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Where Is My "mad Cat" & Other Associated Clan Tech Faq


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#141 Spaartaaa

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Posted 27 March 2013 - 11:35 AM

so, actually we will get to see some clanmechs in the next month?
(ofc if i'll be proven wrong, because i always thought PGI chosed this 1:1 crap to hide their incompetence and buy themself some time)

#142 Kaoba

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Posted 30 March 2013 - 09:31 AM

i want the madcat and thor,hope they avaible for next month

#143 RapidFire7

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Posted 01 April 2013 - 12:53 AM

View PostMagicPiXie, on 08 August 2012 - 08:05 AM, said:

The days where A summoner/Thor, and Timerbolf were the ****, Will always be remembered by us Veterans. The days when the colors, where static, and there were almost no decals..Will be the day that we all still have a copy of MS-Dos around just to play the originals.

Amen to that!

#144 Punisher8522

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Posted 06 April 2013 - 07:42 PM

"A. What that means is that by today's date there aren't any invasions happening in "our" space yet. The invasion process is currently in the "Periphery Action" phase, which takes place from August 3049 until September 3049. Wave 1 of the invasion of the Inner Sphere happens in March of 3050 to April 3050. There are a total of 5 Waves, you can see them here along with which clan invaded what planets on what date."


SO THIS MEANS THAT THE CLANS HAVE ALREADY STARTED INVADING AND WAVE ONE WILL BE DONE THIS MONTH. AND WE ARE STILL IN BETA???

#145 BLACKFIRE

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Posted 08 April 2013 - 08:30 AM

Yes we should have seen or HEARD something about the invaders... Yet the news feed is dry.

#146 executor46

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Posted 09 April 2013 - 10:02 PM

Daishi!!!

#147 Stingray Productions

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Posted 09 April 2013 - 11:41 PM

View PostBLACKFIRE, on 08 April 2013 - 08:30 AM, said:

Yes we should have seen or HEARD something about the invaders... Yet the news feed is dry.

I read a post somewhere that End of April or Early May they were going to announce the future of clan tech in MWO. Hmmmm....i guess we'll just have to see what happens.

#148 Kissamies

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Posted 10 April 2013 - 01:59 AM

I CAN HAZ A MUDKITTY?

Seriously though, I don't really miss the OP clan stuff that much. 3040's is plenty interesting.

#149 MentalPatient

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Posted 10 April 2013 - 02:29 AM

View PostKissamies, on 10 April 2013 - 01:59 AM, said:

I CAN HAZ A MUDKITTY?

Seriously though, I don't really miss the OP clan stuff that much. 3040's is plenty interesting.

You say that now, but when we do get it you will wonder how you ever lived without it.

#150 Erwiin

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Posted 10 April 2013 - 05:44 AM

View PostIron Harlequin, on 06 August 2012 - 06:46 PM, said:

Q. You mentioned "omni-mech" earlier what is that?

A. Quoted from sarna: "An OmniMech is a (sub-)type of BattleMech that does not feature a fixed weapon configuration, but instead has the ability to replace or change its loadout with modular OmniMech-compatible Omni-pods. Omni-pods can be a wide range of weapon systems and even a limited selection of structural components. Therefore, the capabilities of an OmniMech are only limited by the amount of pod space it possesses (both in mass and bulk), and reconfiguration time." They have various pros and cons that are listed on the sarna link. A list of omni-mechs can be found here, notice however that not all of them are clan, because eventually the Inner Sphere started manufacturing omni-mechs of their own. In short that means that if I have an omni-hardpoint on my mech, I am not restricted to just one weapon type. I may equip an energy, ballistic, or missile weapon to the slot, if the mech design allows for it. 2 major draw-backs of clan tech is that it is vastly more expensive than Inner Sphere tech, and they are not fully modular. Meaning that "an OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech."



Just reading the last two lines of that paragraph:

"an OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech."

Hopefully this is the case when OmniMechs are included. Sure, you can put any weapon wherever you want, but you CANNOT change the engine, structure or armor. Nor can you remove jump jets if the base configuration has them. I'd be happy with that.

