Depressing Mech Choices
#361
Posted 14 March 2012 - 03:29 PM
#362
Posted 14 March 2012 - 03:30 PM
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
There are respectable Inner Sphere mechs out there that I'm praying they come out with. I'm happy to hear about the catapult, and I really hope they put the uziel in as well. There are acceptable mechs on the Inner Sphere side, but whenever a mech with hands comes out everyone just gets all excited about it, and my hope for a good mech warrior game drops a little more.
Don't get me wrong I still plan on playing it, specially when Clan mechs become available, but until then its just a little depressing. Heres to hoping for less 50 ton jokes and more 50 ton machines of war.
Nobody can claim that they want Mech Warrior to be more sim than Mech Assault was and like mechs with hands.
Lets not forget the Marauder, no hands. birdlike appearance, Gundam like design depending on who drew it. The Mad Cat is the evolution of that, not a new machine remember. Personally I am looking forward to a new Archer design. One of my favorites on the tabletop and in the novels, and I won't be heartbroken if it has claws instead of hands, just so long as it can pick up that Shadow Hawk's severed arm if you get too close.
#363
Posted 14 March 2012 - 04:04 PM
Personally, I'm fine with hands on mechs, but I prefer less human mechs. I'm fine with most mechs as long as they aren't jumping 50m up in the air without jumpjets or sliding around all over the place.
#365
Posted 14 March 2012 - 04:52 PM
As for hands, those are cool for punching stuff.
I also want Stinger and Phoenix Hawk.
Edited by Gigaton, 14 March 2012 - 05:35 PM.
#366
Posted 14 March 2012 - 05:45 PM
LakeDaemon, on 27 January 2012 - 10:54 AM, said:
This isn’t your father’s MechWarrior.
THANK YOU!!!
kind of tired of people coming up thinking they know mechwarrior which is based on battletech and go on about hands, lots of reasons why some mechs had hands..many of which revolved around caving in the cockpit of the enemy mech..or ripping its arm off or punching through armour to destroy its gyro..or picking something up and whacking the enemy with it. If you dont want a mech with hands then dont pick a mech with hands, but stop moaning about mechs with hands...read up on actual mechwarrior and battletech mechs a bit
#368
Posted 14 March 2012 - 08:16 PM
#370
Posted 15 March 2012 - 01:59 AM
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
There are respectable Inner Sphere mechs out there that I'm praying they come out with. I'm happy to hear about the catapult, and I really hope they put the uziel in as well. There are acceptable mechs on the Inner Sphere side, but whenever a mech with hands comes out everyone just gets all excited about it, and my hope for a good mech warrior game drops a little more.
Don't get me wrong I still plan on playing it, specially when Clan mechs become available, but until then its just a little depressing. Heres to hoping for less 50 ton jokes and more 50 ton machines of war.
the guitar line is hilarious. but to be fair, the redesigns are excellent considering the source material.
#371
Posted 15 March 2012 - 04:06 AM
#372
Posted 15 March 2012 - 04:20 AM
#373
Posted 15 March 2012 - 04:29 AM
One of my friends was playing a game of BT tabletop with a 100 ton mech using TSM. He was heavily overheated and damaged and facing a fresh enemy assault. He happend to be standing on a hex where a 20 ton scout had gone down.
Some of you can probably guess where this is going...
Because his mech had hands he could, within the rules, use a club up to a certain weight. With TSM's activated that little 20 ton mech was well within that weight limit.
Skip to the end: enemy mech was minus one cockpit.
#374
Posted 15 March 2012 - 04:52 AM
Dranon, on 15 March 2012 - 04:20 AM, said:
The original Mobile Suit Gundam series first aired on April 07, 1979.
The original Super Dimension Fortress Macross series aired on October 03, 1982.
BattleTech (originally released as BattleDroids) was released in 1984.
Part of the issue is that the artwork representing original BattleMechs was licensed from the Japanese creators of Macross and several other series, but some legal issues with the US license-holders for some of those series (most notably Macross) resulted in the inability to use said artwork for BattleTech-related works in the US.
As a result, many of those original BattleMechs (including the Marauder, Warhammer, Longbow, Rifleman, Wasp, Phoenix Hawk, and so on) could be described verbally/in-text but could not be visually depicted, hence their being known as "the Unseen".
Ironically, the artwork for these original BattleMechs was changed for the Japanese version of BattleTech, with the visual designs in the Japanese version being crafted by Studio Nue - the same company that created Macross and the designs that eventually became the Unseen.
#375
Posted 15 March 2012 - 05:08 AM
Edited by Sinitron, 15 March 2012 - 05:08 AM.
#376
Posted 15 March 2012 - 05:11 AM
#378
Posted 15 March 2012 - 05:24 AM
Strum Wealh, on 15 March 2012 - 04:52 AM, said:
This is a common misconception but there is no evidence that FASA or the company they were working with acquired any license from Tatsunoko Productions (international merchandising rights holders to Macross). All Robotech products and even http://twitpic.com/8uktr6 Transformers Jetfire were clearly marked as having involved Tatsunoko Productions. To my knowledge, no Battletech product has ever had any visible indication of being authorized by Tatsunoko Productions or Sunrise Studios in the case of the Dougram and Crusher Joe. Almost every licensed Japanese product will carry some indication of who is the rights holder. This is often done with a small sticker with the name of those in charge.
It is mostly likely that FASA merely acquired a supply of model kits from Nichimo (makers of small Macross kits) and Nitto (makers of small Dougram kits) as both the kits and their box art was used in the original Battledroids release. Neither Nichimo nor Nitto had any control over the Macross and Dougram with regards to granting licenses to merchandise the designs used. They could simply sell the model kits to distributors.
#379
Posted 15 March 2012 - 05:25 AM
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users