Depressing Mech Choices
#421
Posted 22 April 2012 - 06:05 AM
I have a feeling MWO will launch with about 15 Mechs, and by the end of the year we may have about 21-22. They don't want to add content TOO quickly since I'm sure there will be a lot of balancing to do once the game goes live. (Though balancing after Beta should really help out too)
#422
Posted 22 April 2012 - 07:25 AM
#423
Posted 22 April 2012 - 04:10 PM
CoffiNail, on 27 January 2012 - 10:56 AM, said:
Unless it is the BattleMaster and it drops the autocannon and picks it back up
But yeah! in BT you can pick up a tree with a handed mech and use it as a club! Technology is a bit more limiting then a table top game with imagination, so.
Hands are excellent additions to the MWO universe. C'mon. With hands you can rip off some enemy mech's arm and beat it to death with the severed arm. With gun hands. Well, it's like you have a stub. Look at the Thor...
It looks like you have one good arm and an afflicted left arm.
I actually believe that the mechs after 3060 got uglier. It was a sad turn, but hell, its Battletech/Mechwarrior.
#424
Posted 22 April 2012 - 04:35 PM
#425
Posted 22 April 2012 - 05:14 PM
#426
Posted 22 April 2012 - 05:19 PM
#427
Posted 22 April 2012 - 05:41 PM
Edited by Watchit, 22 April 2012 - 05:42 PM.
#428
Posted 03 July 2012 - 02:40 PM
Like hands? Put them mo fos on!
Don't like hands? Take those mo fos off!
Problem solved. They're machines. They have interchangable parts. Removing hands and putting them on isn't a big deal. Just because you've never seen a Timber Wolf with hand actuators doesn't mean it hasn't been done.
#429
Posted 03 July 2012 - 02:45 PM
#430
Posted 03 July 2012 - 02:50 PM
OH WAIT
Edited by Skyefox, 03 July 2012 - 02:53 PM.
#432
Posted 03 July 2012 - 03:07 PM
This is still my favorite design by far.
Loved the MadCat
Edited by Panther Caroso, 03 July 2012 - 03:10 PM.
#433
Posted 03 July 2012 - 03:16 PM
Hopefully there will be enough variety in chassis to choose a mech that is both viable in combat and aesthetically pleasing for many individual tastes. I think everyone will be happy if, rather than looking to disqualify a mech as viable on a choice like hands vs. no hands, people are looking for mechs that are fun to play, suit their personal style, and fit in as a cohesive part of the universe.
I HATED the atlas, until I saw the footage of the Atlas design in this game. It looks like it gets the job done, now - as opposed to being something to knock over with AC/20's.
My personal favorite mech design, though not appropriate for this timeframe, is the Thanatos. It had such clean lines and no-nonsense design that I could see it in an actual battlefield context.
#434
Posted 03 July 2012 - 03:22 PM
DONT you meen gundam is too battltechish is its decades older than any gundam anime that i know of and i'm 50 yrs old ! lmao
#435
Posted 03 July 2012 - 03:26 PM
Zakatak, on 27 January 2012 - 11:08 AM, said:
Yes the human form certainly is. It can fight, write, dance, run, jump. But a Battlemech needs to do only 2 of those things. A Battlemech does not need to know how to draw, color, and write. It justs needs to move, fight and take punishment. There are plenty of species in nature that can do that better then we can.
Think of a an Ostrich. Fast, hardy, and dangerous. That is a good template.
Doood, you're going to break the hearts of all those waiting for the annual BattleMech line dancing competition.
Seriously though, why limit the mechs by what you need for this game. They were indeed more than that. Supreme weapons of war, yet. But the handed mechs could also help dug victims out from the rubble of the battle. In general, hands are useful. I don't really care what they remind anyone else of. The earlier literature had pilots doing shoulder rolls to evade damage and a controlled slide.
I called the waaaaambulance for you, but they need an address. With all due respect, of course.
#436
Posted 03 July 2012 - 03:27 PM
(Also i thought battletech came before any gundam, just sayin)
Edited by Skadi, 03 July 2012 - 03:28 PM.
#438
Posted 03 July 2012 - 03:28 PM
#439
Posted 03 July 2012 - 03:36 PM
Zakatak, on 27 January 2012 - 11:08 AM, said:
Yes the human form certainly is. It can fight, write, dance, run, jump. But a Battlemech needs to do only 2 of those things. A Battlemech does not need to know how to draw, color, and write. It justs needs to move, fight and take punishment. There are plenty of species in nature that can do that better then we can.
Think of a an Ostrich. Fast, hardy, and dangerous. That is a good template.
An ostrich? Son, you just went full ******.
#440
Posted 03 July 2012 - 03:38 PM
Omigir, on 27 January 2012 - 10:58 AM, said:
they should not have called it the wasp and just called it a Valkyrie.
and they should have replaced both its hands with cannons to make it less 'anime mecha' too. we all know hands=mecha. : \
really? i mean really?
Or how about this:
Lets all freak out now! the wasp is a LAM!
WANT!
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users