

Super-heavies
#1
Posted 06 February 2012 - 07:35 PM
#2
Posted 06 February 2012 - 07:37 PM
Edit: And lets not force the Devs into thinking on things too far beyond the Clan invasion, as it stands now we'll be fortunate if their heads don't explode from the sheer volume of community feedback!
Edited by Tryg, 06 February 2012 - 07:39 PM.
#3
Posted 06 February 2012 - 07:40 PM
Tryg, on 06 February 2012 - 07:37 PM, said:
I understand, though to make things more interesting the time could be varied by the devs based on how much is going on in the canon, during sort of 'downtimes' things could be accelerated a bit, as i understand it it will be 1:1 at start for time but will be changed based on how they see thing going in canon and with the players.
#4
Posted 06 February 2012 - 07:44 PM
Granted, a lot of these they can weed out due to era. So I'm certain they want to put off thinking about it as long as they can manage

#5
Posted 06 February 2012 - 07:44 PM
#6
Posted 06 February 2012 - 07:46 PM
Wouldn't they just be, y'know, big targets for artillery, although basically capable of crushing any 'Mech resistance by themselves?
It could be interesting if they ever made it into MechWarrior Online, but I don't see how it is possible...
Edit, because I didn't think I was clear enough.
Edited by Lorcan Lladd, 06 February 2012 - 07:47 PM.
#8
Posted 06 February 2012 - 07:48 PM
Lorcan Lladd, on 06 February 2012 - 07:46 PM, said:
Wouldn't they just be, y'know, big targets for artillery, but basically crushing any 'Mech resistance?
It could be interesting if they ever made it into MechWarrior Online, but I don't see how it is possible...
ya, they move slow as molasses, it is probably the first unit since the trench that the Lyrans might consider too slow
#9
Posted 06 February 2012 - 07:50 PM
#10
Posted 06 February 2012 - 07:51 PM
Petroff Northrup, on 06 February 2012 - 07:48 PM, said:
ya, they move slow as molasses, it is probably the first unit since the trench that the Lyrans might consider too slow
What...
...How many tons of armor are they capable of mounting?
Edit.
Well, the reason why I don't think they could make it into MechWarrior Online is that they're probably too slow and impervious to enemy fire for the pacing of an online game; even if it's two Super-Heavies fighting each other, it would probably take a long time for either to be destroyed or even disabled, and that's if they even meet on the battlefield, which, considering how slow they move, might take about the time of a normal match.
And they might require artillery to be destroyed by 'Mechs below their weight class, which detracts from the perspective of 'Mech on 'Mech action.
But I'm probably being too critical.
It would be nice to have the option of piloting one.
Edited by Lorcan Lladd, 06 February 2012 - 07:58 PM.
#11
Posted 06 February 2012 - 07:58 PM
This is one of them, except on legs.
#12
Posted 06 February 2012 - 07:58 PM
not sure how they would affect the game though ... I'm not familiar with them yet.
#13
Posted 06 February 2012 - 08:00 PM
#14
Posted 06 February 2012 - 08:06 PM
Geist Null, on 06 February 2012 - 08:00 PM, said:
So it wouldn't disrupt the game and match pacing.
I made a silly assumption.
#15
Posted 06 February 2012 - 08:10 PM
Ravn, on 06 February 2012 - 07:50 PM, said:
After reading lorcan's post and thinking about it this may actually be the only viable way for them to be in the game.
Lorcan Lladd, on 06 February 2012 - 07:51 PM, said:
What...
...How many tons of armor are they capable of mounting?
Edit.
Well, the reason why I don't think they could make it into MechWarrior Online is that they're probably too slow and impervious to enemy fire for the pacing of an online game; even if it's two Super-Heavies fighting each other, it would probably take a long time for either to be destroyed or even disabled, and that's if they even meet on the battlefield, which, considering how slow they move, might take about the time of a normal match.
And they might require artillery to be destroyed by 'Mechs below their weight class, which detracts from the perspective of 'Mech on 'Mech action.
But I'm probably being too critical.
It would be nice to have the option of piloting one.
I actually had not really thought about speed between them or really anything but how they might be intriguing overall. Seeing as how some can mount over 100 points of armor in a single location, that with their design rules they were pretty much developed to use a XXL, and that the example one can only move 2/3 these would be plodding borderline unkillable avatars of death, with their arsenal and armor even 100 tonners are dwarfed in stature, arsenal and armor, in tabetop they can certainly be brought down due to the way rules in that, but live action I am not so sure given how many crits it has and how much tonnage it could spare towards weapons.
The example mech is 150 tons uses CASE II and an XL engine and can mount 3 gauss rifles with backup weapons... XXL engines are a better choice for them given their armor and design rules for their crits so I can only imagine the type of arsenal which could be truly brought to bear using ferro armor and a XXL engine.
Also, with their speeds the game would slow to a crawl as each side tried to position their super-heavies against their enemy's superheavies unless the maps were made tiny.
Edited by Petroff Northrup, 06 February 2012 - 08:11 PM.
#16
Posted 06 February 2012 - 08:18 PM
Petroff Northrup, on 06 February 2012 - 08:10 PM, said:
Also, with their speeds the game would slow to a crawl as each side tried to position their super-heavies against their enemy's superheavies unless the maps were made tiny.
Well, that's only if players tried to use them like they would Assaults...
...With weapons such as the Gauss mounted on them, and on maps with wide open spaces, those Super-Heavies could be used as powerful long-range direct fire powerhouses.
They wouldn't really need to move, and with massive armor tonnage plus CASE, being exposed to fire wouldn't be such a great concern - they would possess the strenghts and role of support units without being nearly as vulnerable as those units tend to be.
Just a thought.
#17
Posted 06 February 2012 - 09:22 PM
Even the biggest guns are harmless if they can't hit you.
Edited by The Cheese, 06 February 2012 - 09:23 PM.
#18
Posted 06 February 2012 - 09:49 PM
#19
Posted 07 February 2012 - 12:31 AM
#20
Posted 07 February 2012 - 01:32 AM
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