

#1181
Posted 28 November 2012 - 08:14 AM
#1182
Posted 29 November 2012 - 02:26 AM
I'd pay MC for 'mech bobble-heads.
A cute li'l 'Mando with its big head bobbing... Worth at least 500 MC, don'cha think?

Edited by stjobe, 29 November 2012 - 02:26 AM.
#1183
Posted 29 November 2012 - 07:42 AM
As it stands the Yen-lo-Wang is like a $19 mech.
As most good mechs are similarly priced. This to me is just too damn much for any free to play game. Until pricing is redone to a more appropriate level. I am willing to pay for mech bays. Everything else can go blow.
#1184
Posted 29 November 2012 - 11:30 AM
Quite frankly... nothing. As the game is and seems to be going, nothing.
Thing is, there is no point in putting money in a game that is limited to pitting a very small amount of people in a very small map and has very few maps to play in. Such gameplay is repetitive, boring and when it comes down to it, outright pointless. Victory just means more funny money to buy.. more mechs... and when you get the mechs you want and max out.. the game is basically over.
This game model simply has a short shelf life. There is nothing to play towards.
IF the devs expanded the game to take place in the BT universe, made ..say... 20 maps per world in the game and a minimum of 10 worlds to begin with....
...and made it so that it is a dynamic game world where players fight for control of planets...
then THAT would be worth something.
Something like a combination of WW2OL's player-based capture/win strategic play in which battles are fought by individuals in separate battlefields and MWO.
Edited by Skyfaller, 29 November 2012 - 11:32 AM.
#1185
Posted 29 November 2012 - 02:46 PM
Seriously can I have an option to turn it off when I'm signed in? **** **** ***** **** balls *** ****.
#1186
Posted 30 November 2012 - 06:28 AM
#1187
Posted 30 November 2012 - 07:41 AM
To have stamps on the side of my mech to reflect the number of kills or wins that I have.
to have our unit's banner on my mechs. Just like the paint job, though, I will not pay for it if I have to pay per mech.
to have WW2 bomber style pinup girl decals.
to have other designs such as flames or battle scars.
to have cosmetic addons to the mech. Examples: Hands holding something. Armor that looks like it was hastily reapplied. Exposed wiring that sparks. Limbs that obviously looked like they are new replacements.
to have different cockpit configurations (customized, lived-in looks.)
#1188
Posted 30 November 2012 - 11:11 AM
Wynter, on 02 November 2011 - 08:58 AM, said:
Also, like in some games, I'd pay to add my own Jpeg / image to my mech. Like in some games where people spray paint a logo or image ingame. You'd pay to upload an image that would be used on your mech or as your groups logo etc.
I would pay for a clasic looking centurion, I like this idea.
#1189
Posted 01 December 2012 - 02:38 PM
Example: Say I really like the Dazzle camo pattern and want to apply it to my Raven. Since I have to pay real money, I expect to get a lot of value out of my pattern. Thus, I would like to apply it to ALL of the mechs I own, which also includes a Dragon and Centurion. So, I buy the pattern once, apply the pattern to all the other mechs I own, and pay in C-Bills to apply the colors to each individual mech. I spend 500 MC (or whatever the camo pattern costs) to unlock it for my Raven and the rest of my stable, then individually spend C-Bills to apply whatever colors I want to each mech.
Also, let's assume I decide to paint over a pattern. My Raven needs to be solid purple for a special occasion. I pay normal rates for a new paint pattern, use it, then decide to switch back to Dazzle camo. Since I already unlocked it, I can freely use the pattern, but have to pay C-Bills to get the colors back.
May your autocannons sing
like wind through trees
and let them jam
when pointed at me.
Edited by Syncline, 01 December 2012 - 02:40 PM.
#1190
Posted 01 December 2012 - 04:39 PM
#1191
Posted 01 December 2012 - 09:15 PM
No7, on 27 November 2012 - 11:35 PM, said:
For example, if PGI feels that things are a bit tight and the planetary module is lagging behind, I would fund a kickstarter that gives extra cash to PGI so they can add more resources and get planetary warfare going asap.
This hadn't crossed my mind until now, but it's a really good idea and it's something that I'd probably spend a little money on. For example, I think that plenty of us would be willing to pay to keep the clan invasion from being pushed back by a year. I have no idea if it's even practical to do a kickstarter to boost the workforce for specific elements of the game, but it could potentially be a huge source of resources.
#1192
Posted 04 December 2012 - 07:45 AM
Knightcrawler, on 02 November 2011 - 04:19 AM, said:
3) Music. MechWarrior II had a bonkers-awesome soundtrack. I want another one, but with longer tracks. Give a bunch of stock tunes, and as the musicians make more, make us pay for them if we want to hear them in-game. It could be set to automatically lower the volume when in-game voice is being used, or TS3, or something.
I woul support the ability to purchase in-game sound tracks and the ability to associate those with various stages of a match, sorta like renting individual iTunes.
The devs/PGI could make money selling the ability plus maybe a negligable commission for legally using the song.
I could totally get into a little ZZ top while walking my Atlas toward Armageddon...
#1193
Posted 05 December 2012 - 06:05 AM
#1194
Posted 05 December 2012 - 06:47 AM
#1195
Posted 05 December 2012 - 03:44 PM
I win button!
#1196
Posted 05 December 2012 - 07:53 PM
example:
Kurita modified light pulse laser ( 20% more damage, 20% less heat, 20% less weight, 2 slots) $1
Liao STREAK SRM 2 modified (ammo is 1/2 weight and reload times is improved 20%) $1
Pentex Corporation Adv. Medium Laser ( 50% more damage,2 slots ) $2
just some examples...but imagine the possibilities in combat
#1197
Posted 06 December 2012 - 01:11 AM
Just imagine this voice saying: "Battery level: ... critical", or " Incoming call".
Just the thought makes me grin

