

3rd person view
#181
Posted 06 September 2012 - 08:18 PM
#182
Posted 06 September 2012 - 08:27 PM
Dragonlord, on 05 September 2012 - 06:04 AM, said:
You are right they have not said they will never add it, but you have conveniently left out the rest of their statement regarding that in your comment.
They say they may add it for special game settings, but not for regular play.
Your right they say it may be added for special play, but i don't see where they say, "not for regular play" please link.
Also I don't belive you when you say that the cry engine 3 can't handle a rear view, if it can do a forwards view it can do a rear view.
#183
Posted 06 September 2012 - 09:08 PM
ofc they can add 3d person rigt away - just reduce object detection to 1st person los cone and it will be completely fair, but who would play it like that? do you want to play when all you see is EMPTY space with your mech in center and some visible cone displaying 1 and half building+some terrain ahead of it? do you want to constantly see mech spawning and dissapearing from said cone? is that really deepen your emmersion? and allowing to see anything aside that said cone will give advantages to 3d pesron mode user - even displaying some additional terrain will give advantage, displaying passing by missiles will give adcantage etc. this is not some cheap korean point-and-klick arcade mmo - this is mechwarrior, a mech sim so deal with it =_=
as for rear view - i fail to understand why we dont have classy rear\down view cameras (activated like in mw3-4 or maybe even displayed on cocpit monitors like in X series. also even with them implemented previos statement about los cone for 3d still will be true). but hey maybe they are working on finding a way to implement BT 360 vision.
#184
Posted 06 September 2012 - 09:24 PM

#185
Posted 06 September 2012 - 09:24 PM
Edited by Dredhawk, 06 September 2012 - 09:25 PM.
#186
Posted 06 September 2012 - 09:44 PM

But really, I came here for a sim; to PILOT a mech, not remote-drive it from an indestructible magical eyeball that sees way more than just out the front glass. I can go back to MW4 if I want to look at my paintjob in combat and even then it's a weaksauce move. Magic-eye combat/recon is a poor replacement for actual combat/recon skills, and detrimental to the game concept being developed here. Great for movies or pve, super lame for real fighting with real other people; not to mention giving recon mechs less work since any fool with a viewpoint could go scout around without any risk or ability or kit. Too many ways to abuse it, for too much hassle, for too little gain, for too small a player number. That says death to this idea on a lot of levels.
Also with the devs saying NOES WERE NOT DOING THAT, it seems pretty final to me. >____>
#187
Posted 06 September 2012 - 09:59 PM
and then you're knocked out of the game!
what ever it takes to win huh?
#188
Posted 07 September 2012 - 12:30 AM
instead of fighting amongst ourselves we should all be lobbying the devs to include some kind of multi player co-op against AI or some kind of single player missions/campaign mode.
it doesn't help the game and it doesn't help the community to keep bickering when we should be finding a way to make the game as varied as possible. variety after all is the spice of life and you 1st person die hard fans will only make the game bland as boiled fish in the long run. i
i really think it is imperative that the game have variety in order to survive.
i mean do you think world of warcraft would still be around if they only offered battlegrounds or dungeons? of course not. it has something to suit everybody. (although i must say i quit that years ago because it did get a little childish for my taste)

