LOSE THE FISTS!!!
#81
Posted 01 February 2012 - 07:30 AM
thay are for grabbing, holding, manipulating,and moving material.
The punch is a O-Crap moment. the mechs hands were not designed for combat. Thay can be used for such but thay were not designed for it.
Again thay are for grabbing, holding, manipulating,and moving material.
can this be realised in a game? i do not know. But the hands are in. That's all i have to say on the matter.
#82
Posted 01 February 2012 - 07:34 AM
Or just make sure mechs with fists are visually aligned with the available weapon slots in the arm. Like I wouldn't want to see a PPC firing from that tiny under the wrist weapon barrel on the hunchback, etc.
Edited by Treejey, 01 February 2012 - 07:39 AM.
#83
Posted 01 February 2012 - 07:58 AM
I'm either
A ) Faster than you in a medium or light 'mech or
B ) Have more firepower and will more than happily leg / shoot off that retarded oversized primitive weapon with my guns
Happy Hunting!
Edit:
For the "hands are not for fighting" yes, that makes perfect sense. However I doubt I'll be doing any construction work within the actual game so they'll be the first things I remove in the 'mechlab given the chance.
Edited by mwhighlander, 01 February 2012 - 08:00 AM.
#84
Posted 01 February 2012 - 08:12 AM
Alex Wolfe, on 01 February 2012 - 07:28 AM, said:
You sure this one will fit your sensibilities?
And I said I want those features where? I lumped your anti-fist post in with the anti-head anti-anythingthatisnotpurelyfunctionallooking posts/threads. There was no judgement placed on heads/necks by me...
But since you asked -- MWO's mech designs should look reasonably functional, be visually unique, and show signficant nods to original artwork. Beyond that, design worries are pretty silly.
#85
Posted 01 February 2012 - 08:15 AM
Aegis Kleais™, on 01 February 2012 - 07:56 AM, said:
Wow you know me so well from my two rather vague sentences.
I've played Btech and MW games from day 1 -- artistic license is fine, so are hands and heads. I'm -really- not worked up about this, you should not be either
#86
Posted 01 February 2012 - 08:16 AM
Dihm, on 01 February 2012 - 06:49 AM, said:
Thanks for the clarification. I think when they were originally introduced the description was a bit vague and led to the impression that they were a true neuro-interface. No doubt they've refined it over the years, especially within the novels.
Leonardo Monteiro, on 01 February 2012 - 06:56 AM, said:
Then what? Im going in the middle of an urban landscape trying to "punch" mechs? What is the use?
Seriously, I understand that mechs have hands, that TT allowed for mech melee.. but realistically, in MWO, what will we use "hands" for?
Tactically, I will not allow anyone of you to get close enough to "punch me" - IF i am in a light mech, ill run from you, if I am in a heavy mech, ill alpha you way before.
Sure, might happen once in a while that we DO get close enough, but how rare will that be? And it would make much more sense to have a metal drill than a "hand" for such close encounters.
I just don't see the point, sorry.
Just my opinion.
edit: if you see actual robot competions today, you'll see that they have hammers, chainsaws, or are ramming wedges.. they dont punch each other, even if you could simulate a hand, no one would use one
True, but mechs really don't use their hands for combat. They use them for moving obstacles, climbing, helping to maintain their balance (grab a hold of that tower before you fall), standing back up after falling down (hands help immensely with that), etc... Sure, you could punch something...but why?
Larry Headrick, on 01 February 2012 - 07:30 AM, said:
thay are for grabbing, holding, manipulating,and moving material.
The punch is a O-Crap moment. the mechs hands were not designed for combat. Thay can be used for such but thay were not designed for it.
Again thay are for grabbing, holding, manipulating,and moving material.
can this be realised in a game? i do not know. But the hands are in. That's all i have to say on the matter.
Exactly. Mechs were first designed as work horses, not war machines. As such, they had hands for lifting, moving and manipulating things. No claw or hook can ever truly replicate the finesse of an actual hand.
Should all mechs have hands? No. But it would be a shame to take them away from the mechs that traditionally do have hands just to appeal to a small number of players who don't understand the lore behind them.
#87
Posted 01 February 2012 - 08:20 AM
Angelicon, on 01 February 2012 - 08:12 AM, said:
But I was never anti-fist nor would I have such a post... I was only debating the unfeasibility of mech melee combat.
I'm being repressed .
#88
Posted 01 February 2012 - 08:23 AM
#89
Posted 01 February 2012 - 08:28 AM
#90
Posted 01 February 2012 - 08:31 AM
mwhighlander, on 01 February 2012 - 07:58 AM, said:
Edit:
For the "hands are not for fighting" yes, that makes perfect sense. However I doubt I'll be doing any construction work within the actual game so they'll be the first things I remove in the 'mechlab given the chance.
I'm a bit confused. Since the 'mechs being put out with hands already had hands in their previous and original incarnations, don't you think it would be a bit rude to alter the design so much to replace the hand? And what would you replace it with? You'd have to do it to more then just one 'mech, and just because we don't use it in game doesn't mean it still doesn't mean it shouldn't be represented on the 'mech itself.
As for those "morons" trying to hit you with a melee weapon on a fast moving 'mech, you assume a good bit about people and their use of melee. Just because you have something doesn't mean you should use it, and against a fast moving 'mech it'd be an pretty dumb idea unless you've got a damn good shot with one (and it was actually worth it.)
I respect your opinion, I just don't see why in the hell the hand thing is even an issue... lol.
#92
Posted 01 February 2012 - 08:34 AM
#93
Posted 01 February 2012 - 08:35 AM
In the tabletop game, a fast running locust runs up to my atlas. I kick him, he falls down dead. Oh no! the humanity! We've got Kung-Fu being added to Mechwarrior online!!!!
My Atlas Roundhouses your Hunchback....
#94
Posted 01 February 2012 - 08:37 AM
#96
Posted 01 February 2012 - 08:44 AM
Aegis Kleais™, on 01 February 2012 - 07:56 AM, said:
Wait, what? Are you sure we've played the same Mechwarrior games, because in every single one I'm pretty sure there was a mech with hands. They weren't functional (in a MechWarrior gameplay sense), but they were there.
#97
Posted 01 February 2012 - 08:48 AM
...detachable fists...
...thrown fists...
...rocket-propelled fists as ballistic weapons...
...exploding fists...
Let's not got there...
Edited by Dlardrageth, 01 February 2012 - 08:56 AM.
#98
Posted 01 February 2012 - 08:51 AM
#99
Posted 01 February 2012 - 08:55 AM
Paladin1, on 01 February 2012 - 08:37 AM, said:
Yea no kiding, it's one aspect the dev's can't get away from if they include jump jets. Wait till that heavy or assault 'mech lands on you, clumsy as it may be, and you find yourself kissing your 'mechs ankles.
#100
Posted 01 February 2012 - 08:57 AM
Paladin1, on 01 February 2012 - 08:37 AM, said:
Gravity's one mean mother, huh?
Certainly more plausible than a swing of anemic arms powered by anemic hips, Watch the landing, though.
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