Depressing Mech Choices
#321
Posted 03 March 2012 - 07:44 AM
i must say that this is the perfect balance of awesome and clan.
deimos mech-85 tons,75 kph,fit it with gauss and lrm and lasers.you have yourself a mech
#323
Posted 03 March 2012 - 04:06 PM
Edited by Mech Crusader 5000, 03 March 2012 - 04:07 PM.
#324
Posted 03 March 2012 - 05:28 PM
besides in the battle tech books the hands for some mechs exactly take a **** pit out a mech to either save the pilot or delver a 1 hit ko or even take off one of there weapons the thing is though they are slower and aren't as precise as a human hand you have to be very careful that and adding the fact of how heavy the mech is it could be slower then a regular arm
#325
Posted 03 March 2012 - 05:48 PM
HOWEVER, I do share the utter hate for all things anime and gundam, I don't know why, but they are just way too different from the mechs I grew to enjoy.
#326
Posted 03 March 2012 - 09:14 PM
It would make it look scary, any edge in battle is an edge, Why does the Atlas look so scary? Cause it looks like a Giant
Guy.
Now truth is Im more the Computer game guy ,Played all the games ,but TT ,I seen it read some , know about but really havent
Played, That said I sort of want this Melee combat , It will be new to me but, I want to play it , It just seems cool and fun.
and why not this is a new game , if it stinks every one will scream in Beta, and it will be gone Im sure.
The DEVs have really paid attention to the people on the forums so Im confident they will know if we like something or not.
#327
Posted 05 March 2012 - 02:06 AM
#328
Posted 08 March 2012 - 12:05 PM
WIN
#329
#331
Posted 08 March 2012 - 06:45 PM
1.- Grabbing your salvaged parts and taking them to the hangar/mechlab. I'm not willing to bear your ER-PPC on my back.
2.- Hold onto a building/structure to stabilize myself while firing high-recoil weapons. I have seen more than one stalker falling on their ***** after alphastriking... It's pretty ridiculous/pathetic, if you ask me.
3.- Helping my mech to get up after being knocked-down. I know that up to date, all mechs without arms have had those 'magic powers' that enable them to magically levitate and get up... But in real world, WE ALL know that those mechs, once down, would NEVER get up again. In fact, those mechs would need another mech with hands to pick them and help them getting up. Also, placing my mech's weight upon a hand allows me to not bend/damage my gun barrels while getting up.
4.- Last but not least, having a hand on my mech allows me to show my middle finger actuators to enemy mechs. Specially dedicated to armless chicken-walkers mechs.
#333
Posted 14 March 2012 - 11:24 AM
Check these bad boys out.
Falconer
OMG I'm in LOVE with this Jagermech!!!
An Initiate.
3 other random mechs, not sure what they are.
And I don't think this is FD's work, but its cool never the less.
#334
Posted 14 March 2012 - 11:31 AM
Having hands does not turn battemechs into super acrobatic flying silly *** gundums. It just means they are capable of picking things up.
#335
Posted 14 March 2012 - 11:38 AM
#336
Posted 14 March 2012 - 11:46 AM
But don't worry, you have already seen the FD Atlas so ignore that one I posted as only personal preference.
#337
Posted 14 March 2012 - 11:55 AM
Wyvern
OH BABY!!!!!!!!!!!
Vindicator
#338
Posted 14 March 2012 - 11:59 AM
#339
Posted 14 March 2012 - 12:27 PM
Edited by CobaltRaptor, 14 March 2012 - 12:30 PM.
#340
Posted 14 March 2012 - 12:43 PM
Paladin1, on 27 January 2012 - 11:21 AM, said:
I think it goes along the lines of this. Picture the Stalker, 85ton mech, no arms. It has been knocked onto its back during the fight. The mechwarrior shifts the legs as well as the gyro to rock the mech side to side until he is able to roll onto his side, then his front. With the way that the torso / cockpit protrude from the legs, he then 'balances' on his nose while he brings a knee up, then the other knee. He then uses his gyro to lean the torso back, shifting the center of gravity back onto his legs.
Don't forget that while it isn't pictured in any of the games, all mechs have a gyro stabilizer in their torso which is what gives the mechs their ability to balance. The gyro is controlled in turn by the mechwarrior's own balance via the receptors (clan) / or helmets which they wear.
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