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The 'Coolant' Discussion



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#41 Kenyon Burguess

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Posted 01 March 2012 - 09:51 PM

only if it follows the TT rules. it takes space. u can only use it once and if it get hits it causes an ammo explosion in that slot.
they are fragile and even the modular coolant systems of the omnimechs consistently fail despite years of research by the clans. if they cant do it, IS has little hope by 3049

#42 Mautty the Bobcat

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Posted 01 March 2012 - 09:55 PM

http://mwomercs.com/...ant-discussion/

It was on page 2...use search next time.

#43 TheRulesLawyer

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Posted 01 March 2012 - 09:57 PM

I'd rather not see them at all. DHS already make life hard enough for ammo based weapons. Giving energy weapons a get out of jail free card.... Ugg. Its its a lot more useful than case is most of the time.

If it appears it must have serious drawback. Tonnage and crits to mount + the explosion on critical hits. It'd be nice if it wasn't 100% reliable too. That was energy boats couldn't bake themselves knowing for sure that they'd make it out okay.

#44 Will Hung

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Posted 01 March 2012 - 10:23 PM

I voted for a reduced effectiveness coolant system... but now that I think about it, not having these sudden heat flushing systems will discourage gunboats/gunbags/lazor porcupines/etc. designs. Go find a lake and stand in the water, yo!

#45 Canniballistic

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Posted 01 March 2012 - 10:30 PM

Didn't coolant flushing in MW4 release the hot coolant which cooled your mech, yes, but as you then had less coolant it became hotter easier?
Or am I perhaps mistaken.

That way doesn't seem unreasonable if ballanced correctly, which I have faith the game will be and I assume your starting amount of coolant would be determined by how many heat sinks you have.

#46 Major Payne

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Posted 02 March 2012 - 04:22 AM

I like to think of it like NOS for a car. It's definitely not stock, it may harm your car, and once it's used up, it's gone. It would seem reasonable that It would be an expensive module/slot.

(There might also be the possibilty of quantity of coolant: If you have more slots filled with coolant systems/tanks; you dont have as many slots available for weaponry, but you have more coolant to spend in the battlefield.)

#47 Black Sunder

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Posted 02 March 2012 - 05:28 AM

Why do people leave out the fact that in lore there are coolant trucks which act as relief for overheating mechs with the downside that you have to stand still while it happens.

Coolant is how your mech carries heat from other parts of the mech to the heat sinks anyway. I am against coolant flushing, but not coolant and coolant trucks.

#48 Six6VI

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Posted 02 March 2012 - 05:39 AM

Coolant is nice, but only if you can A.) buy it B.) have enough tonnage/critical spaces available and C.) When it actually becomes available in the BTU.

#49 SI The Joker

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Posted 02 March 2012 - 06:06 AM

This topic has already been discussed at length:

http://mwomercs.com/...ant-discussion/

Is it possible to merge these discussions?

#50 Dlardrageth

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Posted 02 March 2012 - 06:30 AM

At the end of the day all it does it make balancing harder. It's not like anyone couldn't find a way to pilot a Mech without having coolant flush. Can't fire 3 ERPPCs at once because it will take ages for the heat to dissipate without coolant flush? Well, tough luck, you might have to stagger your shots, duh! ;)

It has been done without the coolant flush mechanic introduced into the MW games for whatever reason, so it can be done again without it. Someone claiming he "can't play" without coolant flush seems to be either lazy or terrible at adapting on the battlefield, both not reasons why the game should adapt to that person as a priority IMHO. :D

#51 Felbombling

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Posted 02 March 2012 - 11:20 AM

Stick to the old school heat sinks. That is what makes Mech design interesting, but also keeps heavy ballistic weapons and missile weapons viable. It turns into simple math that way... heat generated vs. heat dissipated... if you over-tax your heat sinks, you can either cool down or push the red. Having this coolant escape clause is lame, in my opinion.

#52 Zakatak

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Posted 02 March 2012 - 03:19 PM

Coolant Pods.

That is all.

Edited by Zakatak, 02 March 2012 - 03:19 PM.


#53 Dihm

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Posted 05 March 2012 - 05:36 AM

View PostZakatak, on 02 March 2012 - 03:19 PM, said:

Coolant Pods.

That is all.


#54 Siilk

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Posted 05 March 2012 - 09:46 AM

View PostZakatak, on 02 March 2012 - 03:19 PM, said:

Coolant Pods.

That is all.

This, BUT only if they would work tabletop-style: single-use 10 sec cooling boost for each heatsink(200% efficiency for normal ones, 150% for double ones) and would explode violently, if damage is dealt to them.

#55 Maverick Howell

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Posted 06 March 2012 - 01:51 AM

coolant isn't really that cheap. as long as everyone has some small amount of it. holding it until the very last moment and blowing the hell out of another person. good fun.

#56 990Dreams

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Posted 06 March 2012 - 08:01 AM

I honestly think that if there has too be a coolant system, that it should be defaulted, and (maybe) replenishable on the field. If it is unlockable, than your mech should balance the heat sinks as you equip you weapons.

#57 Ghost

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Posted 06 March 2012 - 08:06 AM

Merging topic with the older one.

#58 Belisarius1

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Posted 07 March 2012 - 10:27 PM

Coolant does not automatically make the game easier. That's not a reason for leaving it out.

Coolant adds another layer of complexity to managing heat, and that actually makes the game harder, provided the heat scale is aggressive enough that I need to use it. MW4's wasn't aggressive at all; I could fire PPCs all day and never hit the orange, and so of course adding coolant on top of that made energy boats powerful. That doesn't mean coolant was the problem.

Personally, I think the answer is to make 'Mechs hotter and leave fine-control coolant in.

Edited by Belisarius†, 07 March 2012 - 10:30 PM.


#59 Sassori

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Posted 10 March 2012 - 08:51 PM

Coolant flushing needs to go away. It was an unnecessary mechanic to begin with, and it makes possible truly /stupid/ (IMHO) builds that would never be reasonably built in the BT/MW universe which breaks immersion.

#60 Sp12

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Posted 10 March 2012 - 09:08 PM

I don't care either way. It helps balance the increased effectiveness of ballistic weapons and makes for some interesting choices with MASC usage and Alpha strikes. Adding more choices and options for a pilot is rarely a bad thing. I'd be cool with it being stock on only some chassis, being purchasable as an add-on, having different quantities to flush on different chassis.

I mean, in reality emergency coolant is a critical piece of a nuclear reactor. It's not something you can buy optionally.

It's a video game before it's a computerized board game. I don't think laser boats are any more broken than missile boats.

Edited by Sp12, 10 March 2012 - 09:09 PM.






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