Arkhangel, on 11 August 2012 - 08:39 PM, said:
Face it. We are not going to get to join the clans. We are not going to see Clantech weaponry in player use any time soon. You'll have to win by skill and teamwork, so @#$%ing deal with it.
So what are you doing on the
Clans forum? Trolling?
Most people like to speculate. People have been speculating about the game in the general forums ever since the forums went live.
I really don't understand the need for people to come down upon others, especially in
this game. "Battletech's community is friendly"- "Battletech's community is welcoming of new players".
Yeah- so long as you like whatever era we like right? Oh? You like the the Dark Ages but I like the Clans? We're going to rag on you until you quit. You like the Clans but I like 3025? We're going to bully you until you quit the game.
Either way, the writers have constantly been set on advancing the timeline. The original game came out in '84 without the iconic Atlas- the iconic AC20 headcapper, the Steiner's Zeus, the Davion's Centurion.
Within two years the storyline had jumped half a decade and there were new toys and rules. Two years after that, there was a 2 year jump and the Clans were heading to the publishers.
Clan Invasion? Wrapped up in what, 2 years? 3? Refusal War and Sun Tzu's invasion of the Fedcom? Both done in another couple years.
Within ten years of "Battledroids" being released, the game had advanced more than three decades. A Succession war had come and gone, the Cappellan Confederation had been cut in two and then undergone a revival. The Clans had appeared, lost, and the two largest Clans ripped eachother to pieces. The Lyran Commonwealth and Federated Suns had a secret marriage between their rules, had merged into a single entity and then broken apart. The Star League had reformed, its technology already recovered, and a united Inner Sphere was about to destroy the Smoke Jaguars.
That's a hell of a lot of fiction covered for ten years.
So why are there so many people throwing temper tantrums like spoiled children at the thought that-
gasp- MWO is intended to move forward and evolve?
Especially when it's a 'Free to Play' model that revolves around the constant introduction of new content to keep people playing and paying for premium accounts and microtransactions?
Edited by Sidney, 12 August 2012 - 01:31 AM.