

#161
Posted 25 February 2012 - 07:58 PM
Sounds dirty when you put it like that. (shrugs) War Is Dirty.
#162
Posted 25 February 2012 - 11:33 PM
Also, falling to the ground from losing a leg should do alot of damage to your mech.
#163
Posted 26 February 2012 - 02:06 PM
It was moreso the people that would leg you, then run off , leaving you lying on the ground (or limping like a crippled penguin) while more combat ensued elsewhere, is dishonerable.
The two seem to have got tied together at some point.
Point being, Legging is a valid gameplay tactic, but some people like to be jerks and deliberately cause you grief for a laugh.
There should be something in place that encourages the person whom decides to leg to finish off their victim rather than make them sit there twiddling their thumbs for 5mins or loose points from suiciding/ejecting to get back into the game.
#164
Posted 26 February 2012 - 07:47 PM
Cur, on 26 February 2012 - 02:06 PM, said:
There should be something in place that encourages the person whom decides to leg to finish off their victim rather than make them sit there twiddling their thumbs for 5mins or loose points from suiciding/ejecting to get back into the game.
Best way to do this is make sure a legged mech still presents a threat. If we're in an open field and you have no mountains or buildings to hide behind, and I have a Gauss rifle and cause my mech to sit up after legged, you better finish me off. In the books the mech pilots crawl using their arms or weapon barrels but almost invariable plug up or damage their arm weapons in the process of doing so, and deliver the killshot with some small weapon in the head or chest. Must be a way to represent this potentiality without an overabundance of "Immortal Warrior" style comebacks.
#165
Posted 29 February 2012 - 10:33 PM
If they allow you to take out a mech by blowing one of it's legs off.. I shall be.. um.. LEGGING.
Don't be hating cause my Medium mech took out your 100 ton behemoth, everyones got legs fairs fair.
#166
Posted 06 March 2012 - 09:04 PM
#167
Posted 06 March 2012 - 09:46 PM
the legs - Two heavily armored targets

the cockpit - Weak spot

Which would you rather have a 1080 pic of?
#168
Posted 06 March 2012 - 10:09 PM
As for it being honorable or not, it's not like I'm shooting YOU with an autocannon as you lay writihing in pain. That's not cool. But I'll turn your mech into swiss cheese, while you watch.
Go cry to your commander if you don't like it.

Peace (through superior firepower)
LO
#169
Posted 06 March 2012 - 10:16 PM
that being said, if you have working jump jets and you make it a little hard to shoot out a leg, you should be able to fly in short bursts or at least stand on one leg (although moving will be a slight issue, again jump jets)
Edited by Captain Red Shirt, 06 March 2012 - 10:17 PM.
#170
Posted 06 March 2012 - 10:23 PM

