 AM, said:

Here is my Blackjack on patrol. I think the lighting came out really well. I was going for photo realism and if you look you can see the pilot in the cockpit.

Hello, mister!
Really, really nice work! I hope you stay around...

#5532 Colonel Fubar

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Posted 22 May 2014 - 02:12 PM

The PGI Art Department Rocks!
Now if only the Game Design Department could get the Battlefield up to Speed.

Edited by Danny Fubar Col 21C RHG, 22 May 2014 - 02:14 PM.


#5533 Koniving

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Posted 22 May 2014 - 02:51 PM

View PostSparks Murphey, on 21 May 2014 - 04:09 AM, said:

here's my own personal machine with a few... liberties taken.


When / if I can get you the texture maps, think I could get you to do custom paintjobs for the 3D models? o.O; That or adjust textures of 3D models after 'adjustments' made (such as reducing the 'side torso' size of the Centurion to better match the concept art)?

#5534 Iqfish

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Posted 22 May 2014 - 03:37 PM

View PostBishop Steiner, on 21 May 2014 - 04:00 PM, said:

btw, aren't you gonna show me how to make my crimson dynamo griffin look better?


Promises are Promises, I hold mine. Sorry for the late reply.

Please do not take any of these things personally, I know how much it sucks if someone talks about the "weak" parts of your work, especially when you are such a master at drawing mechs free hand.
I am not an Ironhawk nor an Odanan nor a Hayden, but there are some things I learned that you should know too. This is criticism on a very high level, your repaint is much better than 99,9% of the other players could do. Also, I am trying to write this understandable for everyone so don't think I think that you are a total newb to this.


How a Template works

After Ironhawk cleaned up that mech by hand (removing Insignias and Letters/Numbers left on it by the PGI concept artist) he has to mask it out. This mask is then filled with white and the "soft light" effect is applied to it. This is the "Soft Light" layer in these pictures.

This turns THIS

Posted Image

Into this

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It brightens up the colors and make the colors look rather same, by keeping the shadows.
Now, the first mask is duplicated and laid ABOVE the previous layer but the "color" effect is applied to it. I am talking about the "Bleach" layer now.

Posted Image


This kills the colors completely. The mech is now white, the shadows look kind of real and we did not loose any pixels or created artifacts by "hard" changes and rendering the images into jpg or png, since this is all done by layer settings.

Now the fun starts. The mask is duplicated AGAIN.
The "multiply" effect is applied to that new layer and the "Multi Base" layer is created.

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As you can see, nothing changes. It only changes, when we create a coloured layer and apply a cut mask. This means, only the shape of the layer directly underneath it is affected by that layer. It could also be called a child layer or something.
It now looks like this

Posted Image

The reason for this step is, that if people would draw into the Multi Base layer directly, they would be drawing over the borders of the mask, which means they would be drawing over the borders of the mech. Also, caused by the direct impact of the multiply effect, the colours would be messed.

This concludes the basic explanation.
Now, let's look at the more advanced stuff!

So. This is your mech right here.

Posted Image


Advice #1

This relates to the insignia, the logos on your mech.

I did not transform the image of the Clonetrooper, I just kept it that way to make it more obvious.
If you just slap an image on your mech, it looks like this. The imgage completely overlays the underlying mech. Sure, you could use transparency but that would look bad to be honest.

Posted Image


BUT! Since we created our clever layers, we can use them to make it look like the Clonetrooper IS basically the paint of the mech. How? Simply by making the layer that includes the insignia/logo/picture another cut mask.

Posted Image

Now, keep in mind, to make it look real I would have to divide the image into different section and transform them accordingly to the angle of the different mech elements. I'm not going to do that since that is a **** ton of work. Just to give new people an idea how much work repaints might take.


Advice #2

This relates to THIS

Posted Image

Barrel.

It already looks pretty good. The fact that you didn't just slap it on there and created some SSAO-like shading resembles your experience in drawing. I like that. Although there are some pretty nifty tricks to make it look even more realistic.

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The edges of your shadows were too sharp and the PPC itself was too high-res.

What I did was just some quick and dirty brush over with 5-20px and 0-50% feather brushes with 20-50% opacity. I also masked the barrel and gave it 0,2px of gaussian blur. That's all. So this is not perfect at all, but it took me around 90 seconds and it looks more realistic IMHO.

You basically have to look at the whole mech. Look at the lighting and the way the shadows look, then zoom in and look at your modification. Zoom out, zoom in, brush over a bit, zoom out, look at it again, correct if needed, proceed if you are happy with the result.


Advanced Advice

What makes Ironhawks Repaints so special and amazing looking is his reinvention of the lighting in the concept arts.
Not only does he clean up the mechs and add damage states, no as if that weren't enough already to make us green of envy, he rethinks Alex' lighting completetely. I marked some of the parts where you can obviously see it. Look at that Shield, it almost looks like rendered in-engine with a material applied to it. That is some serious talent/skills.

