blindprophet, on 05 February 2012 - 02:38 PM, said:
Oh a note on your 'just inventory management and politics' idea there being enough to keep people immersed...you're wrong. If that was all the 'rpg' elements the game employed your playerbase would in short order end up being a subsection of the battletech crowd...new people would occasionaly filter in and out, but its not going to grow much if at all. And you'll end up with a unprofitable game...
this game had 4 titles with expansions that all did so well over time that people are still upset that new versions havent been available. these forums, mektek, mwll are all huge proof of this. inventory management and so much less faction option/management was more than enough for these games. sure those games needed tweeks, but reinventing the system for the sake of copying the current popular games is not a guarantee of bringing in new players. it might just alienate a good portion, and not compete well for new players with the games it is imitating .
you want game examples...socom is a perfect one...years of well selling titles and expansions and a very loyal fan base that basically played it until the next one came out. that community was waiting for the last two version with much anticipation. a beta came out that was basically a rip of several of the popular fps updates at the time....it was too far from the socom feel....sales were not great and player base left it flat. hell even the mighty halo seemed to have the player base fall off crazy quick after release, when usually this franchise also keeps players off and on until the next version. they even released a redo of the early halo because reach strayed too far from the player base, just to try gear more towards taking as many player bases as possible.
sure socom 4 probably sold okay, halo reach even very well, just as this one will make some profit no matter what you do. anything with socom or halo or mechwarrior on it will bring in money just for the memories and hope. the goal is to keep the player base around so crazy long that hype builds, and money keeps rolling into the franchise...so we get more of it. gameplay is what builds the long term, we both agree, and how much of the devs time has been spent on this additional layer instead?
whatever, i'll try to stop answering your replies, and my point and others are on this and other posts already. its not like we are going to change anyone's minds about any of this. especially since the devs have apparently been planning these rather huge changes to a long standing franchise, and are committed to them, without much discussion from these forums.
Edited by statler, 05 February 2012 - 06:19 PM.