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What WOULD You Pay For? Specifically



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#141 ChaosTicket

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Posted 01 December 2011 - 12:50 AM

using the League of legends champions is a good example of what NOT to do. most of those champions are $10 each, or a month of grinding and there are nearly 100 champions.

as for tiering, I would rather not have that. World of Tanks has that. major problems quickly arise as often there is clearly one vehicle each tier which is better than the other, maybe in general, or just one area, such as a much faster firing weapon.

allow MASSIVE cosmetic changes for microsm but dont allow things that unbalance the fights, which would allow change the entire economy. if anything follow the Team Fortress 2 example.

Edited by ChaosTicket, 01 December 2011 - 12:51 AM.


#142 Haeso

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Posted 01 December 2011 - 01:00 AM

View PostChaosTicket, on 01 December 2011 - 12:50 AM, said:

using the League of legends champions is a good example of what NOT to do. most of those champions are $10 each, or a month of grinding and there are nearly 100 champions.

as for tiering, I would rather not have that. World of Tanks has that. major problems quickly arise as often there is clearly one vehicle each tier which is better than the other, maybe in general, or just one area, such as a much faster firing weapon.

allow MASSIVE cosmetic changes for microsm but dont allow things that unbalance the fights, which would allow change the entire economy. if anything follow the Team Fortress 2 example.

League of Legends doesn't require you own every Champion to have fun or compete, as for the timescale for how long it takes to in-game grind towards a champion - that's debateable. I agree they've been upping and upping the price as they go, to the point where it's gotten greedy rather than fair.


And 'Certs/License to purchase 'Mechs prevents tiering, you don't need to own a license for an Owens to buy a Raven license.

Edited by Haeso, 01 December 2011 - 01:02 AM.


#143 EDMW CSN

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Posted 01 December 2011 - 01:10 AM

1) Hula girls
2) Paint jobs.
3) A two bed two bathroom apartment back on Outreach (Thanks you Sgt Unther Deadeye, you are sorely missed)
4) Semi / Permanent IS mech ownership (please no pay to win clan mechs)
5) Single player DLCs but with some tangible rewards that are transferred over to the main game.
6) XP boost / C-bill rewards increased per game.

Edited by [EDMW]CSN, 01 December 2011 - 01:11 AM.


#144 Blackfire1

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Posted 01 December 2011 - 01:11 AM

I stand by the LoL facet that A) they are a competitive game. ;) that game costs money. C) they let you try out EVERY character they own more then once on regular rotations before buying. and D) The time it takes to play to earn something makes you feel like you earn it. It also lengthens their longevity but not giving everyone everything int he first 2-3 months of play.

#145 Haeso

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Posted 01 December 2011 - 01:14 AM

View Post[EDMW]CSN, on 01 December 2011 - 01:10 AM, said:


6) XP boost / C-bill rewards increased per game.

If the game intends to have any sense of economy, I'd much rather see Eve's system of buying the special currency then trading that special currency to another player in exchange for C-Bills - this gives the buyer what he wants, gives a player in game something from the shop, and prevents magicking money/'Mechs into the Economy.

#146 jojobear

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Posted 01 December 2011 - 01:27 AM

Custom paint jobs and cockpit decorations. I'd love some fuzzy dice.

That kinda stuff will be TF2's hats for MWO.

#147 Dlardrageth

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Posted 01 December 2011 - 01:29 AM

View PostMattiator, on 01 December 2011 - 12:44 AM, said:

Taking a note from other F2P games:

Different colors of muzzle flash. You'd be surprised how well this sells.
Hats. Lots and lots of hats.
XP/C-Bill boosts. No to salvage boosts.
[...]


Hm... deranged thought...

YMCA-3-M Ghaylord
65 tons
Max. speed: 97.5 kph

Equipped with...

AC/10 with pink muzzle flash...
4 Med lasers with cyan beams...
2 MGs with purple muzzle flash and silver tracers

Optional upgrades start with the Liberace Voice pack, ofc the Mech also wears a black leather beret and black leather chaps as well... ^_^

Edited by Dlardrageth, 01 December 2011 - 01:29 AM.


#148 Blackfire1

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Posted 01 December 2011 - 11:01 AM

View PostDlardrageth, on 01 December 2011 - 01:29 AM, said:


Hm... deranged thought...

YMCA-3-M Ghaylord
65 tons
Max. speed: 97.5 kph

Equipped with...

AC/10 with pink muzzle flash...
4 Med lasers with cyan beams...
2 MGs with purple muzzle flash and silver tracers

Optional upgrades start with the Liberace Voice pack, ofc the Mech also wears a black leather beret and black leather chaps as well... ^_^


O_o Oh god.....

#149 Type ZERO

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Posted 01 December 2011 - 11:06 AM

I don't think mech should be purchased, as that could really change the way the game is played. People could buy a bunch of mechs, and could throw off the balance versus having to build your way up and "Achieve" new mechs.


I think things that don't really change the game play, but that enhances should be purchased. Things like skins, mech models(like a different arm, but doesn't change the fundamental balance of the mech, so new weapons or config options).


Of course, any sort of merch would be awesome. I'd love to get a Timberwolf plushie, or posters and such. Valve has been doing quite well with such thing with TF2.

My 2 Cents.

#150 Raeven

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Posted 01 December 2011 - 12:49 PM

I have to argue that WoT isn't so much Pay2Win as it is, Pay2Win quicker.

