

Are you going to follow your commanders orders?
#61
Posted 11 March 2012 - 11:57 PM
#62
Posted 12 March 2012 - 12:04 AM
#63
Posted 12 March 2012 - 12:08 AM
#64
Posted 12 March 2012 - 03:35 AM
#65
Posted 12 March 2012 - 03:51 AM
I'm not going to haul my 'Mech into the open and out of cover just because some boss man told me to...
...Unless I know there's a good reason why he'd order me to do that.
For example, if I'm supposed to do that so I can cover for someone in our team, or if it's a part of a good strategy, I'll do it.
#66
Posted 12 March 2012 - 04:06 AM
#67
Posted 12 March 2012 - 02:49 PM
Cody Machado, on 12 March 2012 - 04:06 AM, said:
language...and impression
#69
Posted 12 March 2012 - 02:57 PM
here it is for people who have not seen it.
#70
Posted 12 March 2012 - 03:14 PM
#71
Posted 12 March 2012 - 03:17 PM
i don`t see why i shouldn`t follow the commanders orders :3
#72
Posted 12 March 2012 - 03:20 PM
a) Death Commandos (haha, as if): I will not question my commander.
b ) Trustable Commander (e.g. has proven him-/herself, known longer, whatever): I will follow all orders, unless d).
c) Non-trustable Commander (e.g. random kiddy a pub game): I will follow orders as long as they make sense to me. I won't follows orders which don't make sense unless given sound reasons. Also, I'll give reasons as to why I won't follow said orders.
d) Obvious suicide order (go park your mech under the dropships exhaust port): No, thanks.
Edited by Exilyth, 12 March 2012 - 03:20 PM.
#73
Posted 12 March 2012 - 03:35 PM
Good leadership is hard to find.
I'll be quick to let people know when their decisions and strategies are stupid. I'm even prepared to lead for a bit until we can find someone who is better at the job then me.
I think that it mostly depends on how well you know your team, a tight knit unit will be far more efficient then a random team.
#74
Posted 12 March 2012 - 03:46 PM
#75
Posted 12 March 2012 - 03:47 PM
#76
Posted 12 March 2012 - 03:57 PM
#77
Posted 12 March 2012 - 04:08 PM
#78
Posted 12 March 2012 - 04:10 PM
#79
Posted 12 March 2012 - 04:35 PM
Commanders are a dificult thing, ive fought under manny, and some give orders that are silly and stupid and might get you killed but when you follow them it turns out there is a plan behind them, you doing your job and following orders will allow a commander to make things happen, you running around like a loony toon and ignoing him, will make his plans fail.
I think there should be a system to see how good an commander is, even some kind of player rating.
And the golden rule: all commander will need to learn how to bring out the best in us, so give them time.
I took me years to become a capible commander, and i'll have to relearn manny thing for this game.
War is ever changing.
#80
Posted 12 March 2012 - 04:51 PM
That said, I myself am at the moment a Lone Wolf, for my own reasons, but when I'm in a drop with a House or mercenary unit, they'll likely have their own commander, and I'd do as they ask. It's how you get paid. But as an aside, if they ask me to throwaway my 'Mech in every drop simply because I'm "not one of them", there will be problems.
Give a crap about my welfare, and you've got my guns to the bitter end.
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