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Dev Blog 3 - Role Warfare

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#61 Waylandx

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Posted 01 February 2012 - 01:11 PM

Sweeeet! Thank You for posting this! I'm going to try Commanding and Scouting.

#62 walkingraven

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Posted 01 February 2012 - 01:12 PM

It seems to mimic the Chromehounds system (an excellent pattern to parent from). Also, good communication will be vital. I can only assume a voice-chat option will present itself, if it hasn't already.

#63 verybad

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Posted 01 February 2012 - 01:24 PM

Dragon seems even better for Command now B) Probably mix command and a few scout modules in, along with defensive.

#64 Skwisgaar Skwigelf

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Posted 01 February 2012 - 02:13 PM

Nice chart

#65 DarkTreader

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Posted 01 February 2012 - 02:15 PM

Hopefully their version is a bit more shiny, but I think you might have pegged it, Aegis.

No wonder your title is Smart Like Hockey Puck. B)

#66 Ceefood

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Posted 01 February 2012 - 02:36 PM

great chart Aegis & very close to what I was thinking just you present it so much better than I ever could.

commander needs to be with his/her troops to pass on the info - makes a 2 seat cyclops a good choice for a company commander & more true for simulation in commanding if ever it was available - one person pilots the mech & the other just commands the battle full time
feel like a real commander then almost like Mechcommander idea & how it was portrayed in the novels

just have to hope your pilot is someone you can trust!!

#67 Deathjester

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Posted 01 February 2012 - 02:40 PM

Damn it PGI, you can't tell me what to do! I'm still going to be running my company from an assault mech! Battlemaster you hear me! BATTLEMASTER!!

#68 Felicitatem Parco

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Posted 01 February 2012 - 02:42 PM

Does Long Range Support count as the Assault Role?

#69 Caspanova

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Posted 01 February 2012 - 02:53 PM

Yeah, this is an intelligent and ambitious plan. Make it happen!

#70 GrimJim

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Posted 01 February 2012 - 03:18 PM

View PostDeathjester, on 01 February 2012 - 02:40 PM, said:

Damn it PGI, you can't tell me what to do! I'm still going to be running my company from an assault mech! Battlemaster you hear me! BATTLEMASTER!!


Banshee baby, Banshee.

Suddenly all that speed on an Assault 'Mech is lookin' good!

#71 Ceefood

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Posted 01 February 2012 - 03:24 PM

Also I thought that little guy in the pictures was holding my old Atari joystick - the succession wars really did blow them back in technology levels

#72 Sporkosophy

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Posted 01 February 2012 - 03:26 PM

View PostGrimJim, on 01 February 2012 - 03:18 PM, said:


Banshee baby, Banshee.

Suddenly all that speed on an Assault 'Mech is lookin' good!


Speed, on a Banshee? That doesn't sound like the -3S model my friend.

#73 Orzorn

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Posted 01 February 2012 - 03:34 PM

View PostDeathjester, on 01 February 2012 - 02:40 PM, said:

Damn it PGI, you can't tell me what to do! I'm still going to be running my company from an assault mech! Battlemaster you hear me! BATTLEMASTER!!

Battlemaster?

That's a funny way of saying Urbanmech.

#74 autogyro

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Posted 01 February 2012 - 03:44 PM

Good blog post. Going to take a few hours and days to think up of some discussions to go with the information released.

I will say though I hope that 'Mechs are well balanced and every 'Mech has it's advantages and disadvantages. We can't simply rely on personal preference to ensure a variety of 'Mechs on the field. I'd hate to see every scout in a Raven, for example.

#75 Dayuhan

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Posted 01 February 2012 - 04:09 PM

View Postarmitage, on 01 February 2012 - 10:18 AM, said:

Interesting, but I'm curious as too how commanders with be placed in Pub matches. If chooses to be a scout and you end up with a commander that is completely incompetent how much of a handicap will that incure....off to Q&A I go


Quote

Kelly: Who's your commanding officer?
Oddball: He got decapitated by an 88 about six weeks ago, but don't say you're sorry. He's been trying to get us killed ever since we landed . . . .