#151 Daneel Hazen

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Posted 13 April 2013 - 04:01 PM

Thor/Loki for me... I am patient.

#152 Ravenspyre

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Posted 16 April 2013 - 03:25 PM

View PostErwiin, on 10 April 2013 - 05:44 AM, said:


Just reading the last two lines of that paragraph:

"an OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech."

Hopefully this is the case when OmniMechs are included. Sure, you can put any weapon wherever you want, but you CANNOT change the engine, structure or armor. Nor can you remove jump jets if the base configuration has them. I'd be happy with that.

I honestly doubt they will let them be Omni's to be blunt. They will just probably be battlemechs with the look of a Timber Wolf or Loki or whatever your favorite clan mech is.

#153 White Bear 84

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Posted 16 April 2013 - 06:21 PM

Fantastic post from the OP.. ..lots of valuable information - keep it up!! :D

Edited by White Bear 84, 16 April 2013 - 06:24 PM.


#154 Kenyon Burguess

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Posted 16 April 2013 - 06:53 PM

while it may be an a nostalgic icon of the past, I wouldn't be too excited for that mech. it carries some significant flaws that will become apparent once the drops start. 1) unlike the catapult, the large box ears will be a part of your side torsos. they will draw a ton of fire and will make running an XLengine a very poor choice. this will leave the madcat slow and pondering. 2) the mech has a huge center torso and will be very easy to hit from both the front and sides. if it goes cherry, there wont be any angle to turn that will be able to cover it. 3) there is a significant reliance on energy weapons in the arms. while I don't believe they will attract nearly the attention the missile bays will get, arms in MWO seem to vanish quickly in a fight and are often an issue when trying to edge over a hill to snipe. madcats will expose a good 60% of their mech to fire those arm weapons.

#155 Ravenspyre

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Posted 16 April 2013 - 09:32 PM

View PostGeist Null, on 16 April 2013 - 06:53 PM, said:

while it may be an a nostalgic icon of the past, I wouldn't be too excited for that mech. it carries some significant flaws that will become apparent once the drops start. 1) unlike the catapult, the large box ears will be a part of your side torsos. they will draw a ton of fire and will make running an XLengine a very poor choice. this will leave the madcat slow and pondering. 2) the mech has a huge center torso and will be very easy to hit from both the front and sides. if it goes cherry, there wont be any angle to turn that will be able to cover it. 3) there is a significant reliance on energy weapons in the arms. while I don't believe they will attract nearly the attention the missile bays will get, arms in MWO seem to vanish quickly in a fight and are often an issue when trying to edge over a hill to snipe. madcats will expose a good 60% of their mech to fire those arm weapons.

That provided they don't do the smart thing and just make the missile pods their own separate section like they were in previous mechwarrior games. Though the Timber Wolf uses an XL, clan XL has at least the distinct advantage of not blowing up when one side is taken out, both sides needing to be destroyed at least. Though that's little consolation. as for the hit box profile, won't be any different from the catapult or stalker, though they bloody need to reduce the cockpit hit box size on the catapult.

#156 1stBEAST

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Posted 16 April 2013 - 09:53 PM

sometimes ago there was a hud bug were you be able to see all huf elements active:
Posted Image
as you can see missile pods have seperate hit boxes

#157 Deathz Jester

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Posted 16 April 2013 - 10:56 PM

Well sadly did anyone read the new Dev Answers? Clans arent slated til around fall from what I gathered.....

#158 1stBEAST

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Posted 16 April 2013 - 11:20 PM

yeah to bad. maybe we will see trailers or artworks before, but i also hated to wait that long for the clans to arrive.

#159 Alois Hammer

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Posted 17 April 2013 - 06:36 AM

View PostIron Harlequin, on 16 April 2013 - 10:56 PM, said:

Well sadly did anyone read the new Dev Answers? Clans arent slated til around fall from what I gathered.....


Always remember: "That was our view at the time," the PGI mantra.

#160 RenegadeMaster

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Posted 25 April 2013 - 01:51 PM

Can't wait for the Mad Cat to come to MWO? Look no further...

Posted Image

Internets +1 to Thomas Covenant for originally posting this in the MWO Meme Thread





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