Ask The Devs 14!
#1
Posted 20 August 2012 - 08:44 AM
#2
Posted 20 August 2012 - 08:45 AM
#3
Posted 20 August 2012 - 08:49 AM
#4
Posted 20 August 2012 - 08:51 AM
Edited by ManDaisy, 22 August 2012 - 08:42 AM.
#5
Posted 20 August 2012 - 08:54 AM
Edited by Riin Suul, 20 August 2012 - 08:56 AM.
#6
Posted 20 August 2012 - 08:57 AM
#7
Posted 20 August 2012 - 08:59 AM
Edited by Saber Avalon, 20 August 2012 - 09:09 AM.
#8
Posted 20 August 2012 - 09:00 AM
#9
Posted 20 August 2012 - 09:05 AM
#10
Posted 20 August 2012 - 09:05 AM
#11
Posted 20 August 2012 - 09:07 AM
Saber Avalon, on 20 August 2012 - 08:59 AM, said:
The reveal trailer is for a different game (that doesn't exist). The legal status of the Reseen changed shortly after that trailer was released.
#12
Posted 20 August 2012 - 09:08 AM
In Dev Blog 3 of Role Warfare the player is described as being able to choose to take contracts or enter quick matches. Please elaborate on the differences between the two choices.
Question 2:
What will happen to ammo partially used up after each match? For example say I'm in a Centurion with an AC10 that has 1 ton worth of AC10 ammo. If I only fire 6 rounds by the end of the round, will I still have the remaining 4 rounds when I return to mech lab?
#13
Posted 20 August 2012 - 09:14 AM
#14
Posted 20 August 2012 - 09:29 AM
Will there be co-op against clan invasion scenarios?
Could there be a random chance of a typical deathmatch turning into one to add in some excitement?
Could we use said events in order to grab some clan equipment should we survive to salvage?
Many thanks in advance.
#15
Posted 20 August 2012 - 09:32 AM
Which brings me to a few of my own:
1) Mechwarrior 2: Mercenaries required you to purchase a Double Heatsink Upgrade before being able to equip double heatsinks to your mech. This upgrade would convert all your single heat sinks to double. Single and double heatsinks were also not allowed to be mixed (standard for all mechwarrior/battletech if I remember correctly). Will this remain the same for MWO or require the purchase of an upgrade first?
2) Will support costs vary between chassis? (i.e. will a light mech be cheaper to maintain than a heavy or an AS7-D cost more to maintain than an AS7-K)
3) Where is Battlemech 16?
#16
Posted 20 August 2012 - 09:40 AM
#17
Posted 20 August 2012 - 09:45 AM
EDIT: No sense of organisation... hmmm.
I would like to ask, is dropping with a friend handled by a premium like in some other F2P games, or are we free to join up with anyone, being F2P or not?
Edited by Adridos, 22 August 2012 - 01:39 PM.
#18
Posted 20 August 2012 - 09:48 AM
#19
Posted 20 August 2012 - 09:50 AM
2... By the game's acctual release launch (not open Beta launch) what are your Mech numbers(total mech #s) launch goal?
Adridos, on 20 August 2012 - 09:45 AM, said:
My question is the same, where is our 4th assault mech?
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