In-Fighting in a City: The Right Way to Do It
#61
Posted 20 March 2012 - 12:29 PM
But, as to where I have experience, LBX-AC10's rocked a lot of worlds, probably the best balanced damage + recycle time. Properly timed, they send alpha strikes blowing up the ground in front of them instead of the all to obvious CT of my Daishi. My most favorite tactic though, is when I know they're watching, waiting for me to come around the building, just before I breach the side of the building where they can see me, I throw the throttle back. Like clockwork, their attack, sometimes even alpha strike, slams into a building across the way letting me walk out and take my carefully aimed shot. GF.
#62
Posted 20 March 2012 - 12:46 PM
guardian wolf, on 19 March 2012 - 04:49 PM, said:
While this is the prevalent tactic to use in a city environment, don't completely rule out ambush. While I agree with you completely about mobility being key, using little ambushes here and there can have it's place. Creating an ambush, where your at low power state, and wait for someone you know will show up at a specific area, spring the ambush, and then move on for a more run/gun fight with the guy you ambushed, is a valid tactic as well. Especially if you are being pursued relentlessly.
Also, this is a question to pose to the Devs: Will there be Thunder munitions for SRM/LRMs? When I say Thunder, I refer to the missile delivered minefield.
Edited by Lt Trevnor, 20 March 2012 - 12:47 PM.
#63
Posted 20 March 2012 - 02:10 PM
From comments ive read it seems most people believe ambushes are static unmoving defenders praying they dont get outflanked.. I guess thats true for beginners in ambushing but trust me when i say that the pros on modern battlefields know exactly what im talking about. So please forgive any earlier post of mine that I did not clarify what fun city fighting is. City figthing, if they allow us to do what is in Citytech (second Btech box set or was Aerotech second? i forget ), will allow us to do proper Dynamic Ambushing tactics that are favored in modern city fighting. Which in a game is insanely fun, real combat.. not so much (heh Gunny called it Clinch factor 8 )
Edited by Thorgar Wulfson, 20 March 2012 - 02:12 PM.
#64
Posted 20 March 2012 - 03:12 PM
#65
Posted 21 March 2012 - 06:35 AM
Lt Trevnor, on 20 March 2012 - 12:46 PM, said:
While this is the prevalent tactic to use in a city environment, don't completely rule out ambush. While I agree with you completely about mobility being key, using little ambushes here and there can have it's place. Creating an ambush, where your at low power state, and wait for someone you know will show up at a specific area, spring the ambush, and then move on for a more run/gun fight with the guy you ambushed, is a valid tactic as well. Especially if you are being pursued relentlessly.
Also, this is a question to pose to the Devs: Will there be Thunder munitions for SRM/LRMs? When I say Thunder, I refer to the missile delivered minefield.
That was what I was getting at, ambushes are useful when they are few and far between, or properly timed, not the WoT version of, let's all sit and wait for someone to make the first move.
#66
Posted 21 March 2012 - 07:43 AM
Edited by Halfinax, 21 March 2012 - 07:43 AM.
#67
Posted 21 March 2012 - 07:59 AM
#68
Posted 21 March 2012 - 08:25 AM
#69
Posted 21 March 2012 - 09:36 AM
Garth Erlam, on 20 March 2012 - 11:35 AM, said:
Garth, I swear - i don't! Just posted a funny picture from my favorite part of T&J, where Tom is setting up another one failed ambush in the urban environment. And yes, in Russia - we love this cartoon series too
Edited by Scar, 21 March 2012 - 09:38 AM.
#70
Posted 21 March 2012 - 09:51 AM
#71
Posted 21 March 2012 - 10:34 AM
AC, on 21 March 2012 - 09:51 AM, said:
Depends, you have more weapons to smack the target with and more armor to work with. On the other hand you have to know where your enemy is. MW4's cities were lame though, streets were 100% clear (100% unlikely in a real city) and rather large while building design was all the same. If MWO has obstacles and choke-points though that Shadowcat goes from free-reign to having to divide its attention to where it's going too... plus he'd have to know where to go too, but I do see hit and runs from quick mechs, it's sort of what they did.
#72
Posted 21 March 2012 - 10:58 AM
#73
Posted 21 March 2012 - 12:15 PM
AC, on 21 March 2012 - 09:51 AM, said:
Dunno if I agree with that. An Assault 'Mech is really only practical in an environment where cover is readily available; as such, the city is almost certainly the best place for them.
Yes, Assaults are vulnerable to harassment by faster 'Mechs. Problem is, everybody knows that. In a "real competitive team environment," the heavy hitters are gonna have entire recon lances screening for them. If that Daishi doesn't see you coming a mile away, it's because a lot of people dropped the ball.