- Kelly's Heroes


#76 Deathjester

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Posted 01 February 2012 - 04:57 PM

View PostOrzorn, on 01 February 2012 - 03:34 PM, said:

Battlemaster?

That's a funny way of saying Urbanmech.


Urbanmech? You can keep your walking target, I'm going to be king of my company, not the jester.
I'm also aware of the irony there given my callsign...

View PostGrimJim, on 01 February 2012 - 03:18 PM, said:

Banshee baby, Banshee.

Suddenly all that speed on an Assault 'Mech is lookin' good!


Meh, happy with the BLR-1G, better short range firepower while still able to support lancemates with the PPC.

I am curious though as to why PGI doesn't consider assault mechs as decent command mechs.

Edited by Deathjester, 01 February 2012 - 05:04 PM.


#77 FinnMcKool

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Posted 01 February 2012 - 05:26 PM

Hmmm , Im a little worried about the 'Pilot skill" thing like "targeting" will the players real skill (eye hand coordination, reflex's, ect. ect) take a back seat to the module ?


and please dont forget about the Player controlled Dropship. I suspect it should work kind of like a mech as far as the skill tree and mods go. or ?





McKools Cattle Raiders now offering by popular demand a "before Drop" Coffee Espresso and Latte Bar.
Remember Finn as your designated driver, always there for you, always sober.

and dont forget Free steak Dinner for those who make the ride home.

P.S. emptie coffee cans are available to take with on those extra long missions.

McKools will not be held responsible for burns acquired from spilled coffee during missions, Finn recommends you up grade your mech with anti-spill cupholders, Any accidents from bladder overfill or sudden release is the express responsibility of mech pilot.


Remember its a cruel universe out there.

Edited by FinnMcKool, 01 February 2012 - 05:27 PM.


#78 Malooko

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Posted 01 February 2012 - 05:36 PM

I highly doubt that the team with a scout Atlas would be very effective at all. Sure they are all heavyweights, but they they would be highly out-maneuvered because the opposing team would be able to scout them way in advance and get into a more effective fighting position.

#79 statler

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Posted 01 February 2012 - 07:55 PM

View PostGrimJim, on 01 February 2012 - 10:42 AM, said:

Not to be too obtuse, but what about those poor souls who like a little-muti role action?

Commander Wednesday, feelin' Scout-ish on Thursday...

Also "Chasis loyalty?" Part of the charm of the original games was trying them all out -- Longbow love for sniping, feel like going to the races with a Flea the next.


exactly! B)

also, if i want better targeting on my light scout mech, and still have the scouting tech...why cant i just trade weaps = tonnage like in the previous games? :P i want to multi role at the same time if i can fit it, or take none of the roles for slightly better standard weapons etc.

also, why does it cost any slots or anything to command? everyone has a HUD and a basic communication.....silly :lol: if the call in support bit refers to anything like an airstrike or satellite laser god, or w/e, ima be very sad uninstalling this :( MW does not stand for modern warfare.

also, i am still very very worried about mech trees and player trees actually adding advantages that are not trade offs. for instance if any of the mech tree things actually help the mech, like slightly better heat dissipation or slightly lighter armor or w/e..... that doesnt make any sense because a mech warrior is not a better engineer than the factory designers. also, it just plain sucks in my opinion that playing a mech longer makes the mech better. i dont want even a slight advantage because i play a lot. well...that might not be a problem now.... :(

the more i hear about this, the more i think they are getting too creative for the games good :unsure: if you say i dont have the detail, why havent we gotten any real examples? and even with none, how can at least a few of these concerns not be true?

#80 Sam Slade

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Posted 01 February 2012 - 08:27 PM

Looks like I'm going to have to join a clan or unit or something. This is a great incentive for co-operative play... best I've seen in an MMO.

To Statler above: perhaps it's a simple way to represent the massivly complex situation that is piloting a giant death robot? Look at pilots of Cesnas as opposed to space shuttles; a light aircraft pilot has minimal controls and the pilot only has to maintain minimal contact with air trafic control. A space shuttle on the other hand has far more to manage in both their 'aircraft' and their relationship with 'air traffic control'.

That said, you can bet that astronaughts started off in something alot smaller and simpler.

Edited by Sam Slade, 01 February 2012 - 08:40 PM.






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