#171
Posted 07 March 2012 - 02:29 AM
Edited by Fluffinator, 07 March 2012 - 02:29 AM.
#173
Posted 07 March 2012 - 03:19 AM
mwhighlander, on 02 February 2012 - 02:35 PM, said:
I'd just like to say that the reason Living Legends has this reputation despite the majority of hardcore players and devs not feeling this way is because it's greatest weakness is community size. As a result, the clan (CSJ) that owns the most popular server has more "voice" than they otherwise should have and extremely, extremely whiny about how other people play the game. I've been kicked off their server not just for legging, but for taking off arms and gun mounts from their members before, because somehow that wasn't "honorable." They're the types of players that try to take concepts like Clan Zell and twist it around into some non-canonized set of rules and get mad at people for shooting them in knockdowns.
Long story short, the less vocal majority of players in Living Legends aren't like this. The devs aren't like this. A ton of good folks aren't like this. Legging basically just uses the MW2 system here and is harder, in general, than shooting for the CT with very few exceptions.
Honestly the main reason I am not active in Living Legends much these days is the small community that allows minority voices and attitudes to harm the game through simply owning the highest speed servers, despite stellar work by the mod team. I was really glad to see people like Flying Debris involved with MWO!
EDIT: Also, as far as system, I'll admit I'm a fan of the MechWarrior 4 system of legging. Mostly because legged 'mechs don't become turrets and can limp around the battlefield, and escorting them / trying to keep them alive despite their condition is actually a lot of fun. I'm totally happy with any past system, or something new, though.
Dr.Killinger, on 23 February 2012 - 08:04 AM, said:
There is a direct link between people who do not want to move while shooting and steadily keep mobile and those that complain about legging. The majority of pilots that get really angry about losing guns and legs I was talking about in MWLL prefer to drive as slow as possible or stop and focus entirely on gunning, which is why their legs - which would be vastly harder targets than the CT - become such easy targets. Same thing with assaults that have larger legs - they don't advance behind cover to keep their leg profiles limited and instead just walk right out in the open and park and shoot.
I'm not a bad shot but I'm nowhere near good enough to selectively blow off guns and legs with 100% accuracy against someone trying to pull evasive moves, and will go for their CT almost every single time unless crippling damage hit another area out of luck. But against people who aren't moving much, it changes everything.
Basically a lot of people that hate legging don't try to protect their legs and rather rely on freaking out about it instead of learning to play evasively.
Edited by Victor Morson, 07 March 2012 - 03:31 AM.
#174
Posted 07 March 2012 - 09:21 AM
Good tankers in WWIIOnline didn't run around with chickens with their heads cut off, blazing wildly, they watched and waited or did a little shoot and scoot. The really good guys did a little of both.
I'm sure this game will have far more opportunities for cover than the previous incarnations of MW (from what I can tell from screenshots, they didn't exactly have a whole lot of stuff to hide behind), so I I'm pretty optimistic that it won't be a huge problem so long as you KNOW IT IS A WEAKNESS AND ADJUST ACCORDINGLY.
#175
Posted 09 March 2012 - 08:57 PM
My fear is that this may give one more reason for pilots to further exploit one of the most exploited tactics in Mechwarrior history. Correct me if I am wrong, but it seems there is no reason not to leg when looking at the incentive. Maybe balancing will allow one to place even more armor on the legs, or another alternative will be found, but I could see this being a glaring weakness to any 'mech not fast enough to keep those actuators moving. Sorry if this has already been touched up on, this information came out a while ago and I was unable to find a thread specifically discussing this.
Edited by Lord Trogus, 09 March 2012 - 10:47 PM.
#176
Posted 09 March 2012 - 09:02 PM
If you manage to leg someone in MWO, I think you'd have to have put a lot of effort into it, or they weren't moving at all.
Even still, we haven't yet heard whether destroying a legs internals will make you lose that leg.
#177
Posted 09 March 2012 - 09:08 PM
#178
Posted 09 March 2012 - 09:09 PM
Orzorn, on 09 March 2012 - 09:02 PM, said:
If you manage to leg someone in MWO, I think you'd have to have put a lot of effort into it, or they weren't moving at all.
Don't be too sure about that. I know plenty of people, myself included, that have no problems blowing the legs out from under a fast light mech with guass and ppc in MW4. It'll happen here aswell. People will just have to get used to the aiming system of MWO.
Personally, I wouldn't worry too much about it. As long as you had armor on your legs in MW4, 2-3 torso shots were usually a faster kill. I'd be willing to bet it'll be the same in MWO.
#179
Posted 09 March 2012 - 09:17 PM
In Mechwarrior 4 I looked forward to facing someone trying to leg my 'mech because I would just change my 'mech's facing after one leg took significant damage. Then they would start missing, trying to hit the far leg, meanwhile they were starting to lose torso weapons and armor and became an easy win. On the otherhand, if an opponent's 'mech's leg went red from an incidental hit, that meant very low leg armor and the legs became my target.
My rule/advice is that legs don't shoot back, but the rest of the 'mech does.
I am more concerned about headshots being too easy like they were in MW3 or for that matter that arms blow off on the first hit like in MW3. That would ruin MWO if that sad lesson was forgotten.
#180
Posted 09 March 2012 - 09:28 PM
Lightfoot, on 09 March 2012 - 09:17 PM, said:
...
My rule/advice is that legs don't shoot back, but the rest of the 'mech does.
^^^^^^^^^^^^^
Edit: Flamers are in


Edited by NARCoMAN, 09 March 2012 - 09:32 PM.
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