#189
Posted 07 September 2012 - 01:07 AM
Edited by Dutch Fixer040, 07 September 2012 - 01:07 AM.
#190
Posted 07 September 2012 - 01:09 AM
Dredhawk, on 06 September 2012 - 09:24 PM, said:
It's a good game for what it is, and no need for calling people "stuck in the past".
There are people who still replay even games like TIE-Fighter from time to time, simply because they like it, not because they are victims of some vicious temportal loop. There's no "right" or "bad" way to enjoy a game and no imperative to "get on with the times".
Edited by Alex Wolfe, 07 September 2012 - 01:10 AM.
#191
Posted 07 September 2012 - 03:21 AM
buttmonkey why yes we are screaming for removing of those elements. but our screams a tiny drop in nonstop stream of tears of diehard arcade lovers.
and "coop against ai" falls into same category. official main game mode is... PvP so its only natural to complete this mode, and by complete i mean game release, before trying to implement another. stop trying to force devs into despersing forces on noncritical stuff. 3d person is NOT critical component needed for game release. coop against ai is NOT critical component needed for game release. this was stated by devs themself and not just once. so please get your priorities straight and instead of fighting for something that 100% will not make it into release build, try to concentrate on matter at hand ie TESTING and PvP so devs could complete main body and start to make other things like special mode with 3d person and your beloved coop.
Edited by Kurayami, 07 September 2012 - 03:37 AM.
#192
Posted 07 September 2012 - 03:46 AM
Kurayami, on 07 September 2012 - 03:21 AM, said:
buttmonkey why yes we are creaming for removing of those elements. but our screams a tiny drop in nonstop stream of tears of diehard arcade lovers.
and "coop against ai" falls into same category. official main game mode is... PvP so its only natural to complete this mode, and by complete i mean game release, before trying to implement another. stop trying to force devs into despersing forces on noncritical stuff. 3d person is NOT critical component needed for game release. coop against ai is NOT critical component needed for game release. this was stated by devs themself and not just once. so please, instead of fighting for something that 100% will not make it in release, try to concentrate on matter at hand ie TESTING and PvP so devs could complete main body and start to make other things like special mode with 3d person and your beloced coop.
i never once said they should prioritise 3rd over 1st person did i? and i never once said i wanted it at release either. read things properly before you comment please because you are blatantly putting words in my mouth.
im trying to illustrate the importance of variety. although pvp is the main goal of the game i believe it would be a huge mistake to have a mechwarrior title totally void of pve. and if there is to be pve im only saying it would then be possible to have a 3rd person option in pve and 1st person manditory in pvp. then this whole argument could be put to rest.
im really enjoying the game so don't get me wrong, but the whole point in "general discussion" is to get points and ideas out there for people to discuss.
it would be nice if the devs could clarify for us what is meant by special games mode though as it does seem a bit vague to say the least.
#193
Posted 07 September 2012 - 04:49 AM
buttmonkey, on 07 September 2012 - 03:46 AM, said:
and i never said that you said so. not to mention that second half of my post addressed not to you in particular but to "i want mah coop and arcades and X nao" bunch - sorry for being rude, but there is just too many posts like that. i stated that currently PvP 1st person setting which is core setting of this game have higher priority than 3d person special mods and coop vs ai mods and such. im not telling "forget about thing forever" i just suggesting to concentrate on matters at hand right now. also "lobbying the devs" to do anything that is not necessary on release right now is exactly means prioritizing it over something else. so before blaming me for blatantly putting words in your mouth please read my post again (i know my engrish and choise of words sucks but not that hard)
i understand your position and yes, i kinda agree with you on diversity thing. but i don't think we need this kind of diversity now or in near future. look at WoT, W o P, WoThunder etc - they all have only PvP aspect and still prosper - my point is make good core structure (PvP modes, maps, mechs etc) now to be able to spent resources on something else later and as far as i know devs thinks the same way (they have already answered to questions about both 3d person, ai coop thingy and bunch of other suggestions so no point on digging up this topics right now)
edit wa? W o P censored? rly?
Edited by Kurayami, 07 September 2012 - 04:51 AM.
#194
Posted 07 September 2012 - 05:03 AM
buttmonkey, on 07 September 2012 - 12:30 AM, said:
instead of fighting amongst ourselves we should all be lobbying the devs to include some kind of multi player co-op against AI or some kind of single player missions/campaign mode.
it doesn't help the game and it doesn't help the community to keep bickering when we should be finding a way to make the game as varied as possible. variety after all is the spice of life and you 1st person die hard fans will only make the game bland as boiled fish in the long run. i
i really think it is imperative that the game have variety in order to survive.
i mean do you think world of warcraft would still be around if they only offered battlegrounds or dungeons? of course not. it has something to suit everybody. (although i must say i quit that years ago because it did get a little childish for my taste)

WoW is still around because it is the McDonald's of gaming - it's the bland gaming you're talking about, trying to do everything for everyone and failing to please anybody except those with little discrimination and taste in the first place. There are reasons many of their older playerbase left it forever, you included apparently.

