[EDMW]CSN, on 27 January 2012 - 06:53 PM, said:
That is what an Atlas has to say about barrels for arms.
![Posted Image](http://i.imgur.com/YyHE6.jpg)
I think you'll find that an Atlas isn't going to just walk up nice and slow at a snail's pace and just punch the **** out of whatever mech that is.
As pretty as the picture is, and as much as it inflates the OMFG ATLAS FTW HANDS SO GOOD SO USEFUL, an Atlas wouldn't even come close to getting an opportunity to do that. Hands make sense for industrial mechs to a point, but outside of something like a Solaris melee match, what are they going to do on military mechs? Getting past your loyalty to oldschool battletech and how the mechs originally had hands because that's the way mechs(Gundams) were originally envisioned, they plain and simple have no purpose on a battlefield full of ranged weaponry.
I don't know if you've played something like MWLL, but assault mechs, especially an Atlas, are giant targets that get completely hammered if they try something stupid like getting close. They're FAR too slow to be anything but mobile heavy weapons platform. They absolutely annihilate anything they can shoot at, but don't be fooled into thinking they're going to just walk into enemy lines and punch ****. You wouldn't have arms by the time you got in close enough to punch completely through a torso, which by the way, is ridiculous.
Do hands genuinely make sense to you on a BATTLEmech? Does it genuinely make sense that you can control individual fingers and joints, as well as make the complex motions involved in punching and swinging with joysticks? Or do they tell the mech what to do with their cute little neurohelmets like it's a gundam? Last I heard the mot the helmets were capable of was helping the mech balance and orient itself based on the pilot's sense of balance.
You have a Madcat(Timberwolf, whatever), which in it's more modern(read:logical) adaptations looks like it's a feasable(eventually) mech that could potentially function. You have a Blood Asp, which again is a walking behemoth full of guns that clearly was made to annihilate whatever it's pointed at.
Then you have this silly *** mech that's completely humanoid in form complete with hands, a rotating head, and even a damn handheld gun on occasion. Outside of the feeling of oldschool nostalgia from the good old days of battletech where everything was a gundam, that nonsense has abolutely no reason to hold any sort of weight in a game that's going for something a little bit more realistic.
tl;dr, hands, handheld guns, rotating necks, and overly humanoid mechs(as in it looks like a damn gundam) are relics from a past where battletech was essentially copying japanese mechs that they saw. If you wonder why Mechwarrior GAMES aren't rocking swords, axes, pistols, lightsabers, gundams, and jet-mechs, it's because that **** is absurd.
Edited by Leetskeet, 27 January 2012 - 08:36 PM.