Bryan Ekman, on 01 March 2012 - 06:52 AM, said:
1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.
Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
Very cool - the HUD is looking really functional, as well as really sharp!
Bryan Ekman, on 01 March 2012 - 07:58 AM, said:
The weapon groups are by cursor.
Huh... not quite following this. I see the "123456" in the weapons list, I assumed those were groups one-six...
Arnold Carns, on 01 March 2012 - 08:52 AM, said:
to A: Don't measure the things to MW4! TTs weapons could only fire once in 10 seconds. If you more want to go by Solaris VII 'Mech Duel Rules, there is the M-Lasers delay (1 turn*) only half than that of the LRMs (2 turns*). You may could fire M-Lasers twice as much as the LRMs, but you also build up a lot of heat. (*Solaris VII has gameturns equal to 2,5 seconds)
How was heat tracked in the Solaris VII rules?
Grave, on 01 March 2012 - 01:12 PM, said:
On the contrary...The clans engage in this "duelist" mentality as much as humanly possible. Spheroids exploit that tendency at their own risk - because breaking zellbringen unleashes even worse tactical odds on their inferior tech base when Clans start group firing on money bandits and mewling surat House troops. Clans are about honor first during the early years of the Clan invasion and that policy doesn't really change until Operation Bulldog or later.
Eh.... when they aren't just engaging in outright genocide. Which they do to a degree unthinkable to any of the I.S. great houses!
Also, I kinda question the "disadvantage" of going in with fewer, but much more advanced, 'mechs as a result of a zellbriggen batchall...
verybad, on 01 March 2012 - 01:49 PM, said:
There was quite a bit of evidence of Nicholas Kerensky being nuttier than a bird feeder.
The Clans wound up following the wrong Kerensky. Problem with worshipping legends...
verybad, on 01 March 2012 - 01:49 PM, said:
I can't wait for them to be introduced into the game, I'm gonna beat them with IS tech, and listen to Clan wannabe's whing about surat, or chreating, or legging, or not standing still in front of their supermechs while they blow me up.
Ugh... I can hear the QQ already.
Grave, on 01 March 2012 - 03:21 PM, said:
Your definition of a real war is scorched earth tactics; had the Clans fought like that they'd have experienced the same problems the Sphere did and never maintained a technological edge, even if that edge ended up failing them in the end.
Had the I.S. not had the Toyama-ists actively destroying and hoarding all Star League era technology, while fueling destructive wars to keep the I.S. weak and divided, the Clans wouldn't have had much of an edge returning.
Still not sure how they managed to develop so much advanced weapons tech within 20 years of migration to the Pentagon Worlds, what with all the collapse of society + worshipping of loonyboy + genocide and torture + coming up with funny animal names, etc, etc...
Grave, on 01 March 2012 - 03:21 PM, said:
If Clan implementation is anything like balanced, I can't wait to be the one dousing folks like you with an ERPPC or four from the cockpit of my Warhawk

I'm having a hard time envisioning much about the Clans as "balanced".
Using PPCs that shoot twice as far for 150% damage with the freedom of 44 effective heatsinks kind of demonstrates that principle...
Aegis Kleais™, on 02 March 2012 - 04:32 PM, said:
I was just messing with him, though; I don't care to roleplay as a Clanner. I will play with IS Tech for as long as I'm forced to, then I'll move over to my favorite chassis when it's added.
If someone chooses to use IS Tech at that point, they have no right to complain (even though yes, I realize the tech I'm using is more powerful pound for pound) I have respect for someone who uses IS Tech when Clan Tech is out, but not if they continually counterpoint with "Well you won cause your stuff is OP".
To me, it's not OP, it's just better.
Well, OP isn't OP if you plan to use OP exclusively.
But it certainly is if you don't.
I'm still wondering how they plan to bring Clantech in-game without breaking combat balance, but a lot remains to be seen still...