#74
Posted 21 March 2012 - 12:19 PM
Xinaoen, on 21 March 2012 - 12:15 PM, said:
Dunno if I agree with that. An Assault 'Mech is really only practical in an environment where cover is readily available; as such, the city is almost certainly the best place for them.
Yes, Assaults are vulnerable to harassment by faster 'Mechs. Problem is, everybody knows that. In a "real competitive team environment," the heavy hitters are gonna have entire recon lances screening for them. If that Daishi doesn't see you coming a mile away, it's because a lot of people dropped the ball.
From long experience, in a pick-up game most people aren't interested in anything but their own personal stats. LONG LIVE NON-RANKED SERVERS!
#75
Posted 21 March 2012 - 12:30 PM
Beaker, on 21 March 2012 - 12:19 PM, said:
If Role Warfare and Information Warfare are working as intended, then the players who're trying to fly solo are gonna get curbstomped every time by a well coordinated team. I'm really looking forward to it, personally.
#76
Posted 21 March 2012 - 12:44 PM
Xinaoen, on 21 March 2012 - 12:30 PM, said:
likewise, I always enjoyed a good pickup team, with people who were more interested in a good game than racking their stats. I remember a guy who used Buba in Mech4 who always worked well as part of a pickup team. He knew exactly what was needed, and I'd normally see what he was running, and run with something to compliment his mech if we were on the same team.
#77
Posted 21 March 2012 - 02:40 PM
Urban Combat. The Right way to do it: Not at all.
According to the Ares Conventions fighting inside a city is against the widely accepted rules of warfare. Thus it shouldn't happen at all due to the excessive risk to civillian populations in city environments.
That being said anyone who is familiar with BT/MW Canon knows the rules often got thrown out the window. But since I style myself a Mechwarrior who believes in the Conventions as necesary rules to manage conflict within the Inner Sphere I would have to opt out of any battle that might likely result in excessive civillian casualties and that would most likely mean Urban Warfare. If opting out is not an option then I would have to base my tactics on a need to absolutely minimize possible civillian casualties and colateral damage. This would mean staying away from residential areas, schools, hospitals and other likely high population targets. I would carefully husband my fire to minimize incidental damage from misses. And at all times the objective would be to draw enemy mechs away from any areas where high civillian casualties could result from a battle.
There is no other way for me to approach Urban Combat and be true to the Mechwarrior Universe as I see my place in it. If that means a heavy disadvantage for myself and my allies, well so be it. To me, this might just be a game. But to my Avatar this is a fundamental principle of his character. If that means I never get to play on the Urban Map, oh well. But I would always, always, always seek an alternative location for a battle between fusion powered machines of destruction.
To willingly choose to fight in a populated city is the first step back to rampant barbarism.Many things I may be. A Barbarian is not one of them.
#78
Posted 21 March 2012 - 05:10 PM
#79
Posted 21 March 2012 - 08:36 PM
#80
Posted 22 March 2012 - 04:51 AM
Rhinehart, on 21 March 2012 - 02:40 PM, said:
Urban Combat. The Right way to do it: Not at all.
According to the Ares Conventions fighting inside a city is against the widely accepted rules of warfare. Thus it shouldn't happen at all due to the excessive risk to civillian populations in city environments.
That being said anyone who is familiar with BT/MW Canon knows the rules often got thrown out the window. But since I style myself a Mechwarrior who believes in the Conventions as necesary rules to manage conflict within the Inner Sphere I would have to opt out of any battle that might likely result in excessive civillian casualties and that would most likely mean Urban Warfare. If opting out is not an option then I would have to base my tactics on a need to absolutely minimize possible civillian casualties and colateral damage. This would mean staying away from residential areas, schools, hospitals and other likely high population targets. I would carefully husband my fire to minimize incidental damage from misses. And at all times the objective would be to draw enemy mechs away from any areas where high civillian casualties could result from a battle.
There is no other way for me to approach Urban Combat and be true to the Mechwarrior Universe as I see my place in it. If that means a heavy disadvantage for myself and my allies, well so be it. To me, this might just be a game. But to my Avatar this is a fundamental principle of his character. If that means I never get to play on the Urban Map, oh well. But I would always, always, always seek an alternative location for a battle between fusion powered machines of destruction.
To willingly choose to fight in a populated city is the first step back to rampant barbarism.Many things I may be. A Barbarian is not one of them.
WOW! - very profound!
I guess the object of war (at least my kind of war) being to protect innocent people: I would have to agree with you. I admit, when I first started playing Mechwarrior 4: Mercenaries, I did my best to minimize collateral damage too. But, when I discovered just how ridiculously indestructable the environment was, I through out the principles of David McCarthy (Flashpoint) and began doing whatever I had to, to kill my enemy. I will keep these things in mind, in MWO, and select a 'Mech that will tread lightly (within reason) in the city.
Your example should be an inspiration to us all.
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