

#1161
Posted 23 November 2012 - 10:34 AM
Provided a wide range of play modes: Capture the Base, Assault, Defense, Convoy Ops, Recon Ops.. ETC
I would pay for the wide range of mechs found in the Technical Readout.
I would pay for the chance to participate in Interplanitary Combat.
I would pay for Multi Lance operations 12+ Mechs on board at time.
Destructable Terrain / Buildings.
Vehicles and Infantry.
An economy of salvage and Produduced parts.
Combined Arms integration.
Error Free Gaming
Stability in the client
A Development team that adheres to the Established Game System Rules and doesnt change simply because the forums trolls feel something is unballanced.
Arena Combat.
Mercenary Contracts.
Hmm howabout all the stuff PGI promised this game would be.
Thats what I would pay for.
#1162
Posted 23 November 2012 - 10:35 AM
but they need to keep aesthetic modifications to mechs very cheap. for the most part things that are decorative should cost a dollar or less. i am fine with mechs costing up to $10 for special variants. and let us use MC to buy compnents (xl engines are expensive).
#1163
Posted 23 November 2012 - 10:41 AM
- premium time
- mechbays
I would pay for:
- logos (like uploading my own designed units logo AND my pilot logo)
- Hero mechs if I could change the skin
- skins / camo patterns
- a betting system for one on one duels

#1164
Posted 23 November 2012 - 11:50 AM
#1165
Posted 23 November 2012 - 05:49 PM
I think that is what PGI is missing from their financial plan. True micro-transactions. There are many of us that would drop $1 here and there, but are not willing to drop $20 in a shot. Those single $1 add up pretty quickly. Look at Zynga! They have made millions of true microtransactions.
#1166
Posted 25 November 2012 - 01:35 PM
I want an Atlas that is pink and yellow with a giant green peace sign on the front.
I want a Catapult with eyes painted on the LRM launchers, and hundreds of tears painted down the side torsos and legs. The bottom of the feet painted to look like they are dripping into an ocean.
I want WW2 p51 Mustang style shark teeth on my stalker.
I want classic WW2 green paint, with white stars, painted on rivets, and bullet holes. Pinup girl included.
I want a Jenner with a superman paint job and a cape. Flying around the battlefield. The enemy not knowing whether to laugh or call me as primary target.
I want a lucha libre paint job for all mechs complete with a dia de los muertos skull on an Atlas head.
I want bumper stickers.
I want truck nuts.
I want custom paint for AMS pods. (Ravens, Parrots, Owls, weathervanes, eye of Sauron. etc.)
I want to be able to customize to my hearts content, and wallets limit. If people are concerned that giving the user free reign to customize will lead to offensive material then they should not be using the internet.
Edited by Beef Hands, 25 November 2012 - 07:04 PM.
#1167
Posted 25 November 2012 - 06:39 PM
I have a poll and discussion going on here: http://mwomercs.com/...se-mwo-revenue/
Please review the post, note the poll responses, and let us know if you're considering making the change.
Also, my discussion is not about why this is better for players, but why this will make more revenue for MWO.
#1168
Posted 25 November 2012 - 06:43 PM
#1169
Posted 25 November 2012 - 11:51 PM
I would pay for C-Bills
I would pay for MXP to GXP transfers
I would pay for house to house rep transfers
#1170
Posted 26 November 2012 - 07:54 AM
ok, seriously, I would pay for skins definitely, particularly skins that reflect the Elite and Master status of the mech.
I would also pay for limited time only hero mechs.
#1171
Posted 26 November 2012 - 08:53 AM
#1172
Posted 26 November 2012 - 02:06 PM
my choices would be.
1. modules... they are too expencive for what they do imo
2. a time warped mech from the future... i really want to play the Thunder Hawk.... but thats a few years away. and i would pay alot for this btw lol.
3. Strategic assets. like the ability to call in air strikes from the batle map or access a repair bay.
4. ability to play ground vehicles. just like in TT cheapish and fragile but pack a punch

5. Merc Company special abilities. to form a merc company and buy company wide perks. ex. 5/10/15% increased C-bills per match. 1/3/5% cheaper equipment and so on.
thats all i can think of atm thanks for the chance to share

#1173
Posted 26 November 2012 - 07:40 PM
-free repair tokens,
-loyalty point increase tokens
-miniatures, merchandise(out of game)
-melee implementation
-gifts for friends who are new to game (first mech)
-some sort of custom structure for merc corps to defend on home base in game
-reverse throttle button
#1174
Posted 26 November 2012 - 11:44 PM
maybe with a fresh cup of steamy joe or whisky, one or th'other.
#1175
Posted 27 November 2012 - 12:13 AM
#1176
Posted 27 November 2012 - 09:44 AM
Sarcasm?
Honesty?
Childish?
Well we'll try abit of everything.
First think i'd pay for is, A stable game with little or no crashes and a mech lab that didnt bug out so often.
Second thing i'd pay for is, A gud mech bettr then everyone elses that fires pew pew pew lazars at people and one shots them.
Thrid thing i'd pay for is, a solo queue that doesnt allow teams. i mean come on, who wants to play a team play tactical first person shooter with teams allowed? that'd be silly.
So far this game is off to a great start. just seems to be moving slower then hoped. i'm sure the dev team is doing everything they can to make this progress as quickly as they can but, i'm impatient.
#1177
Posted 27 November 2012 - 02:30 PM
#1178
Posted 27 November 2012 - 11:35 PM
Personally I am paying for premium and mech bays so yeah, those are given.
But other than that I would fund a kickstarter project where you can achieve certain stretch goals and where the base packages would give you something, like premium time, a hero mech or some customization.
For example, if PGI feels that things are a bit tight and the planetary module is lagging behind, I would fund a kickstarter that gives extra cash to PGI so they can add more resources and get planetary warfare going asap.
Something like that.
Again, look at what others did and achieved. In this case, why not look at Star Citizen and their kickstarter.
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#1179
Posted 28 November 2012 - 12:08 AM
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