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NO!! Mechwarrior is now Pay 2 Win :(


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#61 atomik krab

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Posted 31 October 2011 - 02:10 PM

Look I am going to be expecting custom detailing and camo/paint schemes on my mech to be paid fors and I am going to buy some so I can stroll around in my HOT Pink KGC-005 with a Reeds Brew Decal on the backplate.

#62 gregsolidus

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Posted 31 October 2011 - 02:12 PM

I think OP is overreacting...

#63 Mal

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Posted 31 October 2011 - 02:17 PM

View Postthorn, on 31 October 2011 - 01:08 PM, said:


And you think thats fair? Someone who has money can spend however much they want and get whatever mech they want now through no effort, while I have to work for what I want?


If the same equipment is available to everyone.. yes it's fair. Just because someone gets something before you, does not make it unfair.

#64 CobraFive

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Posted 31 October 2011 - 02:20 PM

View Postmal, on 31 October 2011 - 02:17 PM, said:


If the same equipment is available to everyone.. yes it's fair. Just because someone gets something before you, does not make it unfair.

ESPECIALLY SO if people are grouped in matches by the level of their equipment.

Then it doesn't matter if you payed to get there or fought your way up, you're fighting at the same level regardless.

#65 Aidan

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Posted 31 October 2011 - 02:30 PM

WOW this is GREAT !!!!

A new MECHWARRIOR GAME !!!

I am really EXCITED !!!

Thank you Piranha Games !!!

Anyone want to go play BF3 now?

#66 rg raider

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Posted 31 October 2011 - 02:30 PM

View Postcapt-bishop, on 31 October 2011 - 12:51 PM, said:

Why did it have to go to the F2P route when all F2P games are Pay 2 Win. In this "F2P" game you pay 20 Bucks to Obtain an Mad Cat for a week. Or you dont get to Keep any mechs you aquire you "Rent" them for X Days unless you pay X amount of Dollars to Keep it forever. For shame. MW3 will always be in my heart best MW game ever.

That trailer few years back looked Kick ***. Now its a P2W game. Should of been a retail game for $49.99 I would of Bought it Day One Via Pre Order on Steam...


First of all, if I had a dollar for every Mad Kitty I've smoked in a Raven I'd be debt free. The nice thing about Mechwarrior games is that it isn't about the size of the mech, it is about who is piloting it(hence the title).

Second, please do the world a favor and check your post for grammar and spelling mistakes before posting and you may have people at least try to take your point seriously.

#67 the gangster of boats

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Posted 31 October 2011 - 02:38 PM

My take on this...
If I can blow **** up for entertainment, so I can decompress from my job, and it's free?
I don't need to be a super-dominant Mechwarrior to get my blowshitup on. I play games
like this to have some fun. I take my table top BT gaming a little more seriously, I use
that as a heavy mental workout of strategic and tactical thinking. I have spent a few hundred
bucks on sourcebooks, and minis, not to mention time and energy creating units that can
compete against freinds of mine that are also strategic geniuses.

I want to play this game to make stuff go BOOM. Free making stuff go BOOM is best.

#68 Duffanichta

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Posted 31 October 2011 - 02:43 PM

View Postaidan, on 31 October 2011 - 02:30 PM, said:

WOW this is GREAT !!!!

A new MECHWARRIOR GAME !!!

I am really EXCITED !!!

Thank you Piranha Games !!!

Anyone want to go play BF3 now?


Dito..........

I can't wait. *sweaty hands*

I hope that it will be possible to make custom maps [Duff loves mapping^^]

Please.. let there be an 3ditor.

#69 Skorpio

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Posted 31 October 2011 - 02:52 PM

It Cant Be That Bad

#70 Orzorn

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Posted 31 October 2011 - 02:57 PM

View Postcobrafive, on 31 October 2011 - 02:01 PM, said:

So, sorry for the TL;DR, but I'll tone it back in the future. I guess I'm just a bit lightheaded from the thought of piloting an Atlas down a city street.

Absolutely not! I enjoyed the read quite well. It was an excellent breakdown of the dos and don'ts of free to play games.

I think PGI will do a good job, but these concerns should be voiced as soon as we have them, to let the developers know exactly how we feel about it.

#71 S3dition

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Posted 31 October 2011 - 02:58 PM

I think the biggest concern over F2P is the items available for purchase. Not many people are willing to spend money on digital ammo or health potions that cost 50 cents per shot. Systems like Galaxy Online where you buy gems or commander cards that give you a small boost (but is far from assuring victory) and are permanent seem to sell very well.

Using systems like this and World of Tanks can create items/mechs with slightly better (or at least different) abilities. But in a simulation game, it doesn't matter how big your gun is if you can't hit with it. Players who don't spend much money can still compete and enjoy the game.

#72 CycKath

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Posted 31 October 2011 - 03:10 PM

Too early to tell where the Cash Shop will go, easy to claim no Pay-2-Win prior to release and change minds later. Will just to have to wait and see.

#73 jojobear

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Posted 31 October 2011 - 03:15 PM

Hats in the cash shop.

You are now picturing an Atlas in a sombrero.

#74 Youngblood

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Posted 31 October 2011 - 03:15 PM

View Postjojobear, on 31 October 2011 - 03:15 PM, said:

Hats in the cash shop.