None of the Gold Tanks really give you a huge in game advantage over the tanks of the same tier (at least they didn't originally, don't know about the new gold tanks). Why they gave you were boosts to the amount of credits and exp you could earn. Paying for premium accounts doubled your ingame exp and credits. You could also pay to convert free EXP.

All these things you earned. Money just allowed you to earn them a bit faster.

The only item that gave a real ingame advantage were consumables that you could put on your tank, like gold rounds and chocolate/cocacola.

#151 GrimJim

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Posted 01 December 2011 - 02:21 PM

I'd shell for 3050 IS 'Mech variants.

Star League Tech was still rare & only just being implemented correctly for the first time. Let peeps start with 3025-era IS Tech, & buy 3050-era IS Tech. IMHO the new IS 'Mechs of 3050 weren't all that good & I'd love the challenge of butting heads in my 5H Grasshopper VS a flashy new 5D Marauder!

I would pay for a 7D Wolverine though!

#152 Blackfire1

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Posted 02 December 2011 - 03:22 AM

Oddly enough the devs could go the pokemon route. Every person gets to choose one of three (or more) cheap standard light class mechs to start. This would make the boost items more valuable as a tool to get slightly ahead or catch up to the competition.

I want to add an item however. During WWII up to the modern battlefield the military would sell decks of cards with the top,side, and front profiles of different Air craft with a detailed stats list under the picture. To give an example before it was replaces with the F-18 Hornet and Super Hornet the F-14 Tomcat was the ace of diamonds. Its easy to get WWII versions of these decks but you have to get an army surplus or the PX on base to get a modern set.

Anyhoo... Once this game gets going and if there is a real world Item shop for clothing and trinkets I would love to see a Mechwarrior Spotter card deck with military grade info. ^_^

#153 Schnuffs

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Posted 02 December 2011 - 03:31 AM

I'd be willing to actually pay for anything as long as its not game breaking, pay to win, and the core game itself is a great hit.

I found a bobble head store online that would make a UrbanMech for around 80 buck....I'm gotta get it ^_^

#154 GuntherK

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Posted 02 December 2011 - 03:47 AM

Many f2p games have a sort of premium membership that boosts experience and ingame money received.
Normaly with an option for monthly fee, the prices you are sugesting for this kind of daily boosts are insane, it would make the game much more espensive than a game with monthly fees like WoW.

That said i would probably go for a monthly fee that gives a boost to xp and c-bill gain. As long as it isnt too expensive. It would help the developers and give me as a player more reward for my time playing, but it wouldnt give me an edge over someone that doesnt spend money but plays more time or more efectively than me, so it wouldnt afect gameplay.

#155 Haeso

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Posted 02 December 2011 - 04:08 AM

View PostRaeven, on 01 December 2011 - 12:49 PM, said:

I have to argue that WoT isn't so much Pay2Win as it is, Pay2Win quicker.

None of the Gold Tanks really give you a huge in game advantage over the tanks of the same tier (at least they didn't originally, don't know about the new gold tanks). Why they gave you were boosts to the amount of credits and exp you could earn. Paying for premium accounts doubled your ingame exp and credits. You could also pay to convert free EXP.

All these things you earned. Money just allowed you to earn them a bit faster.

The only item that gave a real ingame advantage were consumables that you could put on your tank, like gold rounds and chocolate/cocacola.

They shouldn't give any advantage beyond how quick to acquire them.

#156 Brakkyn

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Posted 02 December 2011 - 04:16 AM

I am totally against buying experience boosts, as this creates a situation where you pay real money to have an in-game effect i.e. you level faster and more quickly gain the benefits therein.

Using real money to purchase new 'Mechs--also a no. More space in a 'Mech hangar, I'm on the fence about.

Hula Girls, paint jobs, custom logos--fine, they don't affect actual gameplay. Nothing you pay real money for should.

#157 Agasutin

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Posted 02 December 2011 - 04:21 AM

I'd like to "hire" different tactical officers (a.k.a. voice of who is relaying orders/ messages/notifications)

Ex. Sultry woman's voice making everything sound worth doing, or Gunny from "Full metal Jacket" barking at you all the time how nothing you do is ever good enough. Good old demotivational motivation.

Edited by Agasutin, 02 December 2011 - 04:28 AM.


#158 Nik Van Rhijn

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Posted 02 December 2011 - 09:18 AM

Pizza, if they deliver

#159 Agasutin

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Posted 02 December 2011 - 09:32 AM

View PostNik Van Rhijn, on 02 December 2011 - 09:18 AM, said:

Pizza, if they deliver

EQ? lol

#160 CeeKay Boques

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Posted 02 December 2011 - 09:57 AM

Hmm... I don't want this to be pay to win, but I want them to sell me different weapon varients and Mechs. Even though its "all video game baby!", I don't think I'll be able to plunk down cash for hula girls or special paint schemes, or "hats". I'm against "Achievements". They always make me feel lame "Hey look you played the game, good job, player!" Sell me something real. Sell me gyros.


Give all the Mechs "Problems". Those real, canon fluff problems where sometimes your weapon doesn't work, or your torso gets stuck? Yeah, put those in, then allow me to buy "Upgrades" to the gyro, or that weapon system, where it doesn't jam. You get Canon, Fluff, and hey, you wanna take your ghetto ride with no gyro upgrade and possibly get your torso twist stuck in battle? (Takes a power override to fix) That's your problem, mines pimp for $4.00 and never locks up.





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