As for MWO, it's less bickering here (well some of it is bickering >__> ), and more the fact that 3PV simply isn't happening soon, if ever. It's not a lack of variety so much as it's a minor technical aspect with little supporting its inclusion. There are too many reasons to not have it, and the reasons for aren't strong enough to compete imo.
Reasons against : Immersion (meh, some people could care less, really, this is more a personal choice per player how immersed they are)
: Simulation (Personally I'm cool with an ingame-modeled view system subject to ingame effects like ECM and being shot)
: Reduction of roles for actual ingame recon/intel assets
:Tactical/intel abuse
: Non-Optional Option Effect (leads to all players having to use it to keep the field even)
: Difficult/impossible to implement in a half-way measure; could lead to playerbase splits
: Devs don't want it, have little to zero plans for it
: Large portion of players do not want
Reasons for : Desire (some do want)
: Cool Factor (Custom paint needs to be seen in action, plus mechs fighting - granted this does look cool)
: Casual gamer ("IDC one way or the other, I want stuff to asplode!")
: Player base (It'll get more people to play the game in some indeterminate fashion)
: Game difficulty (1st person view is hard for some people to operate in)
I'll assume nobody wants it JUST to get recon/intel advantages. I've sat here and tried to think of valid game reasons to include it and I really can't come up with anything better than this list.
I'm all for your ideas for SP and co-op PVE modes (they could both have campaigns), those would be very fun, but they still don't validate a 3rd person view option. That just creates an inconsistent game experience and playerbase splits as players go into full 1PV PVP (acronym **** D: ) and then can't use the skills they developed in a 3PV environment, or worse, get ripped ingame and outgame by the core of bittervet 1PVers who will totally look down on their view-enhanced brethren; that's just how these things work, there's ALWAYS a group of bittervets. That either sends them away from PVP or away from the game itself. Having it partially implemented may or may not add a few more players overall, but they'll all be playing different games with precious little crossover. There would already be a split like that with a PVE/PVP dynamic, it happens in every game with those options, but the view thing merely adds to a division for little gain to anyone.
Edit: The forum censors must be set at PG13. Gosh darn you filter all to hockeysticks! 9_____9
Edited by Tarman, 07 September 2012 - 05:06 AM.
#195
Posted 07 September 2012 - 05:08 AM
A. The game is played from the first person. We’re exploring ways to have a third person camera that make sense from a gameplay point of view.
http://mwomercs.com/support/faq
That should have answered the question.
Additionally. When your driving your car, are you in third person mode? Or are you looking though a windshield? I feel as if that's the re worded way on how to ask this question.
Edited by Donamir, 07 September 2012 - 05:10 AM.
#196
Posted 07 September 2012 - 05:09 AM
I know some hate the idea of 3rd person, but clearly there is some sort of demand for it.
Maybe a year or two down the road 3rd person servers could be set up, basic TB/TD setup with no XP/C-bill gains or losses.
As for splitting the player base, i think the overwhelming number of mecha based titles that MWO faces as competition will be the bigger problem.
Edited by KHETTI, 07 September 2012 - 05:15 AM.
#197
Posted 07 September 2012 - 05:12 AM
#198
Posted 07 September 2012 - 06:54 AM
Kurayami, on 06 September 2012 - 09:08 PM, said:
as for rear view - i fail to understand why we dont have classy rear\down view cameras (activated like in mw3-4 or maybe even displayed on cocpit monitors like in X series. also even with them implemented previos statement about los cone for 3d still will be true). but hey maybe they are working on finding a way to implement BT 360 vision.
The reason they have not added rear view is because the the CryEngine 3 cant handle it.
I dont remember the details but it was something about the quick change of view that the engine could not handle, it was not because they do not want it added
#199
Posted 07 September 2012 - 07:00 AM
Retu81, on 07 September 2012 - 05:12 AM, said:
They have it for a reason. Just saying
I actually trust developers and will be ok with or without it
#200
Posted 07 September 2012 - 07:08 AM
JagerWulf, on 06 September 2012 - 08:27 PM, said:
Your right they say it may be added for special play, but i don't see where they say, "not for regular play" please link.
Also I don't belive you when you say that the cry engine 3 can't handle a rear view, if it can do a forwards view it can do a rear view.
I can turn that around and say this.
They say may add it for special game settings, I dont see where it says they will also add it for regular play
I think the statement are pretty clear saying maybe for special game settings.
I dont understand how you can interpret that to mean maybe for regular play as well.
I think you are reading too much into that statement in an effort to justify adding 3PV
As for rear view, that is not my statement, I think the devs said somewhere that there was some limitations with the engine that meant it was not feasible to add it.
I have been trying to find it, but there are so many threads om the subject its damn near impossible to find.
But if you dont believe me, why dont you just try look for it yourself.
Edited by Dragonlord, 07 September 2012 - 12:01 PM.
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