

#41
Posted 01 March 2012 - 09:51 PM
they are fragile and even the modular coolant systems of the omnimechs consistently fail despite years of research by the clans. if they cant do it, IS has little hope by 3049
#42
Posted 01 March 2012 - 09:55 PM
#43
Posted 01 March 2012 - 09:57 PM
If it appears it must have serious drawback. Tonnage and crits to mount + the explosion on critical hits. It'd be nice if it wasn't 100% reliable too. That was energy boats couldn't bake themselves knowing for sure that they'd make it out okay.
#44
Posted 01 March 2012 - 10:23 PM
#45
Posted 01 March 2012 - 10:30 PM
Or am I perhaps mistaken.
That way doesn't seem unreasonable if ballanced correctly, which I have faith the game will be and I assume your starting amount of coolant would be determined by how many heat sinks you have.
#46
Posted 02 March 2012 - 04:22 AM
(There might also be the possibilty of quantity of coolant: If you have more slots filled with coolant systems/tanks; you dont have as many slots available for weaponry, but you have more coolant to spend in the battlefield.)
#47
Posted 02 March 2012 - 05:28 AM
Coolant is how your mech carries heat from other parts of the mech to the heat sinks anyway. I am against coolant flushing, but not coolant and coolant trucks.
#48
Posted 02 March 2012 - 05:39 AM
#49
Posted 02 March 2012 - 06:06 AM
http://mwomercs.com/...ant-discussion/
Is it possible to merge these discussions?
#50
Posted 02 March 2012 - 06:30 AM

It has been done without the coolant flush mechanic introduced into the MW games for whatever reason, so it can be done again without it. Someone claiming he "can't play" without coolant flush seems to be either lazy or terrible at adapting on the battlefield, both not reasons why the game should adapt to that person as a priority IMHO.

#51
Posted 02 March 2012 - 11:20 AM
#52
Posted 02 March 2012 - 03:19 PM
That is all.
Edited by Zakatak, 02 March 2012 - 03:19 PM.
#54
Posted 05 March 2012 - 09:46 AM
Zakatak, on 02 March 2012 - 03:19 PM, said:
That is all.
This, BUT only if they would work tabletop-style: single-use 10 sec cooling boost for each heatsink(200% efficiency for normal ones, 150% for double ones) and would explode violently, if damage is dealt to them.
#55
Posted 06 March 2012 - 01:51 AM
#56
Posted 06 March 2012 - 08:01 AM
#57
Posted 06 March 2012 - 08:06 AM
#58
Posted 07 March 2012 - 10:27 PM
Coolant adds another layer of complexity to managing heat, and that actually makes the game harder, provided the heat scale is aggressive enough that I need to use it. MW4's wasn't aggressive at all; I could fire PPCs all day and never hit the orange, and so of course adding coolant on top of that made energy boats powerful. That doesn't mean coolant was the problem.
Personally, I think the answer is to make 'Mechs hotter and leave fine-control coolant in.
Edited by Belisarius†, 07 March 2012 - 10:30 PM.
#59
Posted 10 March 2012 - 08:51 PM
#60
Posted 10 March 2012 - 09:08 PM
I mean, in reality emergency coolant is a critical piece of a nuclear reactor. It's not something you can buy optionally.
It's a video game before it's a computerized board game. I don't think laser boats are any more broken than missile boats.
Edited by Sp12, 10 March 2012 - 09:09 PM.
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