You are now picturing an Atlas in a sombrero.


BUENO.

#75 Steelbarrage

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Posted 31 October 2011 - 03:19 PM

I am willing to spend $50 for a game but after that the game has to be really convincing to get more from me.
I would hate to see a WoT style of F2P because of the cash structure and crew characteristics.
If this game is not directly dependent on the my skills as a pilot that would be an incredible shame.
Here is to hoping a great game is soon to come.

#76 son ryo

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Posted 31 October 2011 - 03:20 PM

View Postkyros von richthofen, on 31 October 2011 - 02:08 PM, said:

The gamer and MechWarrior fan in me will throw real, cash money at this anyway, because I want to support the developers. I'll be buying all the premium content, whether there's a bundle deal on it or not.

You know, like a regular game.

Jeez, it's amazing how up-in-arms people will get over F2P as if it's suddenly sinful to spend money on a game and reward the developers for their efforts. Just treat it like any other game you actually have to pay money for and suddenly it's no big deal.

"It's free-to-play! I can't pay!" should not be your motto.

Not everyone has tons of money to throw around. I know for me, a new game is a once-a-year purchase, so free-to-play games like this are a big part of how I have fun. I'm not saying paid games are bad, I'm not saying paying for games is bad, but advertising a game as free and then severely gimping everyone who can't pay is just dishonest.

#77 armitage

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Posted 31 October 2011 - 03:22 PM

View Postkyros von richthofen, on 31 October 2011 - 02:08 PM, said:

The gamer and MechWarrior fan in me will throw real, cash money at this anyway, because I want to support the developers. I'll be buying all the premium content, whether there's a bundle deal on it or not.

You know, like a regular game.

Jeez, it's amazing how up-in-arms people will get over F2P as if it's suddenly sinful to spend money on a game and reward the developers for their efforts. Just treat it like any other game you actually have to pay money for and suddenly it's no big deal.

"It's free-to-play! I can't pay!" should not be your motto.


This,

Think about the fact that this game wouldn't be coming if F2P wasn't an option as stated in the blog. Personally so long as the game is dont well I don't have any problem paying for content or subscription or whatever. Fact is EVERYONE on this board would have willing given up $60 for a retail boxed game. I played WoW for 3 years, through 3 expansions, and I don't have a fraction of the love for that series as I do for Btech and Mechwarrior. So here it is PGI, shutupandtakemymoney.

#78 rollermint

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Posted 31 October 2011 - 03:26 PM

View Postson ryo, on 31 October 2011 - 03:20 PM, said:

Not everyone has tons of money to throw around. I know for me, a new game is a once-a-year purchase, so free-to-play games like this are a big part of how I have fun. I'm not saying paid games are bad, I'm not saying paying for games is bad, but advertising a game as free and then severely gimping everyone who can't pay is just dishonest.


And its one thing to start giving the idea that Piranha games are being dishonest by what you said, which it seems to be. Pardon me if I'm wrong.

For one thing, they already come out and said the no player can buy advantages over the other players for real cash so I don't know how they are being dishonest and gimping the free players.

Of course, anyone has the right to remain skeptical and bitter but I rather choose to stay with the information that we already have.and be positive about it. Besides, I've dabbled in a number of Western-styled F2P games and they have so far been very solid and a very far cry from the rampant F2P Asian/Russian MMOs.

There is a difference between F2P and P2Win(Pay-2-Win) models.

#79 alzheimers

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Posted 31 October 2011 - 03:27 PM

Awaiting 5 dollar mech reskins

#80 captainneur0

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Posted 31 October 2011 - 03:34 PM

View Postbub, on 31 October 2011 - 01:20 PM, said:


IIRC, It doesn't work exactly like that. LoL works as such that aprt of the Champions pool is Free-to-Play. Which part of it rotates on a regular schedule. "Buying" a Champion means you can use him even when he's not currently in the Free-to-Play pool. So what it basically means is that you can stay with that one character instead of having to switch regularily. (Meanwhile, all the Champions are balanced to the same level. Or that's at least how the Devs want it to be. :))


The League of Legends model would be ideal for such a game as this. Moreso than the WoT model, I think.

Every week, there is a pool of ten free champions that are common to all players. This allows people to try some characters they otherwise wouldn't think about with no commitment.
Whether you win OR lose each game, you earn 'influence points', a currency used to buy everything from the champions (Think of this like buying a mech) and Runes. (Items that improve your stats. Comparable to improved Mech parts, I guess).

The microtransaction model works like this. It's not giving you power or an advantage, it's simply paying for convenience. A new champion typically costs 6300IP, or 975 Riot Points (The real money equivalent). So you want that new character NOW and have some money? Buy and spend some RP! If not, you can pay with in-game currency. Note that runes and anything that CAN give you an advantage cannot be bought with RP. Ever.

The other things RP can be spent on are cosmetic skins (Because why not? If you like the game you're getting FOR FREE and you have the disposable income, it's only nice to pay the devs for their work), or XP/IP boosts for a length of time. Again, you're not buying power here. It's just condensing the amount of matches you need to play for a comparable gain, giving people with money but not time the same advantages as a student such as myself with time but not an overwhelming amount of money. Everyone's a winner, except the over-entitled six year olds.





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