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Does mechwarrior online have any connection to the crysis mod?


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#61 JagdpantherX

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Posted 06 August 2012 - 08:36 PM

View PostBluten, on 06 August 2012 - 02:15 AM, said:

Yes it does. If I buy Crysis Warhead, it would be JUST for Living Legends, not that Crysis Warhead. Hence, 20$. Your other examples are just moronic. Do you use a phone just for 1 application on it and nothing else? Do you use a computer just for 1 game and nothing else? I don't think so. You wouldn't buy a computer "just" for this game but players would buy Crysis "just" for Living Legends. See the difference? As I've said it would make more sense to just buy Veteran's here, but go ahead and get Crysis instead if it suits you. The only good point you've made is that Steam does put things on sale and if you were able to get this game on sale then you would have gotten a better value.

So, using your logic, if I were to buy a labtop just for MWO, then MWO wouldnt be free.

See how that worked out?

#62 MasterofBlasters

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Posted 06 August 2012 - 08:51 PM

View Postavatar, on 06 August 2012 - 01:44 AM, said:

Like folks have noted, MW:LL and other mods around (including the currently free MW4:Mercs) are in the same setting, but other than that, do not have a direct link to MWO. Additionally, I understand that the exact setting is different (MWO starts 3049 just before the Clan Invasion, whereas MW4:Mercs is set during the FedCom civil war (starting 3066). MW:LL doesn't have a specific year it is set, but based on the available weapons it'd be in teh 3060s.

I'd assume that there are some vocal people who have strong opinions on how to make a Mechwarrior game. If MWO doesn't work exactly as they'd want, then RABBLE RABBLE RABBLE.

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#63 Ghogiel

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Posted 06 August 2012 - 09:01 PM

View PostRG Notch, on 06 August 2012 - 11:32 AM, said:

but I don't think it will end in the way some people want. :P

I have my doubts any one thought satisfying everyone from MW4 fans, neckbeards, simulator fans to combined arms FPS gamers was actually possible.

Some people are just not going to be happy. Actually, everyone more likely.

#64 Genghis Black Death Khan

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Posted 06 August 2012 - 09:13 PM

They both have gigantic robots that kick *** and go pew pew pew. Pew pew pew.

#65 Rugarou

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Posted 06 August 2012 - 09:27 PM

I'll jump in here on the discussion. As already stated. MWO and MWLL are two different playstyles entirely given assets used, match length, match types, and other game mechanics. Given this, comparing them is akin to comparing apples and oranges. They're both fruit and grow on trees yea, but they look and taste different. Got it? You can like both, only one, or neither without impacting whether someone else like them. So the debate on which is better is rather absurd.

For myself, I've enjoyed playing MWLL over the past year or so. I'll probably also enjoy playing MWO when open beta comes comes around. And guess what. I'll probably play both for a long time to come.

Edited by Geaux Tiger, 06 August 2012 - 09:28 PM.


#66 zakaryx

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Posted 06 August 2012 - 10:35 PM

I've been playing MWLL for years and still love not only the mod itself but the community behind it. One thing I know I'm going to miss from MWLL when playing MWO are all the good players who are veterans and know which way the laser comes out unlike some of the people here. Both games are fantastic and can only get better with time and support from the community.

#67 Merf

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Posted 07 August 2012 - 12:02 AM

View PostDragonlord, on 06 August 2012 - 10:34 AM, said:

Hey its Merf, I remember him from MWLL.
Always loved his /Merf sentences, and I have missed them.


Pleased to see people recognizing it.
I fear there will be fewer of them to see here though, regardless of whether I end up hooked on MWO or not once it is out. It just seems the forum here is... something I can only take in small doses.

Oh, and for those mentioning respawn, many player events and most unit vs. unit action is no respawn no ejection. So there goes that gripe out the window I suppose. No respawn is really my preferred method of playing but it is my firm opinion that it fits mostly for a more organised situation, and thus my MWLL playing is mostly done in the form of organised drops rather than pub play (though I do this as well and find it enjoyable in its own right. TC has its charm for sure).

/Merf - More than one way to set up a server...

#68 xxx WreckinBallRaj xxx

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Posted 07 August 2012 - 03:35 AM

View PostXathanael, on 06 August 2012 - 11:27 AM, said:

Ultimately it requires the game to play, if you don't have the game you can't play. Therefore it costs the price of said game.


That's what I've been trying to explain. I don't give the slightest damn about Crysis so if I got Warhead it would be just for Living Legends, hence, 20$. That's 20$ I'd rather just put towards MechWarrior Online.(And that's exactly what I did with Legendary) I wish I would have gotten Crysis Warhead early this year in a Steam sale or something but at this point there's no reason to do so once you've got full beta access until release.

I also read about the respawns, and... NO. This is not Call of Mech Duty. 1 life ensures that you have to actually play smart and use teamwork; not solo rambo out the most kills you can for you a killstreak which then gives you another advantage for having done so.(Very stupid in CoD titles. They reward killstreakers instead of team work) I'm looking forward to dropship mode, but that though will still only be 4 lives per match. CoD rambos will find that they will run out rather quickly.

#69 Ghogiel

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Posted 07 August 2012 - 04:25 AM

Best part of these threads> people who admittedly know nothing about MWLL, then start claiming knowledge.

