Where Is My "mad Cat" & Other Associated Clan Tech Faq
#141
Posted 27 March 2013 - 11:35 AM
(ofc if i'll be proven wrong, because i always thought PGI chosed this 1:1 crap to hide their incompetence and buy themself some time)
#142
Posted 30 March 2013 - 09:31 AM
#143
Posted 01 April 2013 - 12:53 AM
MagicPiXie, on 08 August 2012 - 08:05 AM, said:
Amen to that!
#144
Posted 06 April 2013 - 07:42 PM
SO THIS MEANS THAT THE CLANS HAVE ALREADY STARTED INVADING AND WAVE ONE WILL BE DONE THIS MONTH. AND WE ARE STILL IN BETA???
#145
Posted 08 April 2013 - 08:30 AM
#146
Posted 09 April 2013 - 10:02 PM
#147
Posted 09 April 2013 - 11:41 PM
BLACKFIRE, on 08 April 2013 - 08:30 AM, said:
I read a post somewhere that End of April or Early May they were going to announce the future of clan tech in MWO. Hmmmm....i guess we'll just have to see what happens.
#148
Posted 10 April 2013 - 01:59 AM
Seriously though, I don't really miss the OP clan stuff that much. 3040's is plenty interesting.
#150
Posted 10 April 2013 - 05:44 AM
Iron Harlequin, on 06 August 2012 - 06:46 PM, said:
A. Quoted from sarna: "An OmniMech is a (sub-)type of BattleMech that does not feature a fixed weapon configuration, but instead has the ability to replace or change its loadout with modular OmniMech-compatible Omni-pods. Omni-pods can be a wide range of weapon systems and even a limited selection of structural components. Therefore, the capabilities of an OmniMech are only limited by the amount of pod space it possesses (both in mass and bulk), and reconfiguration time." They have various pros and cons that are listed on the sarna link. A list of omni-mechs can be found here, notice however that not all of them are clan, because eventually the Inner Sphere started manufacturing omni-mechs of their own. In short that means that if I have an omni-hardpoint on my mech, I am not restricted to just one weapon type. I may equip an energy, ballistic, or missile weapon to the slot, if the mech design allows for it. 2 major draw-backs of clan tech is that it is vastly more expensive than Inner Sphere tech, and they are not fully modular. Meaning that "an OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech."
Just reading the last two lines of that paragraph:
"an OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech."
Hopefully this is the case when OmniMechs are included. Sure, you can put any weapon wherever you want, but you CANNOT change the engine, structure or armor. Nor can you remove jump jets if the base configuration has them. I'd be happy with that.
#151
Posted 13 April 2013 - 04:01 PM
#152
Posted 16 April 2013 - 03:25 PM
Erwiin, on 10 April 2013 - 05:44 AM, said:
Just reading the last two lines of that paragraph:
"an OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech."
Hopefully this is the case when OmniMechs are included. Sure, you can put any weapon wherever you want, but you CANNOT change the engine, structure or armor. Nor can you remove jump jets if the base configuration has them. I'd be happy with that.
I honestly doubt they will let them be Omni's to be blunt. They will just probably be battlemechs with the look of a Timber Wolf or Loki or whatever your favorite clan mech is.
#153
Posted 16 April 2013 - 06:21 PM
Edited by White Bear 84, 16 April 2013 - 06:24 PM.
#154
Posted 16 April 2013 - 06:53 PM
#155
Posted 16 April 2013 - 09:32 PM
Geist Null, on 16 April 2013 - 06:53 PM, said:
That provided they don't do the smart thing and just make the missile pods their own separate section like they were in previous mechwarrior games. Though the Timber Wolf uses an XL, clan XL has at least the distinct advantage of not blowing up when one side is taken out, both sides needing to be destroyed at least. Though that's little consolation. as for the hit box profile, won't be any different from the catapult or stalker, though they bloody need to reduce the cockpit hit box size on the catapult.
#157
Posted 16 April 2013 - 10:56 PM
#158
Posted 16 April 2013 - 11:20 PM
#160
Posted 25 April 2013 - 01:51 PM
Internets +1 to Thomas Covenant for originally posting this in the MWO Meme Thread
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