Pht, on 22 February 2012 - 05:02 PM, said:
5 The Neurohelmet
The neurohelmet's main job is to enable the MechWarrior to control the balance of the BattleMech. The MechWarrior uses the neurohelmet to tell a 'Mech when and in what direction it should be off balance, and also to help the 'Mech regain its bearings when its balance systems cannot compensate enough for the 'Mechs conditions. The neurohelmet is also used as a part of the security system of a 'Mech. First, a pilot must match the neurohelmet tuning profile, or they most likely will not be able to plot the 'mech. Second, if a pilot does pass the 'Mech's security tests, the 'Mech's computers can use the neurohelmet to scramble a would-be thief’s brains.
A typo: you mean "doesn't" pass.
But more importantly, a neurohelmet is more than just for "balance" of a mech. Balance is taken care of by the mech's gyros in combination with the neurohelmets.
From the first edition "Mechwarrior: The Battletech Role Playing Game" book from 1986, it states:
Quote
The key to piloting a Battlemech is correct use of a neurohelmet, which enhances impulses from the pilot's body to produce the desired action in the 'Mech.
It's actual control of the mech, not just for balance. Sticks and throttle control come into play, but for a mech to actually move its arms, pick up things with its hands (for mechs that have them), and punch and kick other mechs, all of that is controlled by the neurohelmet. Basic piloting and combat is still mostly stick/manual control-focused, but finer limb movement is all neurohelmet. If you didn't have a neurohelmet you'd need dozens and dozens of sticks to control each arm actuator, hands, etc.
Please update the OP.