#70 Bansheedragon75

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Posted 07 August 2012 - 05:56 AM

View PostGhogiel, on 07 August 2012 - 04:25 AM, said:

Best part of these threads> people who admittedly know nothing about MWLL, then start claiming knowledge.


What did you expect?
Some people read a few sentences about something and then think they are experts.

I seen people go and bash MWLL because they think its bad.
If people dont like MWLL then thats their preference, but one thing I really despise is to see people go and bash another game just because they themselves dont like it.

I played MWLL for years myself, though I only played in pub games, I still have enjoyed many hours of gameplay.
I honestly like the playstyle of MWO better than MWLL, but thats a personal preference and has nothing to do with how good the game is.

I know the devs of MWLL are doing their work on a purely voluntary and non profit basis, and based on that I think they have done an incredible job with what limited resources they have.
I even know that some of the people working on MWLL have gotten jobs with Crytek as a result of working on that project, so even if they dont get paid there is at the very lease prestige in working on it.

Both games have their good and bad things, but I would much prefer to see both games survive for a long time because it will leave something for those who like both or either playstyle.

#71 RG Notch

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Posted 07 August 2012 - 06:42 AM

View PostGhogiel, on 06 August 2012 - 09:01 PM, said:

I have my doubts any one thought satisfying everyone from MW4 fans, neckbeards, simulator fans to combined arms FPS gamers was actually possible.

Some people are just not going to be happy. Actually, everyone more likely.

Yep more likely to please the hard core niche audience who will play a mod for a 5 year old game that looks exactly like you would expect a mod made by people in their spare time of a 5 year old game would look.

#72 Hawk7

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Posted 07 August 2012 - 07:38 AM

Right now I enjoy MWLL a little more than MWO, Maybe thats because I am a little more familiar with it. Most of the people who play MWLL are fanatics about Mechwarrior games and will continue playing no matter what. Kinda sad in a way to see the way some people trash LL.considering the work that has gone into it. That being said lets hope both games survive and continue to improve. Thanks to the developers of both games. Hawk ..a Mechwarrior fan

#73 Ghogiel

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Posted 07 August 2012 - 07:46 AM

View PostRG Notch, on 07 August 2012 - 06:42 AM, said:

Yep more likely to please the hard core niche audience who will play a mod for a 5 year old game that looks exactly like you would expect a mod made by people in their spare time of a 5 year old game would look.


I agree, it's a game for hardcore mech gamers and not superficial faptards.

Edited by Ghogiel, 07 August 2012 - 07:47 AM.


#74 EvangelionUnit

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Posted 07 August 2012 - 07:55 AM

@LL who cry about crysis wars

do you guys didn't play crysis ? and are you all to lazy to go in a shop ? i mean srysls ! i have 2 crysis copys here, you can get Crysis+Warhead+Wars for 10€ ?!?! that's like 12 $

#75 RG Notch

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Posted 07 August 2012 - 08:15 AM

View PostGhogiel, on 07 August 2012 - 07:46 AM, said:


I agree, it's a game for hardcore mech gamers and not superficial faptards.

Cool so it's destined for the dust heap of gaming like most mods made in people's spare time on 5 year old game engines. Enjoy it while it lasts. Nothing wrong with being a niche game, just know that you're a niche and eventually people doing stuff in their spare time find new things to do with that time.

#76 syngyne

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Posted 07 August 2012 - 08:23 AM

View PostHoniara, on 06 August 2012 - 03:47 PM, said:

Thank fully no, cause MWLL sucks real bad!


This statement is wildly inaccurate, as MWLL lets you play a Partisan. Any game that lets you play a Partisan is automatically double plus good.

#77 Ghogiel

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Posted 07 August 2012 - 08:30 AM

Eventually it will die, as all things do. But it's not just mods that do that, it's destined for the dung heap like most professionally developed games are, right now it's more active than Crysis Wars is.

As for the team throwing in the towel? Not just yet.

Edited by Ghogiel, 07 August 2012 - 08:31 AM.


#78 RG Notch

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Posted 07 August 2012 - 08:39 AM

View PostGhogiel, on 07 August 2012 - 08:30 AM, said:

Eventually it will die, as all things do. But it's not just mods that do that, it's destined for the dung heap like most professionally developed games are, right now it's more active than Crysis Wars is.

As for the team throwing in the towel? Not just yet.

Again, that's all fine and good, lets see how it does after MWO goes into open beta. I'm not saying it doesn't have good ideas, simply that it has no funding and is built on an old game engine. I firmly believe MWO should steal what ideas they can from it. I just think it's funny that some people think it's a viable alternative. For some people it will certainly be superior, but honestly it's going to face massive drain off once MWO goes into open beta. Time will tell but time clearly isn't on MWLL side.

#79 Knight2pwn

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Posted 07 August 2012 - 08:43 AM

First, I wish to thank any of the people involved with MW:LL simply for the time and effort they put in and the great job they did. If some of their ideas and work make its way into MWO we will be the better for it. MW:LL also helped keep MW in general a little bit more alive over the long dry spell for games. So thanks gents.

As for MWO? I am loading my auto cannons and prep'in my missile load outs. Lets rock this!

#80 KelethDragon

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Posted 07 August 2012 - 08:50 AM

I just wish Mechwarrior: Living Legends was popular enough to have more than one server of 32 players active at a time.


....

Just sayin.





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