#1198
Posted 06 December 2012 - 11:30 AM
Soulforge, on 05 December 2012 - 07:53 PM, said:
example:
Kurita modified light pulse laser ( 20% more damage, 20% less heat, 20% less weight, 2 slots) $1
Liao STREAK SRM 2 modified (ammo is 1/2 weight and reload times is improved 20%) $1
Pentex Corporation Adv. Medium Laser ( 50% more damage,2 slots ) $2
just some examples...but imagine the possibilities in combat
No way this is the typ of stuff people hate in a game, it becomes necessary to stay competative.
#1199
Posted 06 December 2012 - 11:40 AM
#1200
Posted 06 December 2012 - 03:56 PM
Skyfaller, on 29 November 2012 - 11:30 AM, said:
Quite frankly... nothing. As the game is and seems to be going, nothing.
Thing is, there is no point in putting money in a game that is limited to pitting a very small amount of people in a very small map and has very few maps to play in. Such gameplay is repetitive, boring and when it comes down to it, outright pointless. Victory just means more funny money to buy.. more mechs... and when you get the mechs you want and max out.. the game is basically over.
This game model simply has a short shelf life. There is nothing to play towards.
IF the devs expanded the game to take place in the BT universe, made ..say... 20 maps per world in the game and a minimum of 10 worlds to begin with....
...and made it so that it is a dynamic game world where players fight for control of planets...
then THAT would be worth something.
Something like a combination of WW2OL's player-based capture/win strategic play in which battles are fought by individuals in separate battlefields and MWO.
ahh..
you know, the game my friend and I always wanted to play as we were young was always a comanche(novalogic)-battleisle(bluebyte)-patrician(ascaron) symbiont were you have to fight-conquer-p(l)ay your troops.
And the thing is that such a Game can only be Multiplayer.
Edited by lalu, 06 December 2012 - 03:57 PM.
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