Posted Image
(Original Pic: http://atlashunters....by-ironhawk.png)


I can not tell or teach you how to do that since I can't do it myself, the nearest I got to it was this:

Posted Image




I hope I could help you Bishop and maybe someone else with this. If you have any questions, or if any of the Pros need to correct me, feel free to ask or do so.

Edited by Iqfish, 22 May 2014 - 03:43 PM.


#5535 Sparks Murphey

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Posted 22 May 2014 - 03:57 PM

View PostKoniving, on 22 May 2014 - 02:51 PM, said:


When / if I can get you the texture maps, think I could get you to do custom paintjobs for the 3D models? o.O; That or adjust textures of 3D models after 'adjustments' made (such as reducing the 'side torso' size of the Centurion to better match the concept art)?

Definitely! I've done a few on-mesh repaints before. I've already got the in-game textures and meshs extracted, so don't worry about sending them, though if you've got particular insignia or whatever you want to see, let me know.
Spoiler


#5536 Iqfish

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Posted 22 May 2014 - 03:58 PM

View PostSparks Murphey, on 22 May 2014 - 03:57 PM, said:


Definitely! I've done a few on-mesh repaints before. I've already got the in-game textures and meshs extracted, so don't worry about sending them, though if you've got particular insignia or whatever you want to see, let me know.
Spoiler




HRRRR! You know you will get a constant stream of messages now from me asking you for some RGB maps B)

#5537 Koniving

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Posted 22 May 2014 - 04:01 PM

View PostSparks Murphey, on 22 May 2014 - 03:57 PM, said:

Definitely! I've done a few on-mesh repaints before. I've already got the in-game textures and meshs extracted, so don't worry about sending them, though if you've got particular insignia or whatever you want to see, let me know.


Sounds like you can save me time as I'm still very early in the process of extracting the models. My pride and joy is more in animation and with college I can barely squeeze in a decent number of matches each day, I'll have even less time once I find a new job. Could you send me the basics (meshes and textures) if you happen to have the meshes in 3DS, OBJ, LWO, or Max?

Heffey's recent video with the Locust animation has renewed my interest in making cinematic animations with the 3D models of scenes, actions, etc. that can't be done in game (BJ's armflip for example, Centurion and Hunchback duking it out with fists, etc.)

Ages ago I extracted the commando and its cockpit. But there's no material surfaces ('skins') for the textures to apply to and I feel as if I must've done something wrong, so I dropped it. B)

Edited by Koniving, 22 May 2014 - 04:05 PM.


#5538 Sparks Murphey

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Posted 22 May 2014 - 04:13 PM

Just as an add-on to Iqfish's advice on insignia, I find the hardest bit to get right is the perspective distortion. Since the panel you're putting the image onto is very rarely square on to the "camera", it will need to be skewed both horizontally and vertically, as well as squashed on one axis. Photoshop's transform tools make this relatively easy to eyeball, but doing it in Gimp is much harder. Of course, using my preferred tool, 3DS Max, is far easier again.

View PostIqfish, on 22 May 2014 - 03:58 PM, said:

HRRRR! You know you will get a constant stream of messages now from me asking you for some RGB maps B)

I can't guarantee I'll get to them all, but I'll do what I can. ;)

View PostKoniving, on 22 May 2014 - 04:01 PM, said:


Sounds like you can save me time as I'm still very early in the process of extracting the models. My pride and joy is more in animation and with college I can barely squeeze in a decent number of matches each day, I'll have even less time once I find a new job. Could you send me the basics (meshes and textures) if you happen to have the meshes in 3DS, OBJ, LWO, or Max?

Heffey's recent video with the Locust animation has renewed my interest in making cinematic animations with the 3D models of scenes, actions, etc. that can't be done in game (BJ's armflip for example, Centurion and Hunchback duking it out with fists, etc.)

Ages ago I extracted the commando and its cockpit. But there's no material surfaces ('skins') for the textures to apply to and I feel as if I must've done something wrong, so I dropped it. :(

If you're using 3DS Max, you should be able to use the .dds files that are bundled in there, though you'll have to create a new material to put them into. If they don't work for you as is, you can get a .dds plugin for Photoshop here, or for Gimp here.

#5539 Hayden

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Posted 22 May 2014 - 04:27 PM

B)

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There will probably be some more... actually there will definitely be some more.

Edited by Hayden, 22 May 2014 - 04:29 PM.


#5540 NautilusCommand

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Posted 22 May 2014 - 04:53 PM

View PostIronhawk, on 21 May 2014 - 06:31 PM, said:

I would but those can take such a long time. And time seems to be an enemy of mine since way too long. Plus with the Atlas Hunters picking up, I need to split my time here and in-game. So I am sticking to old school when I can spend some time repainting.

So IH I might be doing some repainting, well of sorts you might want to say could give me your unit's colors?
Such as;
Primary:
Secondary:
Trim:
(Optional)
Trim Two:

I'd like to give back to the one who gave to me for free (in my own little way).
You might enjoy the product, at least I'd like to think so.





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